| glAccum | operate on the accumulation buffer |
| glAlphaFunc | specify the alpha test function |
| glAreTexturesResident | determine if textures are loaded in texture memory |
| glAreTexturesResidentEXT | determine if textures are loaded in texture memory |
| glArrayElement | render a vertex using the specified vertex array element |
| glArrayElementEXT | specify the array elements used to render a vertex |
| glEnd, glBegin | delimit the vertices of a primitive or a group of like primitives |
| glBindTexture | bind a named texture to a texturing target |
| glBindTextureEXT | bind a named texture to a texturing target |
| glBitmap | draw a bitmap |
| glBlendColorEXT | set the blend color |
| glBlendFunc | specify pixel arithmetic |
| glCallList | execute a display list |
| glCallLists | execute a list of display lists |
| glClear | clear buffers to preset values |
| glClearAccum | specify clear values for the accumulation buffer |
| glClearColor | specify clear values for the color buffers |
| glClearDepth | specify the clear value for the depth buffer |
| glClearIndex | specify the clear value for the color index buffers |
| glClearStencil | specify the clear value for the stencil buffer |
| glClipPlane | specify a plane against which all geometry is clipped |
| glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3b | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3bv | set the current color |
| glColor3b, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3d | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3dv | set the current color |
| glColor3b, glColor3d, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3f | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3fv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3i | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3iv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3s | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3sv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3ub | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3ubv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3ui | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3uiv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3us | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor3usv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4b | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4bv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4d | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4dv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4f | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4fv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4i | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4iv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4s | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4ubv, glColor4uiv, glColor4usv, glColor4sv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4ub | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4uiv, glColor4usv, glColor4ubv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4ui | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4usv, glColor4uiv | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv, glColor4us | set the current color |
| glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv | set the current color |
| glColorMask | enable and disable writing of frame buffer color components |
| glColorMaterial | cause a material color to track the current color |
| glColorPointer | define an array of colors |
| glColorPointerEXT | define a array of colors |
| glCopyPixels | copy pixels in the frame buffer |
| glCopyTexImage1D | copy pixels into a 1D texture image |
| glCopyTexImage2D | copy pixels into a 2D texture image |
| glCopyTexSubImage1D | copy a one-dimensional texture subimage |
| glCopyTexSubImage2D | copy a two-dimensional texture subimage |
| glCullFace | specify whether front- or back-facing facets can be culled |
| glDeleteLists | delete a contiguous group of display lists |
| glDeleteTextures | delete named textures |
| glDeleteTexturesEXT | delete named textures |
| glDepthFunc | specify the value used for depth buffer comparisons |
| glDepthMask | enable or disable writing into the depth buffer |
| glDepthRange | specify mapping of depth values from normalized device coordinates to window coordinates |
| glEnable, glDisable | enable or disable server-side GL capabilities |
| glEnableClientState, glDisableClientState | enable or disable client-side capability |
| glDrawArrays | render primitives from array data |
| glDrawArraysEXT | render primitives from array data |
| glDrawBuffer | specify which color buffers are to be drawn into |
| glDrawPixels | write a block of pixels to the frame buffer |
| glEdgeFlagv, glEdgeFlag | flag edges as either boundary or nonboundary |
| glEdgeFlagPointer | define an array of edge flags |
| glEdgeFlagPointerEXT | define an array of edge flags |
| glEdgeFlag, glEdgeFlagv | flag edges as either boundary or nonboundary |
| glDisable, glEnable | enable or disable server-side GL capabilities |
| glDisableClientState, glEnableClientState | enable or disable client-side capability |
