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BITMAP(1)



BITMAP(1)           RISC/os Reference Manual            BITMAP(1)



NAME
     bitmap, bmtoa, atobm - bitmap editor and converter utilities
     for X


SYNOPSIS
     bitmap [-options ...] filename WIDTHxHEIGHT

     bmtoa [-chars ...] [filename]

     atobm [-chars cc] [-name variable] [-xhot number] [-yhot
     number] [filename]

DESCRIPTION
     The bitmap program is a rudimentary tool for creating or
     editing rectangular images made up of 1's and 0's.  Bitmaps
     are used in X for defining clipping regions, cursor shapes,
     icon shapes, and tile and stipple patterns.

     The bmtoa and atobm filters convert bitmap files (FILE FOR-
     MAT) to and from ASCII strings.  They are most commonly used
     to quickly print out bitmaps and to generate versions for
     including in text.

USAGE
     Bitmap displays grid in which each square represents a sin-
     gle bit in the picture being edited.  Squares can be set,
     cleared, or inverted directly with the buttons on the
     pointer and a menu of higher level operations such as draw
     line and fill circle is provided to the side of the grid.
     Actual size versions of the bitmap as it would appear nor-
     mally and inverted appear below the menu.

     If the bitmap is to be used for defining a cursor, one of
     the squares in the images may be designated as the hotspot.
     This determines where the cursor is actually pointing.  For
     cursors with sharp tips (such as arrows or fingers), this is
     usually at the end of the tip; for symmetric cursors (such
     as crosses or bullseyes), this is usually at the center.

     Bitmaps are stored as small C code fragments suitable for
     including in applications.  They provide an array of bits as
     well as symbolic constants giving the width, height, and
     hotspot (if specified) that may be used in creating cursors,
     icons, and tiles.

     The WIDTHxHEIGHT argument gives the size to use when creat-
     ing a new bitmap (the default is 16x16).  Existing bitmaps
     are always edited at their current size.

     If the bitmap window is resized by the window manager, the
     size of the squares in the grid will shrink or enlarge to



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     fit.

OPTIONS
     Bitmap accepts the following options:

     -help
         This option will cause a brief description of the allow-
         able options and parameters to be printed.

     -display display
         This option specifies the name of the X server to used.

     -geometry geometry
         This option specifies the placement and size of the bit-
         map window on the screen.  See X for details.

     -nodashed
         This option indicates that the grid lines in the work
         area should not be drawn using dashed lines.  Although
         dashed lines are prettier than solid lines, on some
         servers they are significantly slower.

     -name variablename
         This option specifies the variable name to be used when
         writing out the bitmap file.  The default is to use the
         basename of the filename command line argument.

     -bw number
         This option specifies the border width in pixels of the
         main window.

     -fn font
         This option specifies the font to be used in the but-
         tons.

     -fg color
         This option specifies the color to be used for the fore-
         ground.

     -bg color
         This option specifies the color to be used for the back-
         ground.

     -hl color
         This option specifies the color to be used for
         highlighting.

     -bd color
         This option specifies the color to be used for the win-
         dow border.

     -ms color



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         This option specifies the color to be used for the
         pointer (mouse).

     Bmtoa accepts the following option:

     -chars cc
         This option specifies the pair of characters to use in
         the string version of the bitmap.  The first character
         is used for 0 bits and the second character is used for
         1 bits.  The default is to use dashes (-) for 0's and
         sharp signs (#) for 1's.

     Atobm accepts the following options:

     -chars cc
         This option specifies the pair of characters to use when
         converting string bitmaps into arrays of numbers.  The
         first character represents a 0 bit and the second char-
         acter represents a 1 bit.  The default is to use dashes
         (-) for 0's and sharp signs (#) for 1's.

     -name variable
         This option specifies the variable name to be used when
         writing out the bitmap file.  The default is to use the
         basename of the filename command line argument or leave
         it blank if the standard input is read.

     -xhot number
         This option specifies the X coordinate of the hotspot.
         Only positive values are allowed.  By default, no
         hotspot information is included.

     -yhot number
         This option specifies the Y coordinate of the hotspot.
         Only positive values are allowed.  By default, no
         hotspot information is included.

