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X(1)

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ANIMATE(1)                 X Version 11(1 July 1991)                 ANIMATE(1)


NAME
      animate - display a sequence of images on any workstation running X

SYNOPSIS
      animate [ options ...] file [ [ options ...] file ...]

DESCRIPTION
      Animate displays a sequence of images in the MIFF format on any
      workstation display running an X server.  Animate first determines the
      hardware capabilities of the workstation.  If the number of unique colors
      in an image is less than or equal to the number the workstation can
      support, the image is displayed in an X window.  Otherwise the number of
      colors in the image is first reduced to match the color resolution of the
      workstation before it is displayed.

      This means that a continuous-tone 24 bits/pixel image can display on a 8
      bit pseudo-color device or monochrome device.  In most instances the
      reduced color image closely resembles the original.  Alternatively, a
      monochrome or pseudo-color image can display on a continuous-tone 24
      bits/pixels device.

      To prevent colormap flashing, the use of a Standard Colormap or static
      visual is recommended.  Refer to the -map and -visual in OPTIONS.

EXAMPLES
      To animate a cockatoo image sequence while using the Standard Colormap
      "best", use:

           xstdcmap -best
           animate -map best cockatoo.*

      width and 480 pixels in height and position the window at location
      (200,200), use:

           animate -geometry 640x480+200+200 cockatoo.*

      To animate an image of a cockatoo without a border centered on a
      backdrop, use:

           animate -backdrop -borderwidth 0 cockatoo.*

OPTIONS
      -backdrop
           display the image centered on a backdrop.

           This backdrop covers the entire workstation screen and is useful for
           hiding other X window activity while viewing the image sequence.
           The color of the backdrop is specified as the background color.
           Refer to X RESOURCES for details.





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      -clip <width>x<height>{+-}<x offset>{+-}<y offset>
           preferred size and location of the clipped image.  See X(1) for
           details about the geometry specification.

           Use clipping to apply image processing options, or display, only a
           particular area of an image.

           The equivalent X resource for this option is clipGeometry (class
           ClipGeometry).  See X RESOURCES for details.

      -colors value
           preferred number of colors in the image.

           The actual number of colors in the image may be less than your
           request, but never more.  Note, this is a color reduction option.
           Images with less unique colors than specified with this option will
           remain unchanged.  Refer to COLOR REDUCTION ALGORITHM for more
           details.

           Note, options -dither and -treedepth affect the color reduction
           algorithm.

      -delay milliseconds
           display the next image after pausing.

           This option is useful for regulating the display of the sequence of
           images.  milliseconds milliseconds must expire before the display of
           the next image.  The default is to display each image without delay.

      -display host:display[.screen]
           specifies the X server to contact; see X(1).

      -dither
           apply Floyd/Steinberg error diffusion to the image.

           The basic strategy of dithering is to trade intensity resolution for
           spatial resolution by averaging the intensities of several
           neighboring pixels.  Images which suffer from severe contouring when
           reducing colors can be improved with this option.

           The -colors, -gray, or -monochrome option is required for this
           option to take effect.

      -gamma value
           level of gamma correction.

           The same color image displayed on two different workstations may
           look different due to differences in the display monitor.  Use gamma
           correction to adjust for this color difference.  Reasonable values
           extend from 0.8 to 2.3.




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      -geometry <width>x<height>{+-}<x offset>{+-}<y offset>
           preferred size and location of the image window.  See X(1) for
           details about the geometry specification.  By default, the window
           size is the image size and the location is choosen by you when it is
           mapped.

           If the specified image size is smaller than the actual image size,
           the image is first reduced to an integral of the specified image
           size with an antialias digital filter.  The image is then scaled to
           the exact specified image size with pixel replication.  If the
           specified image size is greater than the actual image size, the
           image is first enlarged to an integral of the specified image size
           with bilinear interpolation.  The image is then scaled to the exact
           specified image size with pixel replication.

