random(3) (BSD Compatibility Package) random(3)
NAME
random, srandom, initstate, setstate - better random number
generator; routines for changing generators
SYNOPSIS
cc [ flag... ] file ... -lucb
long random()
srandom(seed)
int seed;
char *initstate(seed, state, n)
unsigned seed;
char *state;
int n;
char *setstate(state)
char *state;
DESCRIPTION
random uses a non-linear additive feedback random number generator
employing a default table of size 31 long integers to return
successive pseudo-random numbers in the range from 0 to (2**31)-1.
The period of this random number generator is very large,
approximately 16*((2**31)-1).
random/srandom have (almost) the same calling sequence and
initialization properties as rand/srand [see rand(3C)]. The
difference is that rand(3C) produces a much less random sequence-in
fact, the low dozen bits generated by rand go through a cyclic
pattern. All the bits generated by random are usable. For example,
random()&01
will produce a random binary value.
Unlike srand, srandom does not return the old seed because the amount
of state information used is much more than a single word. Two other
routines are provided to deal with restarting/changing random number
generators. Like rand(3C), however, random will, by default, produce
a sequence of numbers that can be duplicated by calling srandom with
1 as the seed.
The initstate routine allows a state array, passed in as an argument,
to be initialized for future use. n specifies the size of state in
bytes. initstate uses n to decide how sophisticated a random number
generator it should use-the more state, the better the random numbers
will be. Current ``optimal'' values for the amount of state
information are 8, 32, 64, 128, and 256 bytes; other amounts will be
rounded down to the nearest known amount. Using less than 8 bytes
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random(3) (BSD Compatibility Package) random(3)
will cause an error. The seed for the initialization (which
specifies a starting point for the random number sequence, and
provides for restarting at the same point) is also an argument.
initstate returns a pointer to the previous state information array.
Once a state has been initialized, the setstate routine provides for
rapid switching between states. setstate returns a pointer to the
previous state array; its argument state array is used for further
random number generation until the next call to initstate or
setstate.
Once a state array has been initialized, it may be restarted at a
different point either by calling initstate (with the desired seed,
the state array, and its size) or by calling both setstate (with the
state array) and srandom (with the desired seed). The advantage of
calling both setstate and srandom is that the size of the state array
does not have to be remembered after it is initialized.
With 256 bytes of state information, the period of the random number
generator is greater than 2**69 which should be sufficient for most
purposes.
EXAMPLE
/* Initialize an array and pass it in to initstate. */
static long state1[32] = {
3,
0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
0xf5ad9d0e, 0x8999220b, 0x27fb47b9
};
main()
{
unsigned seed;
int n;
seed = 1;
n = 128;
initstate(seed, state1, n);
setstate(state1);
printf("%d0,random());
}
SEE ALSO
rand(3C).
Page 2 8/91
random(3) (BSD Compatibility Package) random(3)
drand48(2), drand(3C), rand(3C), srand(3C) in the Programmer's
Reference Manual.
RETURN VALUE
If initstate is called with less than 8 bytes of state information,
or if setstate detects that the state information has been garbled,
error messages are printed on the standard error output.
NOTES
About two-thirds the speed of rand(3C).
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