CHANGING GRID SQUARES
     Grid squares may be set, cleared, or inverted by pointing to
     them and clicking one of the buttons indicated below.  Mul-
     tiple squares can be changed at once by holding the button
     down and dragging the cursor across them.  Set squares are
     filled and represent 1's in the bitmap; clear squares are
     empty and represent 0's.

          Button 1
              This button (usually leftmost on the pointer) is
              used to set one or more squares.  The corresponding
              bit or bits in the bitmap are turned on (set to 1)
              and the square or squares are filled.

          Button 2



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BITMAP(1)           RISC/os Reference Manual            BITMAP(1)



              This button (usually in the middle) is used to
              invert one or more squares.  The corresponding bit
              or bits in the bitmap are flipped (1's become 0's
              and 0's become 1's).

          Button 3
              This button (usually on the right) is used to clear
              one or more squares.  The corresponding bit or bits
              in the bitmap are turned off (set to 0) and the
              square or squares are emptied.

MENU COMMANDS
     To make defining shapes easier, bitmap provides 13 commands
     for drawing whole sections of the grid at once, 2 commands
     for manipulating the hotspot, and 2 commands for updating
     the bitmap file and exiting.  A command buttons for each of
     these operations is located to the right of the grid.

     Several of the commands operate on rectangular portions of
     the grid.  These areas are selected after the command button
     is pressed by moving the cursor to the upper left square of
     the desired area, pressing a pointer button, dragging the
     cursor to the lower right hand corner (with the button still
     pressed) , and then releasing the button.  The command may
     be aborted by pressing any other button while dragging or by
     releasing outside the grid.

     To invoke a command, move the pointer over that command and
     click any button.

          Clear All
              This command is used to clear all of the bits in
              the bitmap as if Button 3 had been dragged through
              every square in the grid.  It cannot be undone.

          Set All
              This command is used to set all of the bits in the
              bitmap as if Button 1 had been dragged through
              every square in the grid.  It cannot be undone.

          Invert All
              This command is used to invert all of the bits in
              the bitmap as if Button 2 had been dragged through
              every square in the grid.

          Clear Area
              This command is used to clear a region of the grid
              as if Button 3 had been dragged through each of the
              squares in the region.  When this command is
              invoked, the cursor will change shape to indicate
              that the area to be cleared should be selected as
              outlined above.



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          Set Area
              This command is used to set a region of the grid as
              if Button 1 had been dragged through each of the
              squares in the region.  When this command is
              invoked, the cursor will change shape to indicate
              that the area to be set should be selected as out-
              lined above.

          Invert Area
              This command is used to inverted a region of the
              grid as if Button 2 had been dragged through each
              of the squares in the region.  When this command is
              invoked, the cursor will change shape to indicate
              that the area to be inverted should be selected as
              outlined above.

          Copy Area
              This command is used to copy a region of the grid
              from one location to another.  When this command is
              invoked, the cursor will change shape to indicate
              that the area to be copied should be selected as
              outlined above.  The cursor should then be clicked
              on the square to which the upper left hand corner
              of the region should be copied.

          Move Area
              This command is used to move a region of the grid
              from one location to another.  When this command is
              invoked, the cursor will change shape to indicate
              that the area to be moved should be selected as
              outlined above.  The cursor should then be clicked
              on the square to which the upper left hand corner
              of the region should be moved.  Any squares in the
              region's old position that aren't also in the new
              position are cleared.

          Overlay Area
              This command is used to copy all of the set squares
              in a region of the grid from one location to
              another.  When this command is invoked, the cursor
              will change shape to indicate that the area to be
              copied should be selected as outlined above.  The
              cursor should then be clicked on the square to
              which the upper left hand corner of the region
              should be overlaid.  Only the squares that are set
              in the region will be touched in the new location.

          Line
              This command will set the squares in a line between
              two points.  When this command is invoked, the cur-
              sor will change shape to indicate that the pointer
              should be clicked on the two end points of the



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BITMAP(1)           RISC/os Reference Manual            BITMAP(1)



              line.