           When displaying an image on an X server, the x and y offset in the
           geometry specification is relative to the root window.

           The equivalent X resource for this option is imageGeometry (class
           ImageGeometry).  See X RESOURCES for details.

      -gray
           transform the image to gray scale colors.

      -map type
           animate images using this Standard Colormap type.

           Choose from these Standard Colormap types:

               default
               best
               red
               green
               blue
               gray

           The X server must support the Standard Colormap you choose,
           otherwise an error occurs.  See xcmap(1) for one way of creating
           Standard Colormaps.

      -monochrome
           transform the image to black and white.

           Monochrome images can benefit from error diffusion.  Use -dither
           with this option to diffuse the error.

      -reflect
           create a "mirror image" by reflecting the image scanlines.

      -rotate degrees
           apply Paeth image rotation to the image.



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      -scale <width factor>x<height factor>
           preferred size factors of the image.

           This option behaves like -geometry except the width and height
           values are relative instead of absolute.  The image size is
           multiplied by the width and height factors to obtain the final image
           dimensions.  If only one factor is specified, both the width and
           height factors assume the value.

           Factors may be fractional.  For example, a factor of 1.5 will
           increase the image size by one and one-half.

           The equivalent X resource for this option is scaleGeometry (class
           ScaleGeometry).  See X RESOURCES for details.

      -treedepth value
           Normally, this integer value is zero or one.  A zero or one tells
           Animate to choose a optimal tree depth for the color reduction
           algorithm.

           An optimal depth generally allows the best representation of the
           source image with the fastest computational speed and the least
           amount of memory.  However, the default depth is inappropriate for
           some images.  To assure the best representation, try values between
           2 and 8 for this parameter.  Refer to COLOR REDUCTION ALGORITHM for
           more details.

           The -colors, -gray, or -monochrome option is required for this
           option to take effect.

      -visual type
           animate images using this visual type.

           Choose from these visual classes:

               StaticGray
               GrayScale
               StaticColor
               PseudoColor
               TrueColor
               DirectColor
               default
               visual id

           The X server must support the visual you choose, otherwise an error
           occurs.  If a visual is not specified, the visual class that can
           display the most simultaneous colors on the default screen is
           choosen.

      In addition to those listed above, you can specify these standard X
      resources as command line options:  -background, -bordercolor,
      -borderwidth,  -font, -foreground, -iconGeometry, -iconic, -name, or


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      -title. See X RESOURCES for details.

      Any option you specify on the command line remains in effect until it is
      explicitly changed by specifying the option again with a different
      effect.  For example, to animate two images, the first with 32 colors and
      the second with only 16 colors, use:

           animate -colors 32 cockatoo.1 -colors 16 cockatoo.2

      Change - to + in any option above to reverse its effect.  For example,
      specify +animate to apply image transformations without viewing them on
      the X server.  Or, specify +dither to not apply error diffusion to an
      image.

      Specify file as - for standard input or output.  If file has the
      extension .Z, the file is decoded with uncompress.

BUTTONS
      1    Press and drag to select a command from a pop-up menu.  Choose from
           these commands:

               Play
               Step
               Repeat
               Auto Reverse
               Forward
               Reverse
               Image Info
               Quit

KEYS
      0-9  Press to change the level of delay.  Refer to -delay for more
           information.

      p    Press to animate the sequence of images.

      s    Press to display the next image in the sequence.

      .    Press to continually display the sequence of images.

      a    Press to automatically reverse the sequence of images.

      f    Press to animate in the forward direction.

      r    Press to animate in the reverse direction.

      i    Press to display information about the image.  Press any key or
           button to erase the information.

           This information is printed: image name;  image size; and the total
           number of unique colors in the image.



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      q    Press to discard all images and exit program.

X RESOURCES
      Animate options can appear on the command line or in your X resource
      file.  Options on the command line supercede values specified in your X
      resource file.  See X(1) for more information on X resources.

