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fbcall(3G)

fbend(3G)

fbget(3G)

fbput(3G)

fbstart(3G)

###############################################################################
#                                                                             #
#  Copyright © 1989-1991 by Artificial Horizons®, Inc.  All rights reserved.  #
#                                                                             #
#      This material  constitutes  the trade  secrets  and confidential,      #
#      proprietary information of Bruce Factor and Curtis Priem,  and is      #
#      under license  to Artificial Horizons, Inc.   The material is not      #
#      to be disclosed,  reproduced,  copied,  or used in any manner not      #
#      permitted under license from Artificial Horizons, Inc.   For more      #
#      information email "ahi-interest@ahi.com".                              #
#                                                                             #
###############################################################################

RASTER_8BIT(3GC)      AVIATOR GRAPHICS INTERFACE CLASSES       RASTER_8BIT(3GC)



NAME
        FB_CLASS__RASTER_2DS_8BIT_INDEXED - 8 bit indexed raster class

SYNOPSIS
        #include <agi.h>
        register Fbuffer fbp;

        fbstart(fbp, FB_CLASS__RASTER_2DS_8BIT_INDEX)  {
        }  fbend(fbp);

DESCRIPTION
        The class FB_CLASS__RASTER_2DS_8BIT_INDEX is used for copying 8 bit
        color raster images to the frame buffer.

MEMBERS
        The following public members can be accessed by using routines
        fbput(3G) and fbget(3G):

        FB_MEMBER__XMIN__INTEGER
        FB_MEMBER__XMIN__FIXED
        FB_MEMBER__XMIN__FLOAT
                XMIN is the horizontal location where the left pixel of the
                DATA member is to be placed.  This 32 bit number can be signed
                integer, signed 16.16 fixed point, or IEEE single precision
                floating point format.  The origin coordinate (0,0) is the
                upper left corner of the paint canvas, or the upper left
                corner of the frame buffer when running without a windowing
                system.
        FB_MEMBER__XMAX__INTEGER
        FB_MEMBER__XMAX__FIXED
        FB_MEMBER__XMAX__FLOAT
                XMAX is the horizontal location where the right pixel of the
                DATA member is to be placed.  This 32 bit number can be signed
                integer, signed 16.16 fixed point, or IEEE single precision
                floating point format.  The origin coordinate (0,0) is the
                upper left corner of the paint canvas, or the upper left
                corner of the frame buffer when running without a windowing
                system.
        FB_MEMBER__Y__INTEGER
        FB_MEMBER__Y__FIXED
        FB_MEMBER__Y__FLOAT
                Y is the vertical location where the DATA member is to be
                placed.  This 32 bit number can be signed integer, signed
                16.16 fixed point, or IEEE single precision floating point
                format.  The origin coordinate (0,0) is the upper left corner
                of the paint canvas, or the upper left corner of the frame
                buffer when running without a windowing system.
        FB_MEMBER__XINC__INTEGER
        FB_MEMBER__XINC__FIXED
        FB_MEMBER__XINC__FLOAT
                XINC is the number of pixels in the horizontal direction that
                X will be incremented by when the DATA member is loaded.  This
                32 bit number can be signed integer, signed 16.16 fixed point,
                or IEEE single precision floating point format.
        FB_MEMBER__YINC__INTEGER
        FB_MEMBER__YINC__FIXED
        FB_MEMBER__YINC__FLOAT
                YINC is the number of pixels in the vertical direction that Y
                will be incremented by when the DATA member is loaded.  This
                32 bit number can be signed integer, signed 16.16 fixed point,
                or IEEE single precision floating point format.
        FB_MEMBER__DATA__W32P32N1
                DATA is a 32 bit number (Width 32) which contains one row
                (Number 1) of 4 eight bit deep pixels (Packed 32).  The delta
                between XMAX and XMIN should be:  0 <= (XMAX-XMIN) <= 3.
        FB_MEMBER__DATA__W32P16N1
                DATA is a 32 bit number (Width 32) which contains one row
                (Number 1) of 2 eight bit deep pixels (Packed 16) left
                justified.  The delta between XMAX and XMIN should be:
                0 <= (XMAX-XMIN) <= 1.
        FB_MEMBER__DATA__W32P16N2
                DATA is a 32 bit number (Width 32) which contains two rows
                (Number 2) of 2 eight bit deep pixels (Packed 16).  The delta
                between XMAX and XMIN should be:  0 <= (XMAX-XMIN) <= 1.
        FB_MEMBER__DATA__W32P8N1
                DATA is a 32 bit number (Width 32) which contains one row
                (Number 1) of 1 eight bit deep pixel (Packed 8) left
                justified.  The delta between XMAX and XMIN should be:
                (XMAX-XMIN) == 0.
        FB_MEMBER__DATA__W32P8N2
                DATA is a 32 bit number (Width 32) which contains two rows
                (Number 2) of 1 eight bit deep pixel (Packed 8) left
                justified.  The delta between XMAX and XMIN should be:
                (XMAX-XMIN) == 0.
        FB_MEMBER__DATA__W32P8N3
                DATA is a 32 bit number (Width 32) which contains three rows
                (Number 3) of 1 eight bit deep pixel (Packed 8) left
                justified.  The delta between XMAX and XMIN should be:
                (XMAX-XMIN) == 0.
        FB_MEMBER__DATA__W32P8N4
                DATA is a 32 bit number (Width 32) which contains four rows
                (Number 4) of 1 eight bit deep pixel (Packed 8).  The delta
                between XMAX and XMIN should be:  (XMAX-XMIN) == 0.
        FB_MEMBER__DATA__W16P16N1
                DATA is a 16 bit number (Width 16) which contains one row
                (Number 1) of 2 eight bit deep pixels (Packed 16).  The delta
                between XMAX and XMIN should be:  0 <= (XMAX-XMIN) <= 1.
        FB_MEMBER__DATA__W16P8N1
                DATA is a 16 bit number (Width 16) which contains one row
                (Number 1) of 1 eight bit deep pixel (Packed 8) left
                justified.  The delta between XMAX and XMIN should be:
                (XMAX-XMIN) == 0.
        FB_MEMBER__DATA__W16P8N2
                DATA is a 16 bit number (Width 16) which contains two rows
                (Number 2) of 1 eight bit deep pixel (Packed 8).  The delta
                between XMAX and XMIN should be:  (XMAX-XMIN) == 0.
        FB_MEMBER__DATA__W8P8N1
                DATA is a 8 bit number (Width 16) which contains one row
                (Number 1) of 1 eight one bit deep pixel (Packed 8).  The
                delta between XMAX and XMIN should be:  (XMAX-XMIN) == 0.

FUNCTIONS
        The following public functions can be called by using the fbcall(3G)
        routine:

        FB_FUNCTION__STORE
                The STORE function stores the current coordinate (XMIN, XMAX,
                Y) and increment (XINC, YINC) into the frame.
        FB_FUNCTION__STORE_INCREMENT
                STORE_INCREMENT stores the DATA into the frame buffer.  XMIN
                and XMAX are then incremented by XINC, and Y is then
                incremented by YINC.
        FB_FUNCTION__RENDER
                RENDER renders the DATA into the frame buffer.

SEE ALSO
        fbcall(3G), fbend(3G), fbget(3G), fbput(3G), fbstart(3G)

PERFORMANCE
        INTEGER is the fastest format.



AGI Release 1.8         Last change: 25 December 1991

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026