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GLUCYLINDER()

NAME

gluCylinder − draw a cylinder
 

C SPECIFICATION

void gluCylinder( GLUquadric∗ quad,

GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )

 

PARAMETERS

quad Specifies the quadrics object (created with gluNewQuadric). 

base Specifies the radius of the cylinder at z = 0. 

top Specifies the radius of the cylinder at z = height. 

height Specifies the height of the cylinder. 

slices Specifies the number of subdivisions around the z axis. 

stacks Specifies the number of subdivisions along the z axis. 

DESCRIPTION

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top atz=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. 

Note that if top is set to 0.0, this routine generates a cone. 

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. 

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the −x axis, and back to 1.0 at the +y axis. 

SEE ALSO

gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricTexture, gluSphere

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