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fbcall(3G)

fbend(3G)

fbget(3G)

fbput(3G)

fbstart(3G)

###############################################################################
#                                                                             #
#  Copyright © 1989-1991 by Artificial Horizons®, Inc.  All rights reserved.  #
#                                                                             #
#      This material  constitutes  the trade  secrets  and confidential,      #
#      proprietary information of Bruce Factor and Curtis Priem,  and is      #
#      under license  to Artificial Horizons, Inc.   The material is not      #
#      to be disclosed,  reproduced,  copied,  or used in any manner not      #
#      permitted under license from Artificial Horizons, Inc.   For more      #
#      information email "ahi-interest@ahi.com".                              #
#                                                                             #
###############################################################################

PATTERN(3GC)          AVIATOR GRAPHICS INTERFACE CLASSES           PATTERN(3GC)



NAME
        FB_CLASS__PATTERN_16X16_1BIT_MONOCHROME - pattern class

SYNOPSIS
        #include <agi.h>
        register Fbuffer fbp;

        fbstart(fbp, FB_CLASS__PATTERN_16X16_1BIT_MONOCHROME)  {
        }  fbend(fbp);

DESCRIPTION
        The class FB_CLASS__PATTERN_16X16_1BIT_MONOCHROME is used for defining
        the pattern which is used when rendering points, lines, triangles,
        quadrilaterals, and rectangles.  The pattern repeats continuously
        across the screen and can be offset from the corner of the paint
        canvas (or screen).  Defining the pattern always starts with the top
        line.

MEMBERS
        The following public members can be accessed by using routines
        fbput(3G) and fbget(3G):

        FB_MEMBER__X__INTEGER
        FB_MEMBER__X__FIXED
        FB_MEMBER__X__FLOAT
                X is the number of pixels in the horizontal direction that
                the pattern is offset by from the left edge of the paint
                canvas (or screen if running without a windowing system).
                This 32 bit number can be signed integer, signed 16.16 fixed
                point, or IEEE single precision floating point format.
        FB_MEMBER__Y__INTEGER
        FB_MEMBER__Y__FIXED
        FB_MEMBER__Y__FLOAT
                Y is the number of pixels in the vertical direction that the
                pattern is offset by from the top of the paint canvas (or
                screen if running without a windowing system).  This 32 bit
                number can be signed integer, signed 16.16 fixed point, or
                IEEE single precision floating point format.
        FB_MEMBER__DATA__W32P16N2
                DATA is a 32 bit number (Width 32) which contains two rows
                (Number 2) of 16 one bit deep pixels (Packed 16).


FUNCTIONS
        The following public functions can be called by using the fbcall(3G)
        routine:

        FB_FUNCTION__STORE
                STORE stores the current X and Y into the frame buffer.
        FB_FUNCTION__STORE_INCREMENT
                STORE_INCREMENT stores the DATA into the frame buffer.  The
                pattern pointer is then incremented to point to the next data
                location in the pattern (next line below the one just
                defined).

SEE ALSO
        fbcall(3G), fbend(3G), fbget(3G), fbput(3G), fbstart(3G)

WARNING
        agi does not check to see how many lines of the pattern are stored.
        It is up to the user to store only 16.

PERFORMANCE
        INTEGER is the fastest format for X and Y.



AGI Release 1.8         Last change: 25 December 1991

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026