rotate(3) — Unix Programmer’s Manual
NAME
rotate - rotate graphical primitives
SYNOPSIS
C
rotate(a, axis)
Angle a;
char axis;
FORTRAN
subroutine rotate(a, axis)
integer∗2 angle
character axis
Pascal
procedure rotate(a: Angle; axis: char);
DESCRIPTION
Rotate specifies an angle and an axis of rotation. The angle is given in tenths of degrees according to the right-hand rule. The axis of rotation is defined by a character, either ’x’, ’y’, or ’z’ (the character can be upper or lower case). Rotate is a modeling command; thus, it changes the current transformation matrix. All objects drawn after the rotate command is executed will be rotated. Use pushmatrix and popmatrix to preserve and restore an unrotated world space.
SEE ALSO
popmatrix, pushmatrix, scale, translate
Silicon Graphics — R1c