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TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



NAME
     tekwm - Window Manager X Client Application

SYNOPSIS
     tekwm [ -f filename ] [ -s sessionfile ] [ -b ] [ -i ] [ -e
     execfile ]

     This is a supported client.

DESCRIPTION
     The tekwm command is a window manager client application of
     the window server. It is heavily based on an earlier work by
     M. Gancarz of Digital Equipment Corporation (see the end of
     this document for appropriate acknowledgments).

     Tekwm complies fully with the public review draft Inter-
     Client Communication Conventions Manual (ICCCM), and
     implements most of the client support specified in the
     ICCCM, except Standard colormaps, WM_COLORMAP_WINDOWS, and
     window groups.  A copy of the draft ICCCM and a separate
     specification detailing the compliance of Tekwm to the ICCCM
     are available.

     Tekwm features a highly reconfigurable user interface.  The
     user interface is defined by "startup files".  When tekwm is
     invoked, it looks in a list of predefined places for its
     user interface definition.  In the case of contention, the
     definitions in the last file found override the previous
     definitions.  The list of places to look for definitions is:

          Built-in default bindings

          /usr/lib/X11/tekwm/tekwmrc

          $HOME/.tekwmrc

     The "built-in default bindings" are compiled into tekwm, and
     are listed at the end of this man page.
     /usr/lib/X11/tekwm/tekwmrc is a system-wide startup file for
     all users.  $HOME/.tekwmrc is the user-specific startup
     file.

     If either startup file exists, tekwm adds the definitions in
     that file to the previous definitions.  New definitions
     override previous ones.  To disable all previous
     definitions, include the directives resetbindings,
     resetmenus and resetgadgets at the top of the startup file.

OPTIONS
     -b   Causes tekwm to ignore the built-in default bindings
          and the system-wide startup file.




Printed 3/22/89                                                 1





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     -e execfile
          Names a program to execute after all startup files have
          been loaded and the resource database read.  This is
          useful for minimizing the number of maps/unmaps that
          occur when title bars are added to new windows, by
          delaying invocation of those clients until tekwm is
          ready to process client mapping of windows.  If tekwm
          is run under a true ICCCM-compliant session manager,
          the -e program should NOT start any clients, as it is
          executed when the session manager restarts tekwm!
          Rather, it might cause a semaphore file to be created
          that signals that the wm is ready for clients to be
          started, or some other event visible to the session
          manager.  The program must be in the current $PATH
          shell search path.

     -f filename
          Names an additional file as a tekwm startup file.  This
          file is read in addition to the regular startup files.
          Only one such file may be specified.

     -h   Causes tekwm to obey the client-requested initial
          window state (WM_NORMAL_HINTS.initial_state) at
          startup, regardless of whether the window had already
          been mapped.  This means that if a window was initially
          iconic (client -iconic option) and the window was later
          deiconified, when tekwm is restarted with this option
          the window will revert to iconic state.

     -i   Causes tekwm to ignore $HOME/.tekwmrc.

     -s sessionfile
          Names a program to execute to restart the X session.
          The default is xusersetup.  The f.restartsession
          function will execute this program after terminating
          all current clients.  The program must be in the
          current $PATH shell search path.

     -v   Causes tekwm to print version and copyright
          information, and exit.

STARTUP FILE DIRECTIVES
     The directives resetbindings, resetmenus and resetgadgets
     will cause all previously read definitions to be deleted.
     They are typically entered first, at the top of the startup
     file.  They are only needed for disabling all previously
     defined definitions; a definition always overrides a
     definition for the same binding, menu, action, or gadget
     read from a previous file.  Individual bindings can be
     disabled by rebinding to a noop operation such as:





Printed 3/22/89                                                 2





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          f.action = : root : left down :!""

GADGETS
     Gadget definitions are of the form:

          gadget[n]=expr

     Where n is a positive integer indicating the gadget to
     initialize and expr is one of the following:

     string or "string" [ ^ attributes ]
          Set the name of the gadget to string. The name will be
          painted in the gadget box with the gadget.font resource
          or an overriding font attribute (see below).  string
          may contain embedded non-alphanumeric characters in the
          form of \# where # is one or more decimal digits (i.e.
          \54) or \c where c is a character in the standard C
          string literal set (i.e. n, r, t, f). This is useful if
          you've specified a gadget font with glyphs in it (such
          as cursor) and you want to paint a specific glyph from
          it in a gadget box. Many such glyphs are not
          represented by ascii characters.

     (string) [ ^ attributes ]
          Load a pixmap from the file named by string and tile
          the gadget with it (see also: path).

     Additional attributes may be specified after a '^' (caret)
     character in the form:

     [offset] | [gravity] | [foreground] | [background] | [font]
          Any omitted parameters will be set to default values.

          offset is an integer specifying how far to place this
          gadget from its nearest neighbor (or an edge, or to the
          left of the center for CenterGravity). Default offset
          is gadget.pad, or 2 if gadget.pad is not defined.

          gravity is one of NoGravity, LeftGravity, RightGravity
          or CenterGravity. NoGravity specifies that the gadget
          is to be placed opposite of wherever the last gadget
          was placed.  LeftGravity specifies that the gadget
          should stick to the left of the title bar, RightGravity
          to the right and CenterGravity to the center.

          foreground and background specify the colors used to
          tile the gadget or draw the text.

          font is the name of the font you want the gadget's name
          drawn in. This overrides the gadget.font setting for
          this gadget.




Printed 3/22/89                                                 3





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          The default values for attributes are 0, NoGravity, the
          value of the foreground resource, the value of the
          background resource, and the value of the gadget.font
          resource.

     It is important to note that in the absence of a gravity
     specification (i.e. we've defaulted to NoGravity), the
     window manager will automatically place a gadget on the side
     opposite of the last gadget placed. If it's the first gadget
     placed, it will go to the right.  Thus in the absence of any
     gravity specifications, the window manager will place
     gadgets in a right-left-right fashion until all gadgets have
     been placed.