          Circle
              This command will set the squares on a circle
              specified by a center and a point on the curve.
              When this command is invoked, the cursor will
              change shape to indicate that the pointer should be
              clicked on the center of the circle and then over a
              point on the curve.  Small circles may not look
              very round because of the size of the grid and the
              limits of having to work with discrete pixels.

          Filled Circle
              This command will set all of the squares in a cir-
              cle specified by a center and a point on the curve.
              When this command is invoked, the cursor will
              change shape to indicate that the pointer should be
              clicked on the center of the circle and then over a
              point on the curve.  All squares side and including
              the circle are set.

          Flood Fill
              This command will set all clear squares in an
              enclosed shape.  When this command is invoked, the
              cursor will change shape to indicate that the
              pointer should be clicked on any empty square
              inside the shape to be filled.  All empty squares
              that border horizontally or vertically with the
              indicated square are set out to the enclosing
              shape.  If the shape is not closed, the entire grid
              will be filled.

          Set Hot Spot
              This command designates one square in the grid as
              the hot spot if this bitmap to be used for defining
              a cursor.  When the command is invoked, the cursor
              will change indicating that the pointer should be
              clicked on the square to contain the hot spot.

          Clear Hot Spot
              This command removes any designated hot spot from
              the bitmap.

          Write Output
              This command writes a small fragment of C code
              representing the bitmap to the filename specified
              on the command line.  If the file already exists,
              the original file will be renamed to filename~
              before the new file is created.  If an error occurs
              in either the renaming or the writing of the bitmap
              file, a dialog box will appear asking whether or
              not bitmap should use /tmp/filename instead.



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          Quit
              This command causes bitmap to display a dialog box
              asking whether or not it should save the bitmap (if
              it has changed) and then exit.  Answering yes is
              the same as invoking Write Output; no causes bitmap
              to simply exit; and cancel will abort the Quit com-
              mand so that more changes may be made.

FILE FORMAT
     The Write Output command stores bitmaps as simple C program
     fragments that can be compiled into programs, referred to by
     X Toolkit pixmap resources, manipulated by other programs
     (see xsetroot), or read in using utility routines in the
     various programming libraries.  The width and height of the
     bitmap as well as the hotspot, if specified, are written as
     preprocessor symbols at the start of the file.  The bitmap
     image is then written out as an array of characters:

             #define name_width 11
             #define name_height 5
             #define name_x_hot 5
             #define name_y_hot 2

             static char name_bits[] = {
                 0x91, 0x04, 0xca, 0x06, 0x84,
                 0x04, 0x8a, 0x04, 0x91, 0x04
             };

     The name prefix to the preprocessor symbols and to the bits
     array is constructed from the filename argument given on the
     command line.  Any directories are stripped off the front of
     the name and any suffix beginning with a period is stripped
     off the end.  Any remaining non-alphabetic characters are
     replaced with underscores.  The name_x_hot and name_y_hot
     symbols will only be present if a hotspot has been desig-
     nated using the Set Hot Spot command.

     Each character in the the array contains 8 bits from one row
     of the image (rows are padded out at the end to a multiple
     of 8 to make this is possible).  Rows are written out from
     left to right and top to bottom.  The first character of the
     array holds the leftmost 8 bits of top line, and the last
     characters holds the right most 8 bits (including padding)
     of the bottom line.  Within each character, the leftmost bit
     in the bitmap is the least significant bit in the character.

     This process can be demonstrated visually by splitting a row
     into words containing 8 bits each, reversing the bits each
     word (since Arabic numbers have the significant digit on the
     right and images have the least significant bit on the
     left), and translating each word from binary to hexadecimal.




