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GLUNURBSSURFACE()

NAME

gluNurbsSurface − define the shape of a NURBS surface
 

C SPECIFICATION

void gluNurbsSurface( GLUnurbs∗ nurb,

GLint sKnotCount,
GLfloat∗ sKnots,
GLint tKnotCount,
GLfloat∗ tKnots,
GLint sStride,
GLint tStride,
GLfloat∗ control,
GLint sOrder,
GLint tOrder,
GLenum type )

 

PARAMETERS

nurb Specifies the NURBS object (created with gluNewNurbsRenderer). 

sKnotCount Specifies the number of knots in the parametric u direction. 

sKnots Specifies an array of sKnotCount nondecreasing knot values in the parametric u direction. 

tKnotCount Specifies the number of knots in the parametric v direction. 

tKnots Specifies an array of tKnotCount nondecreasing knot values in the parametric v direction. 

sStride Specifies the offset (as a number of single-precision floating point values) between successive control points in the parametric u direction in control. 

tStride Specifies the offset (in single-precision floating-point values) between successive control points in the parametric v direction in control. 

control Specifies an array containing control points for the NURBS surface.  The offsets between successive control points in the parametric u and v directions are given by sStride and tStride. 

sOrder Specifies the order of the NURBS surface in the parametric u direction. The order is one more than the degree, hence a surface that is cubic in u has a u order of 4. 

tOrder Specifies the order of the NURBS surface in the parametric v direction. The order is one more than the degree, hence a surface that is cubic in v has a v order of 4. 

type Specifies type of the surface. type can be any of the valid two-dimensional evaluator types (such as GL_MAP2_VERTEX_3 or GL_MAP2_COLOR_4). 

DESCRIPTION

Use gluNurbsSurface within a NURBS (Non-Uniform Rational B-Spline) surface definition to describe the shape of a NURBS surface (before any trimming). To mark the beginning of a NURBS surface definition, use the gluBeginSurface command.  To mark the end of a NURBS surface definition, use the gluEndSurface command. Call gluNurbsSurface within a NURBS surface definition only. 

Positional, texture, and color coordinates are associated with a surface by presenting each as a separate gluNurbsSurface between a gluBeginSurface/gluEndSurface pair. No more than one call to gluNurbsSurface for each of color, position, and texture data can be made within a single gluBeginSurface/gluEndSurface pair. Exactly one call must be made to describe the position of the surface (a type of GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4). 

A NURBS surface can be trimmed by using the commands gluNurbsCurve and gluPwlCurve between calls to gluBeginTrim and gluEndTrim. 

Note that a gluNurbsSurface with sKnotCount knots in the u direction and tKnotCount knots in the v direction with orders sOrder and tOrder must have (sKnotCount - sOrder)× (tKnotCount - tOrder) control points. 

EXAMPLE

The following commands render a textured NURBS surface with normals; the texture coordinates and normals are also NURBS surfaces: gluBeginSurface(nobj);
   gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2);
   gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL);
   gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4); gluEndSurface(nobj);

SEE ALSO

gluBeginSurface, gluBeginTrim, gluNewNurbsRenderer, gluNurbsCurve, gluPwlCurve
 

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