     For example:

          gadget[0] = "die"
          gadget[1] = (resize.b) ^ 2 | red | orange
          gadget[2] = (/usr/lib/X11/bitmaps/iconbox.b) ^ | LeftGravity
          gadget[3] = "\56" ^ | LeftGravity | green | black | cursor


     These definitions will create 4 gadget boxes, situated in
     the following manner:

     The first gadget box will be created wide enough to print
     the word "die" in it (in whatever gadget font has been
     defined) and will be placed on the right side (since it
     hasn't chosen a gravity) against the edge (since it hasn't
     chosen an offset).  Foreground and background colors will be
     the value of of the foreground resource and the value of the
     background resource.

     The second gadget box will be tiled with the contents of the
     file "resize.b" (assuming that it's a valid bitmap file in
     the current working directory) and will go on the left side
     (since it also has no gravity and the last one went on the
     right). It will be offset from the edge by 2 pixels since
     there was an offset for it. Foreground will be red,
     background will be orange.

     The third gadget will be tiled with the contents of
     "/usr/lib/X11/bitmaps/iconbox.b" and will be placed against
     the second gadget on the left hand side since we specified a
     gravity. Colors will be foreground and background.

     The fourth gadget will display glyph #56 from the cursor
     font in green and black (it's gumby of course).

     IMPORTANT: Gadgets may be declared in any order, but you are
     not allowed to leave gaps, i.e. it's perfectly acceptable to
     declare gadgets in the order 0, 2, 3, 1, but not legal to



Printed 3/22/89                                                 4





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     declare gadgets in the order 0, 3, 2, 4 as gadget #1 has
     been omitted. This restriction may be removed in the future,
     but for now you'll get a diagnostic and tekwm will exit.

FUNCTION BINDING SYNTAX
     Mouse buttons may be bound to particular window manager
     functions with:

          function=[modifier key(s)]:[context]:mouse events

     or

          f.menu=[modifier key(s)]:[context]:mouse events:" menu name "

     or

          function=[modifier key(s)]:[context]:mouse events:<action character> "text"


     Function and mouse events are the only required fields.  The
     menu name is required with the f.menu function definition
     only.  Similarly, <action character> "text" is required only
     with the f.action and f.windowcommand function definitions.

Window Manager Functions
     f.action       Invokes a text action, which may be a shell
                    command or a text string for the cut buffer.
                    "text" should be in double quotes if it
                    contains any whitespace. The text is preceded
                    by an "action" character (one of '^', '!' or
                    '|'). The syntax is identical to menu text
                    actions which are discussed in greater detail
                    under the Menus section of this document.

                         f.action=[modifier key(s)]:[context]:mouse events:<action character> "text"


     f.windowcommand
                    Invokes a shell command with a window ID
                    argument. "command" should be in double
                    quotes if it contains any whitespace. The
                    command is preceded by the "window command"
                    character, ('>').  There should be exactly
                    one occurrence of "%<control>" in the
                    command, where <control> is any printf-style
                    integer conversion specification character
                    (d, o, x, or u).  The ID of the window to
                    which the operation is bound or the window
                    selected by the user in response to a target
                    cursor is substituted for the "%<control>".
                    ("%%" escapes a '%' into the command, just




Printed 3/22/89                                                 5





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



                    like printf).

                         f.windowcommand=[modifier key(s)]:[context]:mouse events: > "command"


     f.beep         Emits a beep from the keyboard.  Loudness is
                    determined by the volume resource.

     f.circledown   Causes the top window that is obscuring
                    another window to drop to the bottom of the
                    stack of windows.

     f.circleup     Exposes the lowest window that is obscured by
                    other windows.

     f.continue     Releases the window server display action
                    after you stop action with the f.pause
                    function.

     f.[no]decorate Adds or removes "decorations" on the selected
                    window. What decorations are added (or
                    deleted) depends on the settings of various
                    booleans and client-specific resources (see:
                    SPECIAL RESOURCES).  Does not apply to icons.

                    The booleans titles, gadgets and
                    borderContext.width currently influence
                    tekwm's choice of default decorations.

     f.delete       Delete the window.  Multi-window clients are
                    not forced to disconnect from the server;
                    single-window clients are terminated (See
                    f.terminate).

     f.destroy      Another name for f.delete, for backward
                    compatibility.

     f.endsession   Terminates all current clients including the
                    login and console windows.  All clients are
                    forced to disconnect from the server.  A
                    client which so desires is allowed to get its
                    house in order before the connection is
                    closed.  Once all clients are terminated the
                    command has the effect of logging the user
                    out of the login window.

     f.exit         Exits the window manager. If you've started
                    tekwm from xinit (actually sort of useful in
                    conjunction with the -e flag), this will also
                    exit the window system.

     f.focus        Permanently directs all keyboard input to the



Printed 3/22/89                                                 6





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



                    selected window (and its children) or the
                    selected icon.  To reset the focus to
                    following the pointer, invoke f.focus and
                    select the root window, or invoke f.unfocus.

     f.iconify      If a window is selected, f.iconify converts
                    the window to its respective icon, at the
                    icon's prior location and window stack order
                    if it was previously iconified. If this is a
                    new icon and the client specified an icon
                    position, the icon is placed at the requested
                    position, at the top of the window stack. If
                    this is a new icon and the client did not
                    specify an icon position, f.iconify calls
                    f.newiconify to interactively place the icon,
                    and the icon is placed at the top of the
                    window stack.  If an icon is selected,
                    f.iconify converts the selected icon to its
                    respective window at the window's prior size
                    and location, but at the top of the window
                    stack.

     f.kill         Immediately disconnect the client owning the
                    selected window from the server without
                    warning the client.  Caution - this function
                    should only be used if f.terminate is unable
                    to shut down the client, i.e. if the client
                    is hung or otherwise not responding.  Binding
                    this function to naked mouse buttons is
                    probably not a good idea!

     f.lower        lowers the selected window or icon to the
                    bottom of the window stack, unobstructing any
                    windows that are below it.

     f.menu         Invokes a menu.  Enclose `menu name' in
                    quotes if it contains blank characters or
                    parentheses.