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BITMAP(1)           RISC/os Reference Manual            BITMAP(1)



     In the following example, the array of 1's and 0's on the
     left represents a bitmap containing 5 rows and 11 columns
     that spells X11.  To its right is is the same array split
     into 8 bit words with each row padded with 0's so that it is
     a multiple of 8 in length (16):

               10001001001            10001001 00100000
               01010011011            01010011 01100000
               00100001001            00100001 00100000
               01010001001            01010001 00100000
               10001001001            10001001 00100000












































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BITMAP(1)           RISC/os Reference Manual            BITMAP(1)



     Reversing the bits in each word of the padded, split version
     of the bitmap yields the left hand figure below.  Interpret-
     ing each word as hexadecimal number yields the array of
     numbers on the right:

                10010001 00000100            0x91 0x04
                11001010 00000110            0xca 0x06
                10000100 00000100            0x84 0x04
                10001010 00000100            0x8a 0x04
                10010001 00000100            0x91 0x04

     The character array can then be generated by reading each
     row from left to right, top to bottom:

             static char name_bits[] = {
                0x91, 0x04, 0xca, 0x06, 0x84,
                0x04, 0x8a, 0x04, 0x91, 0x04
             };

     The bmtoa program may be used to convert bitmap files into
     arrays of characters for printing or including in text
     files.  The atobm program can be used to convert strings
     back to bitmap format.

USING BITMAPS IN PROGRAMS
     The format of bitmap files is designed to make bitmaps and
     cursors easy to use within X programs.  The following code
     could be used to create a cursor from bitmaps defined in
     this.cursor and this_mask.cursor:

             #include "this.cursor"
             #include "this_mask.cursor"

             XColor foreground, background;
             /* fill in foreground and background color structures */
             Pixmap source = XCreateBitmapFromData (display, drawable,
                     this_bits, this_width, this_height);
             Pixmap mask = XCreateBitmapFromData (display, drawable,
                     this_mask_bits, this_mask_width, this_mask_height);
             Cursor cursor = XCreatePixmapCursor (display, source, mask,
                     foreground, background, this_x_hot, this_y_hot);


     Additional routines are available for reading in bitmap
     files and returning the data in the file, in Bitmap
     (single-plane Pixmap for use with routines that require
     stipples), or full depth Pixmaps (often used for window
     backgrounds and borders).  Applications writers should be
     careful to understand the difference between Bitmaps and
     Pixmaps so that their programs function correctly on color
     and monochrome displays.




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BITMAP(1)           RISC/os Reference Manual            BITMAP(1)



     For backward compatibility, bitmap will also accept X10 for-
     mat bitmap files.  However, when the file is written out
     again it will be in X11 format

X DEFAULTS
     Bitmap uses the following resources:

     Background
         The window's background color.  Bits which are 0 in the
         bitmap are displayed in this color.  This option is use-
         ful only on color displays.  The default value is white.

     BorderColor
         The border color.  This option is useful only on color
         displays. The default value is black.

     BorderWidth
         The border width.  The default value is 2.

     BodyFont
         The text font.  The default value is variable.

     Dashed
         If ``off'', then bitmap will draw the grid lines with
         solid lines.  The default is ``on''.

     Foreground
         The foreground color.  Bits which are 1 in the bitmap
         are displayed in this color.  This option is useful only
         on color displays. The default value is black.

     Highlight
         The highlight color.  bitmap uses this color to show the
         hot spot and to indicate rectangular areas that will be
         affected by the Move Area, Copy Area, Set Area, and
         Invert Area commands.   If a highlight color is not
         given, then bitmap will highlight by inverting.  This
         option is useful only on color displays.

     Mouse
         The pointer (mouse) cursor's color.  This option is use-
         ful only on color displays.  The default value is black.

     Geometry
         The size and location of the bitmap window.

     Dimensions
         The WIDTHxHEIGHT to use when creating a new bitmap.

SEE ALSO
     X(1), Xlib - C Language X Interface (particularly the sec-
     tion on Manipulating Bitmaps), XmuReadBitmapDataFromFile



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BUGS
     The old command line arguments aren't consistent with other
     X programs.

     If you move the pointer too fast while holding a pointer
     button down, some squares may be missed.  This is caused by
     limitations in how frequently the X server can sample the
     pointer location.

     There is no way to write to a file other than the one speci-
     fied on the command line.

     There is no way to change the size of the bitmap once the
     program has started.

     There is no undo command.

COPYRIGHT
     Copyright 1988, Massachusetts Institute of Technology.
     See X(1) for a full statement of rights and permissions.

AUTHOR
     bitmap by Ron Newman, MIT Project Athena; documentation,
     bmtoa, and atobm by Jim Fulton, MIT X Consortium.































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