XmPushButtonGadget(3X) UNIX System V XmPushButtonGadget(3X)
NAME
XmPushButtonGadget - The PushButtonGadget widget class
SYNOPSIS
#include <Xm/PushBG.h>
VERSION
This page documents version 1.2 of the Motif library.
DESCRIPTION
PushButtonGadget issues commands within an application. It
consists of a text label or pixmap surrounded by a border
shadow. When PushButtonGadget is selected, the shadow
changes to give the appearance that the PushButtonGadget has
been pressed in. When PushButtonGadget is unselected, the
shadow changes to give the appearance that the
PushButtonGadget is out.
The default behavior associated with a PushButtonGadget in a
menu depends on the type of menu system in which it resides.
By default, BSelect controls the behavior of the
PushButtonGadget. In addition, BMenu controls the behavior
of the PushButtonGadget if it resides in a PopupMenu system.
The actual mouse button used is determined by its RowColumn
parent.
Thickness for a second shadow may be specified by using the
XmNshowAsDefault resource. If it has a non-zero value, the
Label's resources XmNmarginLeft, XmNmarginRight,
XmNmarginTop, and XmNmarginBottom may be modified to
accommodate the second shadow.
If an initial value is specified for XmNarmPixmap but not
for XmNlabelPixmap, the XmNarmPixmap value is used for
XmNlabelPixmap.
Classes
PushButtonGadget inherits behavior and resources from
Object, RectObj, XmGadget and XmLabelGadget classes.
The class pointer is xmPushButtonGadgetClass.
The class name is XmPushButtonGadget.
New Resources
The following table defines a set of widget resources used
by the programmer to specify data. The programmer can also
set the resource values for the inherited classes to set
attributes for this widget. To reference a resource by name
or by class in a .Xdefaults file, remove the XmN or XmC
prefix and use the remaining letters. To specify one of the
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defined values for a resource in a .Xdefaults file, remove
the Xm prefix and use the remaining letters (in either
lowercase or uppercase, but include any underscores between
words). The codes in the access column indicate if the
given resource can be set at creation time (C), set by using
XtSetValues (S), retrieved by using XtGetValues (G), or is
not applicable (N/A).
XmPushButtonGadget
Name Class Type Default Access
__________________________________________________________________________________________________________________
XmNactivateCallback XmCCallback XtCallbackList NULL C
XmNarmCallback XmCCallback XtCallbackList NULL C
XmNarmColor XmCArmColor Pixel dynamic CSG
XmNarmPixmap XmCArmPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG
XmNdefaultButtonShadowThickness XmCdefaultButtonShadowThickness Dimension dynamic CSG
XmNdisarmCallback XmCCallback XtCallbackList NULL C
XmNfillOnArm XmCFillOnArm Boolean True CSG
XmNmultiClick XmCMultiClick unsigned char dynamic CSG
XmNshowAsDefault XmCShowAsDefault Dimension 0 CSG
XmNactivateCallback
Specifies the list of callbacks that is called
when the PushButtonGadget is activated. It is
activated when the user presses and releases the
active mouse button while the pointer is inside
the PushButtonGadget. Activating PushButtonGadget
also disarms it. For this callback the reason is
XmCRACTIVATE.
XmNarmCallback
Specifies the list of callbacks that is called
when PushButtonGadget is armed. It is armed when
the user presses the active mouse button while the
pointer is inside the PushButtonGadget. For this
callback the reason is XmCRARM.
XmNarmColor
Specifies the color with which to fill the armed
button. XmNfillOnArm must be set to True for this
resource to have an effect. The default for a
color display is a color between the background
and the bottom shadow color. For a monochrome
display, the default is set to the foreground
color, and any text in the label appears in the
background color when the button is armed.
XmNarmPixmap
Specifies the pixmap to be used as the button face
if XmNlabeltype is XmPIXMAP and PushButtonGadget
is armed. This resource is disabled when the
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PushButtonGadget is in a menu.
