gluCylinder()
NAME
gluCylinder − draw a cylinder
SYNOPSIS
void gluCylinder(
GLUquadric∗ quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks );
PARAMETERS
quad
Specifies the quadrics object (created with gluNewQuadric()).
baseSpecifies the radius of the cylinder at z = 0.
topSpecifies the radius of the cylinder at z = height.
height
Specifies the height of the cylinder.
slices
Specifies the number of subdivisions around the z axis.
stacks
Specifies the number of subdivisions along the z axis.
DESCRIPTION
gluCylinder() draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture()), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the −x axis, and back to 1.0 at the +y axis.
SEE ALSO
gluDisk(3), gluNewQuadric(3), gluPartialDisk(3), gluQuadricTexture(3), gluSphere(3)