PEXAnnotationText2D(3) — Subroutines
Name
PEXAnnotationText2D - 2D Annotation Text Primitive
Synopsis
void PEXAnnotationText2D(Display ∗display, XID resource_id, PEXOCRequestType req_type, PEXCoord2D ∗origin, PEXCoord2D ∗offset, int length, char ∗string)
Arguments
displayA pointer to a display structure returned by a successful XOpenDisplay call.
resource_idThe resource identifier of the renderer or structure.
req_typeThe request type for the output command (PEXOCRender, PEXOCStore, PEXOCRenderSingle or PEXOCStoreSingle).
originThe origin of the text string.
offsetThe relative position of the text string from the origin.
lengthThe number of bytes in the text string.
stringA pointer to the text string.
Returns
None
Description
This function creates a 2D annotation text output primitive.
This primitive functions like PEXAnnotationText except that the origin and offset positions are specified using only x- and y-components, and the z-component is always assumed to be zero. This primitive is two-dimensional only in that the z-component is implied, since geometry transformations are still carried out in three dimensions.
Data Structures
See the PEXStructuresman page.
Errors
BadPEXRenderer
The specified renderer resource identifier is invalid.
BadPEXStructure
The specified structure resource identifier is invalid.
See Also
PEXSetTextFontIndex, PEXSetTextPrecision, PEXSetCharExpansion,
PEXSetCharSpacing, PEXSetTextColorIndex, PEXSetTextColor,
PEXSetATextHeight, PEXSetATextUpVector, PEXSetATextPath,
PEXSetATextAlignment, PEXSetATextStyle, PEXSetTextBundleIndex