XmNdefaultButtonShadowThickness
This resource specifies the width of the default
button indicator shadow. If this resource is
zero, the width of the shadow comes from the value
of the XmNshowAsDefault resource. If this
resource is greater than zero, the
XmNshowAsDefault resource is only used to specify
whether this button is the default. The default
value is the initial value of XmNshowAsDefault.
XmNdisarmCallback
Specifies the list of callbacks that is called
when the PushButtonGadget is disarmed.
PushButtonGadget is disarmed when the user presses
and releases the active mouse button while the
pointer is inside that gadget. For this callback,
the reason is XmCRDISARM.
XmNfillOnArm
Forces the PushButtonGadget to fill the background
of the button with the color specified by
XmNarmColor when the button is armed and when this
resource is set to True. If False, only the top
and bottom shadow colors are switched. When the
PushButtonGadget is in a menu, this resource is
ignored and assumed to be False.
XmNmultiClick
If a button click is followed by another button
click within the time span specified by the
display's multi-click time, and this resource is
set to XmMULTICLICKDISCARD, do not process the
second click. If this resource is set to
XmMULTICLICKKEEP, process the event and increment
click_count in the callback structure. When the
button is in a menu, the default is
XmMULTICLICKDISCARD; otherwise, for a button not
in a menu XmMULTICLICKKEEP is the default value.
XmNshowAsDefault
If XmNdefaultButtonShadowThickness is greater than
zero, a value greater than zero in this resource
specifies to mark this button as the default
button. If XmNdefaultButtonShadowThickness is
zero, a value greater than zero in this resource
specifies to mark this button as the default
button with the shadow thickness specified by this
resource. The space between the shadow and the
default shadow is equal to the sum of both
shadows. The default value is zero. When this
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value is not zero, the Label resources
XmNmarginLeft, XmNmarginRight, XmNmarginTop, and
XmNmarginBottom may be modified to accommodate the
second shadow. This resource is disabled when the
PushButton is in a menu.
Inherited Resources
PushButtonGadget inherits behavior and resources from the
following superclasses. For a complete description of each
resource, refer to the man page for that superclass.
XmLabelGadget Resource Set
Name Class Type Default Access
_________________________________________________________________________________________________________
XmNaccelerator XmCAccelerator String NULL CSG
XmNacceleratorText XmCAcceleratorText XmString NULL CSG
XmNalignment XmCAlignment unsigned char dynamic CSG
XmNfontList XmCFontList XmFontList dynamic CSG
XmNlabelInsensitivePixmap XmCLabelInsensitivePixmap Pixmap XmUNSPECIFIED_PIXMAP CSG
XmNlabelPixmap XmCLabelPixmap Pixmap dynamic CSG
XmNlabelString XmCXmString XmString dynamic CSG
XmNlabelType XmCLabelType unsigned char XmSTRING CSG
XmNmarginBottom XmCMarginBottom Dimension dynamic CSG
XmNmarginHeight XmCMarginHeight Dimension 2 CSG
XmNmarginLeft XmCMarginLeft Dimension dynamic CSG
XmNmarginRight XmCMarginRight Dimension dynamic CSG
XmNmarginTop XmCMarginTop Dimension dynamic CSG
XmNmarginWidth XmCMarginWidth Dimension 2 CSG
XmNmnemonic XmCMnemonic KeySym NULL CSG
XmNmnemonicCharSet XmCMnemonicCharSet String dynamic CSG
XmNrecomputeSize XmCRecomputeSize Boolean True CSG
XmNstringDirection XmCStringDirection XmStringDirection dynamic CSG
XmGadget Resource Set
Name Class Type Default Access
___________________________________________________________________________________
XmNbottomShadowColor XmCBottomShadowColor Pixel dynamic G
XmNhelpCallback XmCCallback XtCallbackList NULL C
XmNhighlightColor XmCHighlightColor Pixel dynamic G
XmNhighlightOnEnter XmCHighlightOnEnter Boolean False CSG
XmNhighlightThickness XmCHighlightThickness Dimension 2 CSG
