Museum

Home

Lab Overview

Retrotechnology Articles

Online Manuals

⇒ glPolygonMode(3gl) — Open3D 4.96

Media Vault

Software Library

Restoration Projects

Artifacts Sought

GLPOLYGONMODE()

NAME

glPolygonMode − select a polygon rasterization mode
 

C SPECIFICATION

void glPolygonMode( GLenum face,

GLenum mode )

 

PARAMETERS

face Specifies the polygons that mode applies to.  Must be GL_FRONT for front-facing polygons, GL_BACK for back-facing polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons. 

mode
Specifies how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL.  The initial value is GL_FILL for both front- and back-facing polygons. 

DESCRIPTION

glPolygonMode controls the interpretation of polygons for rasterization.  face describes which polygons mode applies to: front-facing polygons (GL_FRONT), back-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK).  The polygon mode affects only the final rasterization of polygons.  In particular, a polygon’s vertices are lit and the polygon is clipped and possibly culled before these modes are applied. 

Three modes are defined and can be specified in mode:

GL_POINT Polygon vertices that are marked as the start of a boundary edge are drawn as points.  Point attributes such as GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization of the points.  Polygon rasterization attributes other than GL_POLYGON_MODE have no effect. 

GL_LINE Boundary edges of the polygon are drawn as line segments.  They are treated as connected line segments for line stippling; the line stipple counter and pattern are not reset between segments (see glLineStipple).  Line attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control the rasterization of the lines.  Polygon rasterization attributes other than GL_POLYGON_MODE have no effect. 

GL_FILL The interior of the polygon is filled.  Polygon attributes such as GL_POLYGON_STIPPLE and GL_POLYGON_SMOOTH control the rasterization of the polygon. 

EXAMPLES

To draw a surface with filled back-facing polygons and outlined front-facing polygons, call glPolygonMode(GL_FRONT, GL_LINE);

NOTES

Vertices are marked as boundary or nonboundary with an edge flag.  Edge flags are generated internally by the GL when it decomposes polygons; they can be set explicitly using glEdgeFlag. 

ERRORS

GL_INVALID_ENUM is generated if either face or mode is not an accepted value. 

GL_INVALID_OPERATION is generated if glPolygonMode is executed between the execution of glBegin and the corresponding execution of glEnd. 

ASSOCIATED GETS

glGet with argument GL_POLYGON_MODE

SEE ALSO

glBegin, glEdgeFlag, glLineStipple, glLineWidth, glPointSize, glPolygonStipple

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026