                         f.menu=[modifier key(s)]:[context ]:mouse events:" menu name "


     f.move         Moves a window or icon to a new location,
                    which becomes the default location.

     f.moveopaque   Moves a window or icon to a new screen
                    location.  When using this function, the
                    window or icon is dynamically repainted
                    during the move.  The grid effect is not used
                    with this function.

     f.newiconify   Iconifies a window or deiconifies an icon



Printed 3/22/89                                                 7





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



                    when the mouse button is pressed, (see
                    f.iconify), and then positions the window or
                    icon in a new location on the screen, where
                    the button is released.  A newly visible
                    window or a new icon is placed at the top of
                    the window stack.  If the window had been
                    iconified previously, the icon reappears in
                    its current stack order.

     f.pause        Temporarily stops all display action.  To
                    release the screen and immediately update all
                    windows, use the f.continue function.

     f.pushdown     Moves a window or icon down. The distance of
                    the push is determined by the push resources.

     f.pushleft     Moves a window or icon to the left. The
                    distance of the push is determined by the
                    push resources.

     f.pushright    Moves a window or icon to the right. The
                    distance of the push is determined by the
                    push resources.

     f.pushup       Moves a window or icon up. The distance of
                    the push is determined by the push resources.

     f.raise        Raises the selected window or icon to the top
                    of the window stack, unobstructing it from
                    other windows.

     f.raiseandlower
                    Lowers the selected window or icon to the
                    bottom of the window stack if it is fully
                    visible, else raises it to the top.  Handy
                    for binding to a gadget.

     f.redraw       Results in exposure events being sent to the
                    client owning the window or icon selected,
                    and all of its children.

     f.refresh      Results in exposure events being sent to all
                    clients for all visible or partially visible
                    windows or icons.  The windows will not
                    refresh correctly if the exposure events are
                    not handled properly by the clients.

     f.resize       Resizes an existing window.  Note that some
                    clients, notably editors, react unpredictably
                    if you resize the window while the client is
                    running.  Does not apply to icons.




Printed 3/22/89                                                 8





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     f.restart      Causes tekwm to restart, re-initializing all
                    startup files and bitmaps, and rereading the
                    current X resources.

     f.restartsession
                    Terminates all current clients except the
                    login and console windows.  All clients are
                    forced to disconnect from the server.  A
                    client which so desires is allowed to get its
                    house in order before the connection is
                    closed.  Once all clients are terminated the
                    window manager restarts the X session using
                    the program passed via the -s sessionfile
                    option, or the default xusersetup.

     f.terminate    Force the client owning the selected window
                    to disconnect from the server.  A client
                    which so desires is allowed to get its house
                    in order before the connection is closed.

     f.unfocus      Resets the focus to following the pointer
                    (See f.focus).

Modifier Keys
     Modifier keys are keys that must be pressed prior to
     pressing the mouse button in order to cause the desired
     function to occur.  It is an established X convention to use
     meta as a window manager modifier key, in order to leave
     other modifiers available for applications, but one may also
     use ctrl, shift, lock, or no modifier key.  Modifier keys
     must be entered in lower case, and can be abbreviated as: c,
     l, m, s for ctrl, lock, meta (mod1), and shift,
     respectively. It's also permissible to refer to the modifier
     keys directly as "mod1, mod2, mod3, mod4 or mod5"
     (abbreviated 1, 2, 3, 4, and 5).  Most systems only define
     mod1, so if you want more modifiers you will need to use
     xmodmap(1) to add keysym(s) to each of the desired
     modifier(s).  A mouse button press with no modifier key(s)
     is often referred to as a "naked" mouse button.

     You may bind any number of modifier keys to a function, by
     using the bar (|) character to combine them.

Context
     The context refers to the screen location of the cursor when
     a command is initiated.  When you include a context entry in
     a binding, the cursor must be in that context or the
     function will not be activated.  The window manager
     recognizes the following seven contexts: icon, window, root,
     title, gadget[n] (where n is the gadget number), border and
     (null).




Printed 3/22/89                                                 9





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     The icon context refers to any icon and may be safely bound
     without interfering with window events.

     The window context refers to application windows and should
     be used carefully to avoid usurping button events that
     applications may want for their own purposes.

     The root context refers to the root, or background window.

     The title context refers to the title bar area of a window,
     if one exists.

     The gadget context (with mandatory index) specifies a given
     gadget box. Binding to a gadget that's undefined (not
     initialized to anything) is an error.

     The border context refers to the artificial border area
     created when the resource borderContext.width is non-zero
     (see borderContext.width under X DEFAULTS). Using this
     context when no border area exists (i.e. borderContext.width
     is zero) is a noop.

     A (null) context is indicated when the context field is left
     blank, and allows a function to be invoked from any screen
     location. This is basically equivalent to specifying all the
     possible contexts.

     Combine contexts using the bar (|) character.

Mouse Events
     A mouse event consists of a button name and an action. Both
     are required, but order does not matter.  Any of the
     following mouse button names are accepted (in lower case)
     and may be abbreviated as l, m, or r, respectively:  left,
     middle, right.

     With the specific button, you must identify the action of
     that button.  Mouse actions can be:

     down      Function occurs when the specified button is
               pressed down.

     up        Function occurs when the specified button is
               released.

     delta     Indicates that the mouse must be moved the number
               of pixels specified with the delta resource before
               the specified function is invoked.  The mouse can
               be moved in any direction to satisfy the delta
               requirement.

     move      Same as delta.



Printed 3/22/89                                                10





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     motion    Same as delta.

     Note that it is legal and useful to bind multiple functions
     to one mouse button.  For example, you can bind f.raise to
     "right down" and f.move to right delta, creating a single-
     stroke raise and move operation.  Be careful, though of the
     following restrictions:

          The effective context for a "delta" binding is the
          context when the button was pressed.  Therefore, for
          example, a binding of f.iconify to "icon : right down"
          and f.move to "icon : right delta" will not produce an
          intelligible result.  Also, if the "down" function
          warps the pointer, (e.g. warpOnIconify) the "motion"
          function will be executed immediately without the user
          moving the mouse.

          The effective context for an "up" binding is the
          context when the button is released, regardless of the
          button press context.