XmNnavigationType XmCNavigationType XmNavigationType XmNONE CSG
XmNshadowThickness XmCShadowThickness Dimension 2 CSG
XmNtopShadowColor XmCTopShadowColor Pixel dynamic G
XmNtraversalOn XmCTraversalOn Boolean True CSG
XmNunitType XmCUnitType unsigned char dynamic CSG
XmNuserData XmCUserData XtPointer NULL CSG
RectObj Resource Set
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Name Class Type Default Access
____________________________________________________________________
XmNancestorSensitive XmCSensitive Boolean dynamic G
XmNborderWidth XmCBorderWidth Dimension 0 CSG
XmNheight XmCHeight Dimension dynamic CSG
XmNsensitive XmCSensitive Boolean True CSG
XmNwidth XmCWidth Dimension dynamic CSG
XmNx XmCPosition Position 0 CSG
XmNy XmCPosition Position 0 CSG
Object Resource Set
Name Class Type Default Access
____________________________________________________________________
XmNdestroyCallback XmCCallback XtCallbackList NULL C
Callback Information
A pointer to the following structure is passed to each
callback:
typedef struct
{
int reason;
XEvent * event;
int click_count;
} XmPushButtonCallbackStruct;
reason Indicates why the callback was invoked.
event Points to the XEvent that triggered the callback.
click_count
This value is valid only when the reason is
XmCRACTIVATE. It contains the number of clicks in
the last multiclick sequence if the XmNmultiClick
resource is set to XmMULTICLICKKEEP, otherwise it
contains 1. The activate callback is invoked for
each click if XmNmultiClick is set to
XmMULTICLICKKEEP.
Behavior
XmPushButtonGadget includes behavior from XmGadget.
XmPushButtonGadget includes menu traversal behavior from
XmLabelGadget. Additional behavior for XmPushButtonGadget
is described below:
BDrag Press:
Drags the contents of a PushButtonGadget label,
identified by pressing BDrag. This action creates
a DragContext object whose XmNexportTargets
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resource is set to "COMPOUND_TEXT" for a label
type of XmSTRING; otherwise, "PIXMAP" if the label
type is XmPIXMAP. This action is undefined for
PushButtonGadgets used in a menu system.
BSelect Press:
This action arms the PushButtonGadget.
In a menu, this action unposts any menus posted by
the PushButtonGadget's parent menu, disables
keyboard traversal for the menu, and enables mouse
traversal for the menu. It draws the shadow in
the armed state. Unless the button is already
armed, it calls the XmNarmCallback callbacks.
If the button is not in a menu, this action draws
the shadow in the armed state. If XmNfillOnArm is
set to True, it fills the button with the color
specified by XmNarmColor. If XmNlabelType is
XmPIXMAP, the XmNarmPixmap is used for the button
face. It calls the XmNarmCallback callbacks.
BSelect Press 2+:
If XmNmultiClick is XmMULTICLICKDISCARD, this
action does nothing.
If XmNmultiClick is XmMULTICLICKKEEP, this action
does the following: Draws the shadow in the armed
state. If the button is not in a menu and if
XmNfillOnArm is set to True, fills the button with
the color specified by XmNarmColor. If
XmNlabelType is XmPIXMAP, the XmNarmPixmap is used
for the button face. Calls the XmNarmCallback
callbacks.
BSelect Click or BSelect Release:
In a menu, this action unposts all menus in the
menu hierarchy and activates the PushButtonGadget.
It calls the XmNactivateCallback callbacks and
then the XmNdisarmCallback callbacks.
If the PushButtonGadget is not in a menu, this
action draws the shadow in the unarmed state. If
XmNfillOnArm is set to True, the background color
reverts to the unarmed color. If XmNlabelType is
XmPIXMAP, the XmNlabelPixmap is used for the
button face. If the pointer is still within the
button, this action calls the callbacks for
XmNactivateCallback. Calls the callbacks for
XmNdisarmCallback.
BSelect Release 2+:
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If XmNmultiClick is XmMULTICLICKDISCARD, this
action does nothing.