| glBegin, glEnd | delimit the vertices of a primitive or a group of like primitives |
| glNewList, glEndList | create or replace a display list |
| glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv, glEvalCoord1d | evaluate enabled one- and two-dimensional maps |
| glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv, glEvalCoord1dv | evaluate enabled one- and two-dimensional maps |
| glEvalCoord1d, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv, glEvalCoord1f | evaluate enabled one- and two-dimensional maps |
| glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord2dv, glEvalCoord2fv, glEvalCoord1fv | evaluate enabled one- and two-dimensional maps |
| glEvalCoord1d, glEvalCoord1f, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv, glEvalCoord2d | evaluate enabled one- and two-dimensional maps |
| glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2fv, glEvalCoord2dv | evaluate enabled one- and two-dimensional maps |
| glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv, glEvalCoord2f | evaluate enabled one- and two-dimensional maps |
| glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv | evaluate enabled one- and two-dimensional maps |
| glEvalMesh2, glEvalMesh1 | compute a one- or two-dimensional grid of points or lines |
| glEvalMesh1, glEvalMesh2 | compute a one- or two-dimensional grid of points or lines |
| glEvalPoint2, glEvalPoint1 | generate and evaluate a single point in a mesh |
| glEvalPoint1, glEvalPoint2 | generate and evaluate a single point in a mesh |
| glFeedbackBuffer | controls feedback mode |
| glFinish | block until all GL execution is complete |
| glFlush | force execution of GL commands in finite time |
| glFogi, glFogfv, glFogiv, glFogf | specify fog parameters |
| glFogf, glFogi, glFogiv, glFogfv | specify fog parameters |
| glFogf, glFogfv, glFogiv, glFogi | specify fog parameters |
| glFogf, glFogi, glFogfv, glFogiv | specify fog parameters |
| glFrontFace | define front- and back-facing polygons |
| glFrustum | multiply the current matrix by a perspective matrix |
| glGenLists | generate a contiguous set of empty display lists |
| glGenTextures | generate texture names |
| glGenTexturesEXT | generate texture names |
| glGetDoublev, glGetFloatv, glGetIntegerv, glGetBooleanv | return the value or values of a selected parameter |
| glGetClipPlane | return the coefficients of the specified clipping plane |
| glGetBooleanv, glGetFloatv, glGetIntegerv, glGetDoublev | return the value or values of a selected parameter |
| glGetError | return error information |
| glGetBooleanv, glGetDoublev, glGetIntegerv, glGetFloatv | return the value or values of a selected parameter |
| glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv | return the value or values of a selected parameter |
| glGetLightiv, glGetLightfv | return light source parameter values |
| glGetLightfv, glGetLightiv | return light source parameter values |
| glGetMapfv, glGetMapiv, glGetMapdv | return evaluator parameters |
| glGetMapdv, glGetMapiv, glGetMapfv | return evaluator parameters |
| glGetMapdv, glGetMapfv, glGetMapiv | return evaluator parameters |
| glGetMaterialiv, glGetMaterialfv | return material parameters |
| glGetMaterialfv, glGetMaterialiv | return material parameters |
| glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapfv | return the specified pixel map |
| glGetPixelMapfv, glGetPixelMapusv, glGetPixelMapuiv | return the specified pixel map |
| glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv | return the specified pixel map |
| glGetPointerv | return the address of the specified pointer |
| glGetPointervEXT | return the address of a vertex data array |
| glGetPolygonStipple | return the polygon stipple pattern |
| glGetString | return a string describing the current GL connection |
| glGetTexEnviv, glGetTexEnvfv | return texture environment parameters |
| glGetTexEnvfv, glGetTexEnviv | return texture environment parameters |
| glGetTexGenfv, glGetTexGeniv, glGetTexGendv | return texture coordinate generation parameters |
| glGetTexGendv, glGetTexGeniv, glGetTexGenfv | return texture coordinate generation parameters |
| glGetTexGendv, glGetTexGenfv, glGetTexGeniv | return texture coordinate generation parameters |
| glGetTexImage | return a texture image |
| glGetTexLevelParameteriv, glGetTexLevelParameterfv | return texture parameter values for a specific level of detail |
| glGetTexLevelParameterfv, glGetTexLevelParameteriv | return texture parameter values for a specific level of detail |
| glGetTexParameteriv, glGetTexParameterfv | return texture parameter values |
| glGetTexParameterfv, glGetTexParameteriv | return texture parameter values |
| glHint | specify implementation-specific hints |
| glIndexMask | control the writing of individual bits in the color index buffers |
| glIndexPointer | define an array of color indexes |
| glIndexPointerEXT | define an array of color indexes |
| glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv, glIndexd | set the current color index |
| glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexfv, glIndexiv, glIndexsv, glIndexubv, glIndexdv | set the current color index |
| glIndexd, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv, glIndexf | set the current color index |
| glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexiv, glIndexsv, glIndexubv, glIndexfv | set the current color index |
| glIndexd, glIndexf, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv, glIndexi | set the current color index |
| glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexsv, glIndexubv, glIndexiv | set the current color index |
| glIndexd, glIndexf, glIndexi, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv, glIndexs | set the current color index |
| glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexubv, glIndexsv | set the current color index |
| glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv, glIndexub | set the current color index |
| glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv | set the current color index |
| glInitNames | initialize the name stack |
| glInterleavedArrays | simultaneously specify and enable several interleaved arrays |
| glIsEnabled | test whether a capability is enabled |
| glIsList | determine if a name corresponds to a display-list |
| glIsTexture | determine if a name corresponds to a texture |
| glIsTextureEXT | determine if a name corresponds to a texture |
| glLightModeli, glLightModelfv, glLightModeliv, glLightModelf | set the lighting model parameters |
| glLightModelf, glLightModeli, glLightModeliv, glLightModelfv | set the lighting model parameters |
| glLightModelf, glLightModelfv, glLightModeliv, glLightModeli | set the lighting model parameters |
| glLightModelf, glLightModeli, glLightModelfv, glLightModeliv | set the lighting model parameters |
| glLighti, glLightfv, glLightiv, glLightf | set light source parameters |
| glLightf, glLighti, glLightiv, glLightfv | set light source parameters |
| glLightf, glLightfv, glLightiv, glLighti | set light source parameters |
| glLightf, glLighti, glLightfv, glLightiv | set light source parameters |
| glLineStipple | specify the line stipple pattern |
| glLineWidth | specify the width of rasterized lines |
| glListBase | set the display-list base for glCallLists |
| glLoadIdentity | replace the current matrix with the identity matrix |
| glLoadMatrixf, glLoadMatrixd | replace the current matrix with the specified matrix |
| glLoadMatrixd, glLoadMatrixf | replace the current matrix with the specified matrix |
| glLoadName | load a name onto the name stack |
| glLogicOp | specify a logical pixel operation for color index rendering |
| glMap1f, glMap1d | define a one-dimensional evaluator |
| glMap1d, glMap1f | define a one-dimensional evaluator |
| glMap2f, glMap2d | define a two-dimensional evaluator |
| glMap2d, glMap2f | define a two-dimensional evaluator |
| glMapGrid1f, glMapGrid2d, glMapGrid2f, glMapGrid1d | define a one- or two-dimensional mesh |
| glMapGrid1d, glMapGrid2d, glMapGrid2f, glMapGrid1f | define a one- or two-dimensional mesh |
| glMapGrid1d, glMapGrid1f, glMapGrid2f, glMapGrid2d | define a one- or two-dimensional mesh |
| glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f | define a one- or two-dimensional mesh |
| glMateriali, glMaterialfv, glMaterialiv, glMaterialf | specify material parameters for the lighting model |
| glMaterialf, glMateriali, glMaterialiv, glMaterialfv | specify material parameters for the lighting model |
| glMaterialf, glMaterialfv, glMaterialiv, glMateriali | specify material parameters for the lighting model |
| glMaterialf, glMateriali, glMaterialfv, glMaterialiv | specify material parameters for the lighting model |
| glMatrixMode | specify which matrix is the current matrix |
| glMultMatrixf, glMultMatrixd | multiply the current matrix with the specified matrix |
| glMultMatrixd, glMultMatrixf | multiply the current matrix with the specified matrix |
| glEndList, glNewList | create or replace a display list |
| glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv, glNormal3b | set the current normal vector |
| glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv, glNormal3bv | set the current normal vector |
| glNormal3b, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv, glNormal3d | set the current normal vector |
| glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3fv, glNormal3iv, glNormal3sv, glNormal3dv | set the current normal vector |
| glNormal3b, glNormal3d, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv, glNormal3f | set the current normal vector |
| glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3iv, glNormal3sv, glNormal3fv | set the current normal vector |
| glNormal3b, glNormal3d, glNormal3f, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv, glNormal3i | set the current normal vector |
| glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3sv, glNormal3iv | set the current normal vector |
| glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv, glNormal3s | set the current normal vector |
| glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv | set the current normal vector |
| glNormalPointer | define an array of normals |