          If one of the functions f.move, f.moveopaque,
          f.iconify, f.newiconify, or f.resize is bound to
          "down", no other functions can be bound to "delta" or
          "up" on the same button-modifier combination.  (For
          f.iconify, a function bound to "delta" or "up" will be
          executed except when deiconifying an initially iconic
          window, or when the function switches to f.newiconify.)
          Also, these functions cannot be bound to an "up"
          action.

          You cannot bind multiple functions to a single button
          action (i.e. to "right down").

MENU DEFINITION
     After binding a set of function keys and a menu name to
     f.menu, you must define the menu to be invoked, using the
     following syntax:

          menu = " menu name " {
          item name : "action"
          "item name" : action
                 .
                 .
                 .
          }


     Enter the menu name exactly the way it is entered with the
     f.menu function or the window manager will not recognize the
     link.  If the menu name contains quotes, special characters,
     parentheses, spaces, or tabs, it must be quoted here and in



Printed 3/22/89                                                11





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     the f.menu function entry.  If you haven't chosen to display
     a pixmap title in string, the menu name will be displayed at
     the top of the menu in whatever font has been chosen for
     menu.boldFont (or its default).

     You can enter as many menu items as your screen is long.
     You cannot scroll within menus.

     Any menu item name that contains quotes, special characters,
     or parentheses must be enclosed in double quotes.  (Tabs are
     ignored.) Follow the item name by a colon (:).  Any action
     that contains quotes, special characters, parentheses,
     spaces, or tabs must be enclosed in double quotes.

Menu Actions
     Window manager functions
          Any function previously described, e.g., f.move or
          f.iconify.  Using f.menu results in an item which you
          can use to "walk" between menus (see below). A "walk"
          can be done by releasing the button over the item and
          depressing the button again.

     Walking menus
          Select the function f.menu and separate it from the
          menu name with a colon (:) i.e.

               menu = "foo" {
               Walking Menu:        f.menu:  "NextMenu"
               }


     Text actions
          There are four kinds of special "actions" involving
          arbitrary strings of text. These are:

     Shell commands
          Preceded by an exclamation point ('!').  The command
          should end with an '&' to cause it to run in the
          background, if you wish the window manager to respond
          to further input before the command completes.  You
          cannot include a new line character within a shell
          command.

     Window shell commands
          Preceded by a "greater than" character ('>').
          Identical to shell commands, except that there should
          be exactly one occurrence of "%<control>" in the
          command, where <control> is any printf-style integer
          conversion specification character (d, o, x, or u).
          The ID of the window to which the operation is bound or
          the window selected by the user in response to a target
          cursor is substituted for the "%<control>".  ("%%"



Printed 3/22/89                                                12





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          escapes a '%' into the command, just like printf).

     Text strings
          Text strings are placed in the window server's cut
          buffer.

          If the text is preceded by a up arrow ('^') it is
          entered into the cut buffer with a newline appended.

          If the text is preceded by a bar character ('|'), it is
          entered into the cut buffer without a newline.

     Menu actions that operate on a window (e.g. f.resize,
     f.lower) are processed differently depending on the context
     the menu is bound to (or the context of the parent menu, in
     the case of walking menus).  If a menu is bound to a context
     of window, titlebar, border, gadget, or any combination of
     these, but nothing else, then that window is assumed to be
     the window to operate on.  If the bound context includes
     root or icon, then when the action is selected from the
     menu, a "target cursor" appears, and the user must select
     the desired window.

     Note that for the five actions that require a button press
     and release (f.resize, f.move, f.moveopaque, f.newiconify,
     and sometimes f.iconify), the press is taken to be at the
     place in the window where the menu was invoked, and the user
     must press and release the button again to get a button
     release point.  Also, even if another binding of the same
     function to root and/or icon exists, this binding will still
     auto-select.

Color Menus
     The following syntax specifies colors for specific menus,
     overriding the colors specified by resources:

          menu = "menu name" (color1:color2:color3:color4) {
          "item name"  : (color5 :color6)  : " action "
                 .
                 .
                 .
          }


     color1    Foreground color of the header.

     color2    Background color of the header.

     color3    Foreground color of the highlighter, the
               horizontal band of color that moves with the
               cursor within the menu.




Printed 3/22/89                                                13





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     color4    Background color of the highlighter.

     color5    Foreground color for all individual menu items.

     color6    Background color for all individual menu items.

Color Defaults
     Colors default to the colors of the root window under any of
     the following conditions:

     1)   If you run out of color map entries, either before or
          during an invocation of tekwm.

     2)   If you specify a foreground or background color that
          does not exist in the RGB color database
          (/usr/lib/X11/rgb.txt).

     3)   If you omit a foreground or background color.

     4)   If you specify no colors in the startup file or
          resource database.

X DEFAULTS
     A large number of resources that determine the behavior of
     tekwm are retrieved from the resource database. When a value
     cannot be found, a default (compiled into tekwm) is
     substituted.

     General window manager resources are obtained with the
     application name "tekwm.tekwm", and class "Tekwm.Wm". This
     allows "generic" window manager resources (i.e. those shared
     between different window managers) to be specified as
     "*Wm*<resource>", and tekwm-specific resources as
     "Tekwm*<resource>", for example.

     Some resources (e.g. whether to title a window) are obtained
     on a per-client basis.  See the end of this section for
     details.

     In the descriptions below, resource names are listed in
     boldface, their type in parenthesis, and their default value
     in double quotes.  Shared resource class names are listed as
     "(class: ClassName)".  If the resource class is not given,
     it is simply the resource name capitalized, e.g. name
     borderContext.boldPixmap, class BorderContext.BoldPixmap.