If XmNmultiClick is XmMULTICLICKKEEP, this action
does the following: Increments click_count in the
callback structure. Draws the shadow in the
unarmed state. If the button is not in a menu and
if XmNfillOnArm is set to True, the background
color reverts to the unarmed color. If
XmNlabelType is XmPIXMAP, the XmNlabelPixmap is
used for the button face. If the pointer is
within the PushButtonGadget, calls the callbacks
for XmNactivateCallback. Calls the callbacks for
XmNdisarmCallback.
KActivate:
In a menu, does the following: unposts all menus
in the menu hierarchy; unless the button is
already armed, calls the XmNarmCallback callbacks;
and calls the XmNactivateCallback and
XmNdisarmCallback callbacks. Outside a menu,
KActivate has no effect. For PushButtonGadgets
outside of a menu, if the parent is a manager,
this action passes the event to the parent.
KSelect: In a menu, does the following: Unposts all menus
in the menu hierarchy. Unless the button is
already armed, calls the XmNarmCallback callbacks.
Calls the XmNactivateCallback and
XmNdisarmCallback callbacks.
Outside a menu, does the following: Draws the
shadow in the armed state and, if XmNfillOnArm is
set to True, fills the button with the color
specified by XmNarmColor. If XmNlabelType is
XmPIXMAP, the XmNarmPixmap is used for the button
face. Calls the XmNarmCallback callbacks.
Outside a menu, this action also arranges for the
following to happen, either immediately or at a
later time: The shadow is drawn in the unarmed
state and, if XmNfillOnArm is set to True, the
background color reverts to the unarmed color. If
XmNlabelType is XmPIXMAP, the XmNlabelPixmap is
used for the button face. The XmNactivateCallback
and XmNdisarmCallback callbacks are called.
KHelp: In a Pulldown or Popup MenuPane, unposts all menus
in the menu hierarchy and restores keyboard focus
to the widget that had the focus before the menu
system was entered. Calls the callbacks for
XmNhelpCallback if any exist. If there are no
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help callbacks for this widget, this action calls
the help callbacks for the nearest ancestor that
has them.
MAny KCancel:
In a toplevel Pulldown MenuPane from a MenuBar,
unposts the menu, disarms the MenuBar
CascadeButton and the MenuBar, and restores
keyboard focus to the widget that had the focus
before the MenuBar was entered. In other Pulldown
MenuPanes, unposts the menu.
In a Popup MenuPane, unposts the menu and restores
keyboard focus to the widget from which the menu
was posted. For a PushButtonGadget outside of a
menu, if the parent is a manger, this action
passes the event to the parent.
<Enter>: In a menu, if keyboard traversal is enabled, this
action does nothing. Otherwise, it draws the
shadow in the armed state and calls the
XmNarmCallback callbacks.
If the PushButtonGadget is not in a menu and the
cursor leaves and then reenters the
PushButtonGadget while the button is pressed, this
action draws the shadow in the armed state. If
XmNfillOnArm is set to True, it also fills the
button with the color specified by XmNarmColor.
If XmNlabelType is XmPIXMAP, the XmNarmPixmap is
used for the button face.
<Leave>: In a menu, if keyboard traversal is enabled, this
action does nothing. Otherwise, it draws the
shadow in the unarmed state and calls the
XmNdisarmCallback callbacks.
If the PushButtonGadget is not in a menu and the
cursor leaves the PushButtonGadget while the
button is pressed, this action draws the shadow in
the unarmed state. If XmNfillOnArm is set to
True, the background color reverts to the unarmed
color. If XmNlabelType is XmPIXMAP, the
XmNlabelPixmap is used for the button face.
Virtual Bindings
The bindings for virtual keys are vendor specific. For
information about bindings for virtual buttons and keys, see
VirtualBindings(3X).
RELATED INFORMATION
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Object(3X), RectObj(3X), XmCreatePushButtonGadget(3X),
XmGadget(3X), XmLabelGadget(3X), and XmRowColumn(3X).
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