      All animate options have a corresponding X resource.  In addition, the
      animate program uses the following X resources:

      background (class Background)
           Specifies the preferred color to use for the image window
           background.  The default is black.

      borderColor (class BorderColor)
           Specifies the preferred color to use for the image window border.
           The default is white.

      borderWidth (class BorderWidth)
           Specifies the width in pixels of the image window border.  The
           default is 2.

      font (class Font)
           Specifies the name of the preferred font to use when displaying text
           within the image window.  The default is 9x15, fixed, or 5x8
           determined by the image window size.

      foreground (class Foreground)
           Specifies the preferred color to use for text within the image
           window.  The default is white.

      iconGeometry (class IconGeometry)
           Specifies the preferred size and position of the application when
           iconified.  It is not necessarily obeyed by all window managers.

      iconic (class Iconic)
           This resource indicates that you would prefer that the application's
           windows initially not be visible as if the windows had be
           immediately iconified by you.  Window managers may choose not to
           honor the application's request.

      name (class Name)
           This resource specifies the name under which resources for the
           application should be found.  This resource is useful in shell
           aliases to distinguish between invocations of an application,
           without resorting to creating links to alter the executable file
           name.  The default is the application name.

      title (class Title)
           This resource specifies the title to be used for the image window.
           This information is sometimes used by a window manager to provide
           some sort of header identifying the window.  The default is the


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           image file name.

COLOR REDUCTION ALGORITHM
      This section describes how Animate performs color reduction in an image.
      To fully understand this section, you should have a knowledge of basic
      imaging techniques and the tree data structure and terminology.

      For purposes of color allocation, an image is a set of n pixels, where
      each pixel is a point in RGB space.  RGB space is a 3-dimensional vector
      space, and each pixel, pi,  is defined by an ordered triple of red,
      green, and blue coordinates, (ri, gi, bi).

      Each primary color component (red, green, or blue) represents an
      intensity which varies linearly from 0 to a maximum value, cmax, which
      corresponds to full saturation of that color.  Color allocation is
      defined over a domain consisting of the cube in RGB space with opposite
      vertices at (0,0,0) and (cmax,cmax,cmax).  Animate requires cmax = 255.

      The algorithm maps this domain onto a tree in which each node represents
      a cube within that domain.  In the following discussion, these cubes are
      defined by the coordinate of two opposite vertices: The vertex nearest
      the origin in RGB space and the vertex farthest from the origin.

      The tree's root node represents the the entire domain, (0,0,0) through
      (cmax,cmax,cmax).  Each lower level in the tree is generated by
      subdividing one node's cube into eight smaller cubes of equal size.  This
      corresponds to bisecting the parent cube with planes passing through the
      midpoints of each edge.

      The basic algorithm operates in three phases:  Classification, Reduction,
      and Assignment.  Classification builds a color description tree for the
      image.  Reduction collapses the tree until the number it represents, at
      most, is the number of colors desired in the output image.  Assignment
      defines the output image's color map and sets each pixel's color by
      reclassification in the reduced tree.

      Classification begins by initializing a color description tree of
      sufficient depth to represent each possible input color in a leaf.
      However, it is impractical to generate a fully-formed color description
      tree in the classification phase for realistic values of cmax.  If color
      components in the input image are quantized to k-bit precision, so that
      cmax = 2k-1, the tree would need k levels below the root node to allow
      representing each possible input color in a leaf.  This becomes
      prohibitive because the tree's total number of nodes is

              ≳ k
                 i=1 8k
      A complete tree would require 19,173,961 nodes for k = 8, cmax = 255.
      Therefore, to avoid building a fully populated tree, Animate: (1)
      Initializes data structures for nodes only as they are needed; (2)
      Chooses a maximum depth for the tree as a function of the desired number
      of colors in the output image (currently log4(colormap size)+2).  A tree


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      of this depth generally allows the best representation of the source
      image with the fastest computational speed and the least amount of
      memory.  However, the default depth is inappropriate for some images.
      Therefore, the caller can request a specific tree depth.