| glNormalPointerEXT | define a array of normals |
| glOrtho | multiply the current matrix with an orthographic matrix |
| glPassThrough | place a marker in the feedback buffer |
| glPixelMapuiv, glPixelMapusv, glPixelMapfv | set up pixel transfer maps |
| glPixelMapfv, glPixelMapusv, glPixelMapuiv | set up pixel transfer maps |
| glPixelMapfv, glPixelMapuiv, glPixelMapusv | set up pixel transfer maps |
| glPixelStorei, glPixelStoref | set pixel storage modes |
| glPixelStoref, glPixelStorei | set pixel storage modes |
| glPixelTransferi, glPixelTransferf | set pixel transfer modes |
| glPixelTransferf, glPixelTransferi | set pixel transfer modes |
| glPixelZoom | specify the pixel zoom factors |
| glPointSize | specify the diameter of rasterized points |
| glPolygonMode | select a polygon rasterization mode |
| glPolygonOffset | set the scale and units used to calculate depth values |
| glPolygonOffsetEXT | set the scale and bias used to calculate z values |
| glPolygonStipple | set the polygon stippling pattern |
| glPushAttrib, glPopAttrib | push and pop the server attribute stack |
| glPushClientAttrib, glPopClientAttrib | push and pop the client attribute stack |
| glPushMatrix, glPopMatrix | push and pop the current matrix stack |
| glPushName, glPopName | push and pop the name stack |
| glPrioritizeTextures | set texture residence priority |
| glPrioritizeTexturesEXT | set texture residence priority |
| glPopAttrib, glPushAttrib | push and pop the server attribute stack |
| glPopClientAttrib, glPushClientAttrib | push and pop the client attribute stack |
| glPopMatrix, glPushMatrix | push and pop the current matrix stack |
| glPopName, glPushName | push and pop the name stack |
| glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos2d | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos2dv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos2f | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos2fv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos2i | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos2iv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos2s | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos2sv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos3d | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos3dv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos3f | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos3fv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos3i | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos3iv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos3s | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos3sv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos4d | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos4dv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos4f | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4iv, glRasterPos4sv, glRasterPos4fv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos4i | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4sv, glRasterPos4iv | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv, glRasterPos4s | specify the raster position for pixel operations |
| glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv | specify the raster position for pixel operations |
| glReadBuffer | select a color buffer source for pixels |
| glReadPixels | read a block of pixels from the frame buffer |
| glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv, glRectd | draw a rectangle |
| glRectd, glRectf, glRecti, glRects, glRectfv, glRectiv, glRectsv, glRectdv | draw a rectangle |
| glRectd, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv, glRectf | draw a rectangle |
| glRectd, glRectf, glRecti, glRects, glRectdv, glRectiv, glRectsv, glRectfv | draw a rectangle |
| glRectd, glRectf, glRects, glRectdv, glRectfv, glRectiv, glRectsv, glRecti | draw a rectangle |
| glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectsv, glRectiv | draw a rectangle |
| glRectd, glRectf, glRecti, glRectdv, glRectfv, glRectiv, glRectsv, glRects | draw a rectangle |
| glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv | draw a rectangle |
| glRenderMode | set rasterization mode |
| glRotatef, glRotated | multiply the current matrix by a rotation matrix |
| glRotated, glRotatef | multiply the current matrix by a rotation matrix |
| glScalef, glScaled | multiply the current matrix by a general scaling matrix |
| glScaled, glScalef | multiply the current matrix by a general scaling matrix |
| glScissor | define the scissor box |
| glSelectBuffer | establish a buffer for selection mode values |
| glShadeModel | select flat or smooth shading |
| glStencilFunc | set function and reference value for stencil testing |
| glStencilMask | control the writing of individual bits in the stencil planes |
| glStencilOp | set stencil test actions |
| glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord1d | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord1dv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord1f | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord1fv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord1i | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord1iv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord1s | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord1sv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord2d | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord2dv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord2f | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord2fv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord2i | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord2iv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord2s | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord2sv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord3d | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord3dv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord3f | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord3fv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord3i | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord3iv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord3s | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord3sv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord4d | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord4dv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord4f | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4iv, glTexCoord4sv, glTexCoord4fv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord4i | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4sv, glTexCoord4iv | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv, glTexCoord4s | set the current texture coordinates |
| glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv | set the current texture coordinates |
| glTexCoordPointer | define an array of texture coordinates |
| glTexCoordPointerEXT | define an array of texture coordinates |
| glTexEnvi, glTexEnvfv, glTexEnviv, glTexEnvf | set texture environment parameters |
| glTexEnvf, glTexEnvi, glTexEnviv, glTexEnvfv | set texture environment parameters |
| glTexEnvf, glTexEnvfv, glTexEnviv, glTexEnvi | set texture environment parameters |
| glTexEnvf, glTexEnvi, glTexEnvfv, glTexEnviv | set texture environment parameters |
| glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv, glTexGend | control the generation of texture coordinates |
| glTexGend, glTexGenf, glTexGeni, glTexGenfv, glTexGeniv, glTexGendv | control the generation of texture coordinates |
| glTexGend, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv, glTexGenf | control the generation of texture coordinates |
| glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGeniv, glTexGenfv | control the generation of texture coordinates |
| glTexGend, glTexGenf, glTexGendv, glTexGenfv, glTexGeniv, glTexGeni | control the generation of texture coordinates |
| glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv | control the generation of texture coordinates |
| glTexImage1D | specify a one-dimensional texture image |
| glTexImage2D | specify a two-dimensional texture image |
| glTexParameteri, glTexParameterfv, glTexParameteriv, glTexParameterf | set texture parameters |
| glTexParameterf, glTexParameteri, glTexParameteriv, glTexParameterfv | set texture parameters |
| glTexParameterf, glTexParameterfv, glTexParameteriv, glTexParameteri | set texture parameters |
| glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv | set texture parameters |
| glTexSubImage1D | specify a two-dimensional texture subimage |
| glTexSubImage1DEXT | specify a two-dimensional texture subimage |
| glTexSubImage2D | specify a two-dimensional texture subimage |
| glTexSubImage2DEXT | specify a two-dimensional texture subimage |
| glTranslatef, glTranslated | multiply the current matrix by a translation matrix |
| glTranslated, glTranslatef | multiply the current matrix by a translation matrix |
| glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex2d | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex2dv | specify a vertex |
| glVertex2d, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex2f | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex2fv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex2i | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex2iv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex2s | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex2sv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex3d | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex3dv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex3f | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex3fv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex3i | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex3iv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex3s | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex3sv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex4d | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex4dv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex4f | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4iv, glVertex4sv, glVertex4fv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex4i | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4sv, glVertex4iv | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv, glVertex4s | specify a vertex |
| glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv | specify a vertex |
| glVertexPointer | define an array of vertex data |
| glVertexPointerEXT | define an array of vertex data |
| glViewport | set the viewport |
| glXChooseVisual | return a visual that matches specified attributes |
| glXCopyContext | copy state from one rendering context to another |
| glXCreateContext | create a new GLX rendering context |
| glXCreateGLXPixmap | create an off-screen GLX rendering area |
| glXDestroyContext | destroy a GLX context |
| glXDestroyGLXPixmap | destroy a GLX pixmap |
| glXFreeContextEXT | free client-side memory for imported context |
| glXGetClientString | return a string describing the client |
| glXGetConfig | return information about GLX visuals |
| glXGetContextIDEXT | get the XID for a context. |
| glXGetCurrentContext | return the current context |
| glXGetCurrentDisplay | get display for current context |
| glXGetCurrentDisplayEXT | get display for current context |
| glXGetCurrentDrawable | return the current drawable |
| glXImportContextEXT | import another process’s indirect rendering context. |
| glXIntro | Introduction to OpenGL in the X window system |
| glXIsDirect | indicate whether direct rendering is enabled |
| glXMakeCurrent | attach a GLX context to a window or a GLX pixmap |
| glXQueryContextInfoEXT | query context information |
| glXQueryExtension | indicate whether the GLX extension is supported |
| glXQueryExtensionsString | return list of supported extensions |
| glXQueryServerString | return string describing the server |
| glXQueryVersion | return the version numbers of the GLX extension |
| glXSwapBuffers | exchange front and back buffers |
| glXUseXFont | create bitmap display lists from an X font |
| glXWaitGL | complete GL execution prior to subsequent X calls |
| glXWaitX | complete X execution prior to subsequent GL calls |
| gluEndCurve, gluBeginCurve | delimit a NURBS curve definition |
| gluEndPolygon, gluBeginPolygon | delimit a polygon description |
| gluEndSurface, gluBeginSurface | delimit a NURBS surface definition |
| gluEndTrim, gluBeginTrim | delimit a NURBS trimming loop definition |
| gluBuild1DMipmaps | builds a 1-D mipmap |
| gluBuild2DMipmaps | builds a 2-D mipmap |
| gluCylinder | draw a cylinder |
| gluDeleteNurbsRenderer | destroy a NURBS object |
| gluDeleteQuadric | destroy a quadrics object |
| gluDeleteTess | destroy a tessellation object |
| gluDisk | draw a disk |
| gluBeginCurve, gluEndCurve | delimit a NURBS curve definition |
| gluBeginPolygon, gluEndPolygon | delimit a polygon description |
| gluBeginSurface, gluEndSurface | delimit a NURBS surface definition |
| gluBeginTrim, gluEndTrim | delimit a NURBS trimming loop definition |
| gluErrorString | produce an error string from a GL or GLU error code |
| gluGetNurbsProperty | get a NURBS property |
| gluGetString | return a string describing the GLU version or GLU extensions |
| gluGetTessProperty | get a tessellation object property |
| gluLoadSamplingMatrices | load NURBS sampling and culling matrices |
| gluLookAt | define a viewing transformation |
| gluNewNurbsRenderer | create a NURBS object |
| gluNewQuadric | create a quadrics object |
| gluNewTess | create a tessellation object |
| gluNextContour | mark the beginning of another contour |
| gluNurbsCallback | define a callback for a NURBS object |
| gluNurbsCallbackDataEXT | set a user data pointer |
| gluNurbsCurve | define the shape of a NURBS curve |
| gluNurbsProperty | set a NURBS property |
| gluNurbsSurface | define the shape of a NURBS surface |
| gluOrtho2D | define a 2D orthographic projection matrix |
| gluPartialDisk | draw an arc of a disk |
| gluPerspective | set up a perspective projection matrix |
| gluPickMatrix | define a picking region |
| gluProject | map object coordinates to window coordinates |
| gluPwlCurve | describe a piecewise linear NURBS trimming curve |
| gluQuadricCallback | define a callback for a quadrics object |
| gluQuadricDrawStyle | specify the draw style desired for quadrics |
| gluQuadricNormals | specify what kind of normals are desired for quadrics |
| gluQuadricOrientation | specify inside/outside orientation for quadrics |
| gluQuadricTexture | specify if texturing is desired for quadrics |
| gluScaleImage | scale an image to an arbitrary size |
| gluSphere | draw a sphere |
| gluTessEndContour, gluTessBeginContour | delimit a contour description |
| gluTessBeginPolygon | delimit a polygon description |
| gluTessCallback | define a callback for a tessellation object |
| gluTessBeginContour, gluTessEndContour | delimit a contour description |
| gluTessEndPolygon | delimit a polygon description |
| gluTessNormal | specify a normal for a polygon |
| gluTessProperty | set a tessellation object property |
| gluTessVertex | specify a vertex on a polygon |
| gluUnProject | map window coordinates to object coordinates |