     Boolean type resources take the value ``on'' if a string
     starting with `y` or `Y` is given, or any of the words "on",
     "true", or "enable" is given in any combination of upper or
     lower case letters (e.g. eNabLe).

     autoRaise (boolean) ``off'' (class Auto)



Printed 3/22/89                                                14





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          Automatically raise a window to the top if not fully
          visible when it gains the input focus. See also:
          raiseDelay

     autoSelect (boolean) ``off'' (class Warp)
          Specifies that the pointer be placed over the first
          item in a menu, rather than the title, when the menu is
          popped up.

     background (string)
          The default background color for all other color
          choices in tekwm. If reverseVideo is not set, this
          defaults to white, otherwise it defaults to black.
          References to background in this document refer to this
          resource.

     backingStoreMenus (string) ``off'' (class BackingStore)
          Specifies whether menus should request backing store in
          the server.

     border.background (string) ``background''
          Background color to use for border pixmap.  The border
          is the border of the client window, title bar, and
          gadgets (if present).  Value is meaningless if
          borderWidth is zero or or border.boldPixmap and
          borderPixmap are undefined.

     border.boldPixmap (string) ``borderColor''
          The name of a pixmap file to load and tile the border
          of the window (and title bar/gadgets) the focus is in.
          If border.highlight is on, focus changes will cause the
          border to alternate between borderPixmap and
          border.boldPixmap.  Default is a solid borderColor
          color.

     border.highlight (boolean) ``highlight''
          Specifies whether or not window border pixmaps are to
          be changed on focus changes. On focus in, the window
          border is changed to border.boldPixmap. On focus out,
          it is changed to a borderPixmap.

     borderColor (string) ``foreground'' (class Foreground)
          Specifies the border color to use for all windows (and
          their title bars and gadgets).  This color may be drawn
          solid or as the pixmap foreground.  Value is
          meaningless if borderWidth and gadget.borderWidth are
          zero.

     borderContext.background (string) ``background''
          Background color to use for border context pixmaps.
          Value is meaningless if borderContext.width is
          undefined (or set to zero) or borderContext.pixmap and



Printed 3/22/89                                                15





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          borderContext.boldPixmap are undefined.

     borderContext.boldPixmap (string) ``borderContext.foreground''
          The name of a pixmap file to load and tile the border
          context area of the window the focus is in.  If
          borderContext.highlight is on, focus changes will cause
          the border context background to alternate between
          borderContext.pixmap and borderContext.boldPixmap.
          Default is a solid borderContext.foreground color.

     borderContext.cursor (int) ``XC_cross''
          Glyph (in decimal) to retrieve from cursor font for use
          in border context.

     borderContext.foreground (string) ``foreground''
          Foreground color to use for border context.  Value is
          meaningless if borderContext.width is zero.

     borderContext.highlight (boolean) ``highlight''
          Specifies whether or not window border context pixmaps
          are to be changed on focus changes. On focus in, the
          window border is changed to borderContext.boldPixmap.
          On focus out, it is changed to a borderContext.pixmap.

     borderContext.pixmap (string) ``grey/borderContext.foreground''
          Pixmap to display as border context area.  Value is
          meaningless if borderContext.width is zero.  Used
          exclusively as the border context pixmap unless
          borderContext.boldPixmap is defined and
          borderContext.highlight is on.  Default is a grey
          stipple on monochrome or solid grey on color servers if
          borderContext.highlight is on and focus is out, else a
          solid borderContext.foreground color.  To get a solid
          border color when focus is out, set this resource to a
          solid black (off) pixmap, and set
          borderContext.background to the desired color.

     borderContext.width (int) ``0''
          Number of pixels wide to make the border context.
          Though functions may be bound to the border context
          without setting this to a positive value, they will be
          impossible to invoke due to the fact that there will be
          nothing to click on. The border context should not be
          confused with the actual window border. It is an
          artificial area outside the regular window/title bar
          border that resembles a border.

     borderPixmap (string) ``grey/borderColor''
          Pixmap to display in the window (and title bar/gadgets)
          border.  Value is meaningless if borderWidth and
          gadget.borderWidth are zero.  Used exclusively as the
          border pixmap unless border.boldPixmap is defined and



Printed 3/22/89                                                16





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          border.highlight is on.  Default is a grey stipple on
          monochrome or solid grey on color servers if
          border.highlight is on and focus is out, else a solid
          borderColor color.  To get a solid border color when
          focus is out, set this resource to a solid black (off)
          pixmap, and set border.background to the desired color.

     borderWidth (int) ``1''
          width of the border surrounding all windows and
          associated title bars and gadgets.  Not to be confused
          with the border context, which is an additional border
          outside this border.

     delta (int) ``1''
          Number of pixels that must be moved over before a
          "delta" action is taken (see: BINDING SYNTAX).

     eventDebug (boolean) ``off''
          Print a one-line summary of each event received by
          tekwm.  Very useful when debugging client interactions,
          particularly with synchronize on.

     foreground (string)
          The default foreground color for all other color
          choices in tekwm. If reverseVideo is not set, this
          defaults to black, otherwise it defaults to white.
          References to foreground in this document refer to this
          resource.

     frameFocus (boolean) ``on''
          Treat the window "frame" as part of the window for
          input focus and autoRaise.  The frame includes the
          title bar and border context areas, if present. Setting
          this option on causes the focus to be set to the client
          window so that keyboard input will go the the client
          regardless of where the pointer is in the window frame.
          Windows will autoRaise/highlight (depending on the
          settings of those resources) when the pointer enters
          any portion of the frame.  If set to off, this only
          happens when the pointer enters/leaves the client
          window itself.

     freeze (boolean) ``off''
          Lock out all other clients during certain window
          manager tasks, such as move and resize.

     gadget.borderWidth (int) ``1''
          The width of all gadget borders in pixels.  Space is
          allowed for the entire border to be visible, except
          that only one border width is provided between gadgets.

     gadget.font (string) ``fixed''



Printed 3/22/89                                                17





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          Which font to use for (textual) gadget labels.

     gadget.hPad (int) ``3'' (class: Gadget.Pad)
          The number of pixels (of the title.background color) to
          pad between gadgets if no offset is defined.  This is
          in addition to the gadget border width above.

     gadgets (boolean) ``on''
          Display gadgets in title bars, if any gadgets are
          declared and there is a title.

     grid (boolean) ``off''
          Display a grid when positioning or resizing
          windows/icons.  The window resize grid marks the
          boundaries for selecting which side or corner will be
          resized; the move "grid" is just an "X" through the
          window/icon.

     highlight (boolean) ``off''
          Causes the following actions to occur when a window
          gains the input focus:

               1. If showName is on:

                  1a.    If title.boldFont is defined, the window name is
                    redrawn in this font.

