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PEXAccumulateState(3)  —  Subroutines

Name

PEXAccumulateState - Accumulate Rendering Pipeline State

Synopsis

void PEXAccumulateState(Display ∗display, PEXRenderer renderer, unsigned long count, PEXElementRef ∗elements)

Arguments

displayA pointer to a display structure returned by a successful XOpenDisplay call. 

rendererThe resource identifier of a renderer resource. 

countThe number of elements. 

elementsA pointer to the structure element reference path. 

Returns

None

Description

This function accumulates the state that would be in effect if a traversal were done to the element specified in the path.  If the renderer state is PEXIdle, the request is ignored.

The accumulation of rendering pipeline state begins with the current pipeline attributes.  A linear traversal down the specified path is then made and the structure elements that lie along the specified path are examined in order.  Any element that contains an output command that would modify the pipeline state (i.e. output attributes) is sent to the renderer for processing.  All other output commands (i.e. output primitives and structure output commands) are skipped.  The traversal is flat meaning that the current pipeline attributes will not be saved when a structure in the path is executed.  However, the current path offset is incremented for each output command that is encountered during the state accumulation. 

Data Structures

typedef XID             PEXRenderer;
typedef XID             PEXStructure;
typedef struct {
    PEXStructure        structure;
    unsigned long       offset;
} PEXElementRef;

Errors

BadPEXPathThe specified path is invalid. 

BadPEXRenderer
The specified renderer resource identifier is invalid.

See Also

PEXBeginRendering, PEXCreateStructure, PEXCreateRenderer

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