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     XmeDrawDiamond(3X)        UNIX System V        XmeDrawDiamond(3X)



     NAME
          XmeDrawDiamond - Draws a Motif-style, three-dimensional
          diamond

     SYNOPSIS
          #include <Xm/DrawP.h>
          void XmeDrawDiamond(
          Display *display,
          Drawable drawable,
          GC topgc,
          GC bottomgc,
          GC centergc,
          Position x,
          Position y,
          Dimension width,
          Dimension height,
          Dimension shadowthickness,
          Dimension margin);

     VERSION
          This page documents Motif 2.1.

     DESCRIPTION
          XmeDrawDiamond draws a Motif-style diamond and the shadows
          around it.  You specify the position of the diamond by
          describing a bounding rectangle. The bounding rectangle
          encompasses not only the diamond but its shadows as well.

          You may optionally specify a margin between the diamond and
          its shadows.

          display   Specifies the display on which the diamond is to
                    be rendered.

          drawable  Specifies the drawable in which the diamond is to
                    be rendered.

          top_gc    Specifies the graphics context of the diamond's
                    top shadow.

          bottom_gc Specifies the graphics context of the diamond's
                    bottom shadow.

          center_gc Specifes the graphics context of the diamond
                    itself.

                    If center_gc is NULL, the diamond will not be
                    filled, but the shadow will still be drawn.

          x         Specifies the leftmost point of the bounding
                    rectangle.




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     XmeDrawDiamond(3X)        UNIX System V        XmeDrawDiamond(3X)



          y         Specifies the top point of the bounding rectangle.

          width     Specifies the width of the bounding rectangle.

          height    Specifies the height of the bounding rectangle.

          shadow_thickness
                    Specifies the thickness, in pixels, of the shadow
                    surrounding the diamond.

          margin    Specifies the gap, in pixels, between the diamond
                    and its shadow.  Without this margin, the boundary
                    between a diamond and its shadow may appear
                    somewhat ragged on a monochrome screen.

     RELATED
          XmeDrawArrow(3).






































     Page 2                                          (printed 1/22/99)



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