                  1b.    If it's not, then the window name is redrawn in
                    reversed colors.

               2. If title.boldPixmap is defined, the background of the title bar
                  is set to it.


          On focus out, the window name is redrawn in title.font
          and the title background is set to title.pixmap.

     Note that most icon resources only affect the textual icons
     owned by tekwm.  Except for foreground and background
     colors, client-defined icons are left alone.

     icon.background (string) ``background''
          Background color to use for icon text padding and
          client-defined pixmaps.

Icon.Foreground)
     icon.borderColor (string) ``icon.foreground'' (class:
          Color to use for icon borders.

     icon.borderWidth (int) ``2''
          Width of icon border in pixels.




Printed 3/22/89                                                18





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     icon.font (string) ``8x13''
          Which font to use for icon text.

     icon.foreground (string) ``foreground''
          Foreground color to use for icon text padding and
          client-defined pixmaps.

     icon.hPad (int) ``2'' (class: Icon.Pad)
          Number of pixels to pad icon text horizontally.

     icon.text.pixmap (string) ``grey''
          Pixmap to show in the padding around the text of a
          textual icon.  Since this pixmap will be used to tile
          all icons owned by tekwm, it's probably not a good idea
          to put application specific pictures in it.  More
          typically, this will be a cross hatch pattern or some
          similar background weave.  See also: path,
          icon.foreground, icon.background, icon.vPad, icon.hPad.

Icon.Label.Background)
     icon.text.background (string) ``icon.background'' (class:
          Background color to use for icon text.

Icon.Label.Foreground)
     icon.text.foreground (string) ``icon.foreground'' (class:
          Foreground color to use for icon text.

     icon.vPad (int) ``2'' (class: Icon.Pad)
          Number of pixels to pad icon text vertically.

     installColormap (boolean) ``off'' (class: ClientSupport)
          Install a given window's colormap when the pointer
          enters it.  When the pointer leaves, the default
          colormap is installed.

     menu.background (string) ``background''
          Default menu background color.  Can be overridden for
          an individual menu in the startup file.

Menu.Foreground)
     menu.borderColor (string) ``menu.foreground'' (class:
          Menu border color.

     menu.borderWidth (int) ``2''
          Width of menu border in pixels.

     menu.font (string) ``8x13''
          Which font to use in (textual) menu panes.

     menu.foreground (string) ``foreground''
          Default menu foreground color.  Can be overridden for
          an individual menu in the startup file.



Printed 3/22/89                                                19





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     menu.hPad (int) ``2'' (class: Menu.Pad)
          Number of pixels to pad menu text/pixmaps horizontally.

``menu.background''(class:Menu.Label.Background)
     menu.highlight.background (string)
          Default Menu highlighting (current selection)
          background color (for letters).  Can be overridden for
          an individual menu in the startup file.

Menu.Label.Foreground)
     menu.highlight.foreground (string) ``menu.foreground'' (class:
          Default menu highlighting (current selection)
          foreground color (between letters).  Can be overridden
          for an individual menu in the startup file.

Menu.Label.Background)
     menu.title.background (string) ``menu.background'' (class:
          Default background color (for letters) to use for menu
          titles.  Can be overridden for an individual menu in
          the startup file.

Menu.Label.Foreground)
     menu.title.foreground (string) ``menu.foreground'' (class:
          Default foreground color (between letters) to use for
          menu titles.  Can be overridden for an individual menu
          in the startup file.  Note that these four colors are
          used oppositely from normal - foreground is the color
          of the space behind the text.

     menu.vPad (int) ``2'' (class: Menu.Pad)
          Number of pixels to pad menu text/pixmaps vertically.

     noFocus (boolean) ``off''
          Do not restore focus to following the cursor if a
          client grabs it.

     normali (boolean) ``on''
          Make sure that icons created with f.newiconify stay
          wholly within the root window (on screen), regardless
          of attempted placement.  If off, put icons wherever the
          cursor is placed.

     normalw (boolean) ``on''
          Make sure that windows mapped with f.newiconify are
          placed on-screen, regardless of cursor position.  If
          off, put windows wherever the cursor is placed.

     pixmapPath (string) ``null'' (class: FilePath)
          A number of items (titles, gadgets, etc) now allow you
          to specify a pixmap file, rather than just a text
          string to display. Since it would be tedious to type in
          full pathnames for these files if they all lived in the



Printed 3/22/89                                                20





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          same places, the directory(s) named by pixmapPath are
          searched if the pixmap file's pathname does not begin
          with a slash (/) or tilde (~) and the file is not found
          in the current directory.

          pixmapPath is a white-space separated list of one or
          more directories to search, much like that used by the
          C-shell in various UNIX* operating systems.  The ~
          notation used to designate your (or someone else's)
          home directory is supported, but wildcards are not.

     popup.background (string) ``background''
          Background color to use for popup text.

Popup.Foreground)
     popup.borderColor (int) ``popup.foreground'' (class:
          Color to use for popup border.

     popup.borderWidth (int) ``2''
          Width of popup window border in pixels.

     popup.font (string) ``9x15''
          Which font to use for popup window text.

     popup.foreground (string) ``
          Foreground color to use for popup text.

     popup.vPad (int) ``4'' (class: Popup.Pad)
          Number of pixels to pad popup text horizontally.

     printProtoErrors (boolean) ``off''
          Tekwm traps all protocol errors in an attempt to
          recover from nasty asynchronous client actions like
          window deletion.  To get a summary of each protocol
          error encountered, set this resource on.

     push (int) ``5''
          Number of pixels to push (see
          f.push[up,down,left,right]).

     pushRelative (boolean) ``off''
          When a window is pushed, push 1/push of the window.  If
          off, move window push pixels.

     raiseDelay (int) ``100'' (class: Delay)
          Amount of time in milliseconds to wait after window
          gets focus and pointer stops moving before raising and
          highlighting.  If pointer leaves window without
          remaining stationary for the specified time, raise and
          highlight are not performed.  If raiseDelay is zero,
          window is raised immediately even if pointer is still
          moving inside window.  Meaningless if autoRaise is off.