      For each pixel in the input image, classification scans downward from the
      root of the color description tree.  At each level of the tree, it
      identifies the single node which represents a cube in RGB space
      containing the pixel's color.  It updates the following data for each
      such node:

      n1:  Number of pixels whose color is contained in the RGB cube which this
           node represents;

      n2:  Number of pixels whose color is not represented in a node at lower
           depth in the tree;  initially,  n2 = 0 for all nodes except leaves
           of the tree.

      Sr, Sg, Sb:
           Sums of the red, green, and blue component values for all pixels not
           classified at a lower depth.  The combination of these sums and n2
           will ultimately characterize the mean color of a set of pixels
           represented by this node.

      Reduction repeatedly prunes the tree until the number of nodes with n2  >
      0 is less than or equal to the maximum number of colors allowed in the
      output image.  On any given iteration over the tree, it selects those
      nodes whose n1 count is minimal for pruning and merges their color
      statistics upward.  It uses a pruning threshold, np, to govern node
      selection as follows:

        np = 0
        while number of nodes with (n2 > 0) > required maximum number of colors
            prune all nodes such that n1 <= np
            Set np  to minimum n1  in remaining nodes

      When a node to be pruned has offspring, the pruning procedure invokes
      itself recursively in order to prune the tree from the leaves upward.
      The values of n2  Sr, Sg,  and Sb in a node being pruned are always added
      to the corresponding data in that node's parent.  This retains the pruned
      node's color characteristics for later averaging.

      For each node,  n2 pixels exist for which that node represents the
      smallest volume in RGB space containing those pixel's colors.  When n2  >
      0 the node will uniquely define a color in the output image.  At the
      beginning of reduction, n2 = 0  for all nodes except the leaves of the
      tree which represent colors present in the input image.

      The other pixel count, n1,  indicates the total number of colors within
      the cubic volume which the node represents.  This includes n1 - n2 pixels
      whose colors should be defined by nodes at a lower level in the tree.



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      Assignment generates the output image from the pruned tree.  The output
      image consists of two parts:  (1)  A color map, which is an array of
      color descriptions (RGB triples) for each color present in the output
      image; (2)  A pixel array, which represents each pixel as an index into
      the color map array.

      First, the assignment phase makes one pass over the pruned color
      description tree to establish the image's color map.  For each node with
      n2 > 0, it divides Sr, Sg, and Sb by n2.  This produces the mean color of
      all pixels that classify no lower than this node.  Each of these colors
      becomes an entry in the color map.

      Finally, the assignment phase reclassifies each pixel in the pruned tree
      to identify the deepest node containing the pixel's color.  The pixel's
      value in the pixel array becomes the index of this node's mean color in
      the color map.

MEASURING COLOR REDUCTION ERROR
      Depending on the image, the color reduction error may be obvious or
      invisible.  Images with high spatial frequencies (such as hair or grass)
      will show error much less than pictures with large smoothly shaded areas
      (such as faces).  This is because the high-frequency contour edges
      introduced by the color reduction process are masked by the high
      frequencies in the image.

      To measure the difference between the original and color reduced images
      (the total color reduction error), Animate sums over all pixels in an
      image the distance squared in RGB space between each original pixel value
      and its color reduced value. Animate prints several error measurements
      including the mean error per pixel, the normalized mean error, and the
      normalized maximum error.

      The normalized error measurement can be used to compare images.  In
      general, the closer the mean error is to zero the more the quantized
      image resembles the source image.  Ideally, the error should be
      perceptually-based, since the human eye is the final judge of
      quantization quality.

      These errors are measured and printed when -verbose and -colors are
      specified on the command line:

      mean error per pixel:
           is the mean error for any single pixel in the image.

      normalized mean square error:
           is the normalized mean square quantization error for any single
           pixel in the image.

