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translate(3G)                                                    translate(3G)



NAME
     translate - translates the current matrix

C SPECIFICATION
     void translate(x, y, z)
     Coord x, y, z;

PARAMETERS
     x   expects the x coordinate of a point.

     y   expects the y coordinate of a point.

     z   expects the z coordinate of a point.

DESCRIPTION
     translate moves the coordinate system origin to a point specified in the
     current coordinate system.  The x, y, and z coordinates are used to
     compute a 4x4 translation matrix, which then premultiplies the current
     matrix, as specified by mmode.  Thus if T is the current matrix, and X is
     the translation matrix computed by translate, T is replaced with X*T.

     The current matrix is the top matrix on the transformation stack if mmode
     is MSINGLE, the top matrix on the ModelView matrix stack if mmode is
     MVIEWING, the Projection matrix if mmode is MPROJECTION, or the Texture
     matrix if mmode is MTEXTURE.

     All objects drawn after translate is called while mmode is either MSINGLE
     or MVIEWING are translated.  Use pushmatrix and popmatrix to preserve and
     restore the untranslated coordinate system.

SEE ALSO
     mmode, popmatrix, pushmatrix, rotate, scale























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