Printed 3/22/89                                                21





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     reverseVideo (boolean) ``off''
          Reverse the background and foreground colors. In the
          absence of any other color specifications, this results
          in black-on-white.

     rootResizeBox (boolean) ``off''
          Put the resize (popup) window in the upper left corner
          of the root window, rather than on the window being
          resized. This saves a potentially expensive refresh
          that would occur when the popup was unmapped. If your
          server supports save-unders, it's generally (but not
          always) better to turn saveUnder on instead.

     saveUnder (boolean) ``off''
          Use save-unders for menus and popup windows. If the
          server does not support save-unders, this action does
          nothing.

     showName (boolean) ``on''
          Display the window name in a title (assuming that the
          window is titled in the first place).

     synchronize (boolean) ``off''
          Synchronize the connection through to the server and
          flush stdout after each Xlib call.  Very useful when
          debugging client interactions, particularly with
          eventDebug on.

     title.background (string) ``background''
          Background color to use for title pixmap or solid color
          background.

     title.boldFont (string) ``none''
          Which font to use for title bar labels if focus is and
          highlight is enabled. If this isn't set, and highlight
          is, the title text will be displayed with title.font in
          reversed colors.

     title.boldPixmap (string) ``none''
          The name of a pixmap file to load and tile title bars
          with when the focus is in. If this is defined, and
          highlight is set, focus changes will cause title
          backgrounds to alternate between title.pixmap and
          title.boldPixmap.  (Any padding specified for the title
          bar text or gadgets is protected from being tiled with
          the pixmap.)

     title.cursor (int) ``XC_left_ptr''
          Glyph (in decimal) to retrieve from cursor font for use
          in title bar.

     title.font (string) ``vtsingle''



Printed 3/22/89                                                22





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          Which font to use for title bar labels. Used
          exclusively unless title.boldFont and highlight are
          set.

     title.foreground (string) ``foreground''
          Foreground color to use when drawing title bar (both
          normal and bold) pixmaps.

     title.height (int) ``rational height''
          Internal height in pixels of title bar. If set to the
          default value of zero, leave enough room for the
          gadgets and titles, if shown, including title vertical
          pad and gadget borders.

     title.pixmap (string) `title.background''
          The name of a pixmap file to load and tile title bars
          with.  This background is used exclusively unless the
          title.boldPixmap is defined and highlight is set. If
          title.boldPixmap is defined, but title.pixmap is not, a
          pixmap will be used in place of title.pixmap.  (Any
          padding specified for the title bar text or gadgets is
          protected from being tiled with the pixmap.)

     title.text.background (string) ``title.background''
          Background color to use when drawing title bar text.

     title.text.foreground (string) ``title.foreground''
          Foreground color to use when drawing title bar text.

     title.vPad (int) ``2'' (class: Title.Pad)
          Number of pixels to pad title bar text vertically -
          adds this many pixels (of the title.text.background
          color) above and below the text.

     titles (boolean) ``on''
          Put title bars on all windows (both existing windows
          and new ones as they're created. See also: f.title

     traceResources (boolean) ``off''
          If this resource is set, Tekwm will print a summary of
          the resource class, resource name, and value obtained
          for each resource it obtains.  Useful for debugging
          your resource settings.

     volume (int) ``2''
          Specifies the bell volume (delta on volume set with
          xset).

     wall (boolean) ``off''
          Restrict window movement to edges of screen
          (rootwindow).  Affects initial placement as well as
          reconfiguration by the client or the user.



Printed 3/22/89                                                23





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     warpOnDeIconify (boolean) ``off'' (class Warp)
          Warp pointer to the center of the window on de-iconify
          (f.iconify or client-requested).  Has no effect on
          f.newiconify.  If off, pointer is not moved.

     warpOnIconify (boolean) ``off'' (class Warp)
          Warp pointer to center of icon on iconify (f.iconify or
          client-requested).  Has no effect on f.newiconify.  If
          off, pointer is not moved.

     warpOnRaise (boolean) ``off'' (class Warp)
          Warp pointer to the center of window on raise.  Does
          not apply to icons.

     windowName.offset (int) ``0''
          Number of pixels from the right or left edge of a title
          bar to print the window name (assuming that showName is
          set).  If this value is negative, the name will be
          offset nameOffset (plus the name length) pixels from
          the right edge. If the value is positive, then the name
          will be offset nameOffset pixels from the left edge. If
          the value is zero, the name will be centered.  Since
          the length of a window name can vary dynamically, this
          value will be adjusted, when necessary, to ensure that
          the name is visible in the title bar.

     zap (boolean) ``off''
          Causes ghost lines to follow the window or icon from
          its previous location to its new location during a
          move, resize or iconify operation.

SPECIAL RESOURCES
     name.wmoption.autoRaise (boolean) (class: Auto)

     name.wmoption.borderContext (boolean)

     name.wmoption.gadgets (boolean)

     name.wmoption.title (boolean)

          These resources determine whether or not a given
          application really wants to be auto-raised, or to have
          a border context area, gadgets or a title.  The
          application's instance name and class name (in the
          WM_CLASS property) are checked against the string
          supplied for name.  For example:

               XClock*wm_option.gadgets:     off
               xclock.Wm_option.autoRaise:   on


          Specifying one of these resources overrides any other



Printed 3/22/89                                                24





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          settings (i.e. tekwm*Auto *Wm*borderContext.width,
          *tekwm.gadgets, or Tekwm*titles) and may be used to
          turn things on and off at the application and/or class
          level for applications, regardless of tekwm's settings.
          BorderContext is an exception - if the tekwm
          borderContext.width resource is zero, you can't obtain
          a border context with wmoption.borderContext.  Also,
          note that wm_option.gadgets has no effect if there is
          no title.

          These resources are ``special'' as they are checked for
          under the application's name, not tekwm's; I.E.
          xclock.wmoption.autoRaise is not
          tekwm*xclock.wmoption.autoRaise as one might think.