           This distance measure is normalized to a range between 0 and 1.  It
           is independent of the range of red, green, and blue values in the
           image.



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      normalized maximum square error:
           is the largest normalized square quantization error for any single
           pixel in the image.

           This distance measure is normalized to a range between 0 and 1.  It
           is independent of the range of red, green, and blue values in the
           image.

MIFF FILE FORMAT
      The Machine Independent File Format is described in this section.

      A MIFF image file consist of two sections.  The first section is composed
      of keywords describing the image in text form.  The next section is the
      binary image data.  The two sections are separated by a : character
      immediately followed by a newline.  Generally, the first section has a
      form-feed and newline proceeding the : character.   You can then list the
      image keywords with more, without printing the binary image that follows
      the :  separator.

      Each keyword must be separated by at least one space but can be separated
      with control characters such a form-feed or newline.

      A list of valid keywords follows:

      class=DirectClass | PseudoClass
           identifies the type of binary image stored within the file.

           This keyword is optional.  If it is not specified, a DirectClass
           image format is assumed.  An explanation of DirectClass and
           PseudoClass image data follows this list.

      colors=value
           specifies the number of colors in the image, and for pseudo-color
           images the size of the colormap.

           This keyword is optional.  However, if a colormap size is not
           specified, a linear colormap is assumed for pseudo-color images.

      columns=value
           is a required keyword and specifies the number of columns, or width
           in pixels, of the image.

      compression=QEncoded | RunlengthEncoded
           identifies how the image stored within the file is compressed.

           This keyword is optional.  If it is not specified, the image is
           assumed to be uncompressed.  A detailed explanation of runlength-
           encoded and Q-coder image compression follows this list.

      id=ImageMagick
           is a required keyword and identifies this file as a MIFF image.



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      packets=value
           specifies the number of compressed color packets in the image data
           section.

           This keyword is optional, but recommended, for runlength-encoded
           image compression.  It is required for Q-encoded image compression.
           A detailed explanation of image compression follows this list.

      rows=value
           is a required keyword and specifies the number of rows, or height in
           pixels, of the image.

      scene=value
           is an optional keyword and is a reference number for sequencing of
           images.

           This keyword is typically useful for animating a sequence of images.

      Comments can be included in the keyword section.  Comments must begin
      with a { character and end with a } character.

      An example keyword section follows:

          {
            Rendered via Dore by Sandy Hause.
          }
          id=ImageMagick
          class=PseudoClass  colors=256
          compression=RunlengthEncoded  packets=27601
          columns=1280  rows=1024
          scene=1
          ^L
          :

      The binary image data that follows the keyword text is stored in one of
      two binary classes as specified by the class keyword: DirectClass or
      PseudoClass.

      Use the DirectClass class to store continuous-tone images.  DirectClass
      requires that the image pixels immediately follow the keyword text and be
      stored as binary red, green, and blue intensity values.  The total number
      of pixels expected is equal to the number of pixel columns times the
      number of pixel rows as specified by the columns and rows keywords.

      If the compression keyword is not specified, a red, green, and blue byte
      in that order is expected for each pixel of the image.

      If compression is QEncoded, each red, green, and blue byte intensity
      value is encoded using the Q-coder compression algorithm.  Use the
      packets keyword to specify the total number of Q-encoded packets that
      comprise the image.  Refer to "Sofware implementations of the Q-Coder",
      by Mitchell, J. L. and Pennebaker, W.B. (IBM Journal Res.  Development,


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      Volume 32, Number 6, November 1988, pages 753 - 774) for implementation
      specific details.

      If compression is RunlengthEncoded, each red, green, and blue byte
      intensity value is followed by a count byte. This value specifies the
      number of horizonally contiguous pixels in the image of that color.  The
      count (0-255) is one less than the actual number of contiguous pixels;
      thus a single packet can represent from 1 up to 256 identical pixels.
      The total number of pixels specified by the individual count bytes must
      add up to the number of pixel columns times the number of pixel rows as
      specified by the columns and rows keywords.  Use packets to specify the
      total number of runlength-encoded packets that comprise the image.

      Use the PseudoClass class to store pseudo-color images.  PseudoClass
      requires that the image colormap and pseudo-color pixels immediately
      follow the keyword text.  The colormap is stored as contiguous red,
      green, and blue intensity values.  The number of intensity values
      expected is determined by the colors keyword.  Note, an image colormap is
      restricted to at most 65535 entries.  The binary pseudo-color image is
      stored as indexes into the colormap.  If the colormap size exceeds 256
      entries, then each colormap index is two bytes each with the most-
      significant-byte first.  The total number of pixels expected is equal to
      the number of pixel columns times the number of pixel rows as specified
      by the columns and rows keywords.

      If the compression keyword is not specified, a colormap index is expected
      for each pixel of the image.

      If compression is QEncoded, each colormap index is encoded using the Q-
      coder compression algorithm.  Use the packets keyword to specify the
      total number of Q-encoded packets comprise the image.  Refer to "Sofware
      implementations of the Q-Coder", by Mitchell, J. L. and Pennebaker, W.B.
      (IBM Journal Res. Development, Volume 32, Number 6, November 1988, pages
      753 - 774) for implementation specific details.

      If compression is RunlengthEncoded, each colormap index is followed by a
      count byte. This value  specifies the number of horizonally contiguous
      pixels in the image of that color.  The count (0-255) is one less than
      the actual number of contiguous pixels; thus a single packet can
      represent from 1 up to 256 identical pixels.  The total number of pixels
      specified by the individual count bytes must add up to the number of
      pixels expected in the image as specified by the columns and rows
      keywords.  Use packets to specify the total number of runlength-encoded
      packets that comprise the image.

FEATURES
      Although Animate will display an image on a server with an immutable
      colormap, the image quality may suffer as compared to a server with a
      read/write colormap.





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      Animate memory requirements is proportionate to the area of the image.

      Animate does not complain when it encounters a keyword in an image file
      it does not understand.

ENVIRONMENT
      DISPLAY
           To get the default host, display number, and screen.

SEE ALSO
      X(1), xcmap(1), import(1), XtoPS(1), more(1), compress(1)

COPYRIGHT
      Copyright 1991 E. I. du Pont de Nemours & Company

      Permission to use, copy, modify, distribute, and sell this software and
      its documentation for any purpose is hereby granted without fee, provided
      that the above copyright notice appear in all copies and that both that
      copyright notice and this permission notice appear in supporting
      documentation, and that the name of E. I. du Pont de Nemours & Company
      not be used in advertising or publicity pertaining to distribution of the
      software without specific, written prior permission.  E. I. du Pont de
      Nemours & Company makes no representations about the suitability of this
      software for any purpose.  It is provided "as is" without express or
      implied warranty.

      E. I. du Pont de Nemours & Company disclaims all warranties with regard
      to this software, including all implied warranties of merchantability and
      fitness, in no event shall E. I. du Pont de Nemours & Company be liable
      for any special, indirect or consequential damages or any damages
      whatsoever resulting from loss of use, data or profits, whether in an
      action of contract, negligence or other tortious action, arising out of
      or in connection with the use or performance of this software.

ACKNOWLEDGEMENTS
      The MIT X Consortium for making network transparent graphics a reality.

      Michael Halle, Spatial Imaging Group at MIT, for the initial
      implementation of Alan Paeth's image rotation algorithm.

      David Pensak, E. I. du Pont de Nemours & Company, for providing a
      computing environment that made this program possible.

      Paul Raveling, USC Information Sciences Institute, for the original idea
      of using space subdivision for the color reduction algorithm.  With
      Paul's permission, the COLOR REDUCTION ALGORITHM section is a adaptation
      from a document he wrote.

AUTHORS
      John Cristy, E.I. du Pont de Nemours & Company Incorporated




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