EXAMPLES
     The following sample startup file shows the default window
     manager options:

          #
          # Mouse button/key maps
          #
          # FUNCTION     KEYS   CONTEXT   BUTTON          MENU(if any)
          # ========     ====   =======   ======          ============
          f.newiconify = meta :   w|i  :  delta left
          f.raise =      meta :   w|i  :  delta left
          f.lower =      meta :   w|i  :  left up
          f.raise =      meta :   w    :  middle down
          f.resize =     meta :   w    :  delta middle
          f.raise =      meta :   w|i  :  right down
          f.move =       meta :   w|i  :  delta right
          f.circledown = meta :   root :  left down
          f.circleup =   meta :   root :  right down
          f.circledown = m|s  :        :  left down
          f.menu =            :   root :  middle down :   "WindowOps"
          f.menu =       m|s  :        :  middle down :   "WindowOps"
          f.menu =       m|s  :        :  middle down :   "Preferences"
          f.circleup =   m|s  :        :  right down
          f.iconify =    m|c  :   w|i  :  left down
          f.newiconify = m|l  :   w|i  :  left down
          f.raise =      m|l  :   w|i  :  left up
          f.pushright =  m|l  :   w|i  :  right down
          f.pushleft =   m|c  :   w|i  :  right down
          f.pushup =     m|l  :   w|i  :  middle down
          f.pushdown =   m|c  :   w|i  :  middle down
          #
          # Menu specifications
          #
          menu = "WINDOW OPS" {
          New Window:             !"xterm &"
          RefreshScreen:          f.refresh
          Redraw:                 f.redraw



Printed 3/22/89                                                25





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



          Move:                   f.move
          Resize:                 f.resize
          Lower:                  f.lower
          Raise:                  f.raise
          CircUp:                 f.circleup
          CircDown:               f.circledown
          AutoIconify:            f.iconify
          LowerIconify:           f.newiconify
          NewIconify:             f.newiconify
          Focus:                  f.focus
          Freeze:                 f.pause
          UnFreeze:               f.continue
          Restart:                f.restart
          }
          menu = "Preferences" {
          Bell Loud:              !"xset b 7 &"
          Bell Normal:            !"xset b 3 &"
          Bell Off:               !"xset b off &"
          Click Loud:             !"xset c 8 &"
          Click Soft:             !"xset c on &"
          Click Off:              !"xset c off &"
          Lock On:                !"xset l on &"
          Lock Off:               !"xset l off &"
          Mouse Fast:             !"xset m 4 2 &"
          Mouse Normal:           !"xset m 2 5 &"
          Mouse Slow:             !"xset m 1 1 &"
          }

RESTRICTIONS
     There's currently no way to specify a keysym in place of a
     button (up/down/delta) specification.

FILES
     /usr/lib/X11/rgb.txt
     /usr/lib/X11/font
     /usr/lib/X11/tekwm/tekwmrc
     $HOME/.tekwmrc

SEE ALSO
     X(1), X(8)

COPYRIGHT
       Copyright (c) Tektronix Inc., 1989, all rights reserved.
               P.O. Box 4600, Beaverton, Oregon, 97076.
           Licensed Material -- Property of Tektronix, Inc.

     This program is the property of Tektronix, Inc. and is
     considered by Tektronix to be confidential.  It is protected
     by U.S. copyright law as an unpublished work and is
     furnished pursuant to a written license agreement.  It may
     not be used, copied or otherwise reproduced, or disclosed to
     others except in accordance with the terms and conditions of



Printed 3/22/89                                                26





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     that agreement.

     This program is based on work submitted to the public domain
     by the following:

                            Copyright 1988
                     Ardent Computer Corporation
                            Sunnyvale, Ca
                         All Rights Reserved

     Permission to use, copy, modify, and distribute this
     software and its documentation for any purpose and without
     fee is hereby granted, provided that the above copyright
     notices appear in all copies and that both that copyright
     notices and this permission notice appear in supporting
     documentation, and that the name of Ardent Computer
     Corporation or the authors not be used in advertising or
     publicity pertaining to distribution of the software without
     specific, written prior permission.

                         COPYRIGHT 1985, 1986
                    DIGITAL EQUIPMENT CORPORATION
                        MAYNARD, MASSACHUSETTS
                         ALL RIGHTS RESERVED.

     THE INFORMATION IN THIS SOFTWARE IS SUBJECT TO CHANGE
     WITHOUT NOTICE AND SHOULD NOT BE CONSTRUED AS A COMMITMENT
     BY DIGITAL EQUIPMENT CORPORATION.  DIGITAL MAKES NO
     REPRESENTATIONS ABOUT THE SUITABILITY OF THIS SOFTWARE FOR
     ANY PURPOSE.  IT IS SUPPLIED "AS IS" WITHOUT EXPRESS OR
     IMPLIED WARRANTY.

     IF THE SOFTWARE IS MODIFIED IN A MANNER CREATING DERIVATIVE
     COPYRIGHT RIGHTS, APPROPRIATE LEGENDS MAY BE PLACED ON THE
     DERIVATIVE WORK IN ADDITION TO THAT SET FORTH ABOVE.

     Permission to use, copy, modify, and distribute this
     software and its documentation for any purpose and without
     fee is hereby granted, provided that the above copyright
     notice appear in all copies and that both that copyright
     notice and this permission notice appear in supporting
     documentation, and that the name of Digital Equipment
     Corporation not be used in advertising or publicity
     pertaining to distribution of the software without specific,
     written prior permission.

AUTHORS
     M. Gancarz, DEC Ultrix Engineering Group, Merrimack, New
     Hampshire, using some algorithms originally by Bob
     Scheifler, MIT Laboratory for Computer Science





Printed 3/22/89                                                27





TEKWM(1X11)             COMMAND REFERENCE             TEKWM(1X11)



     J. Hubbard, U.C. Berkeley, Berkeley, Ca. Ardent Computer,
     Sunnyvale, Ca. Various modifications and enhancements using
     code developed by M.  Gancarz and Digital Equipment Corp.

     Glenn Widener, Tektronix, Inc. Wilsonville, OR. - more
     modifications and enhancements; ICCCM compliance.

*UNIX is a registered trademark of AT&T.















































Printed 3/22/89                                                28





































































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Typewritten Software • bear@typewritten.org • Edmonds, WA 98026