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glXUseXFont(3G)             OpenGL Reference - GLX             glXUseXFont(3G)



NAME
     glXUseXFont - create bitmap display lists from an X font


C SPECIFICATION
     void glXUseXFont( Font font,
                       int first,
                       int count,
                       int listBase )


PARAMETERS
     font      Specifies the font from which character glyphs are to be taken.


     first     Specifies the index of the first glyph to be taken.


     count     Specifies the number of glyphs to be taken.


     listBase  Specifies the index of the first display list to be generated.


DESCRIPTION
     glXUseXFont generates count display lists, named listBase through
     listBase+count-1, each containing a single glBitmap command.  The
     parameters of the glBitmap command of display list listBase+i are derived
     from glyph first+i.  Bitmap parameters xorig, yorig, width, and height
     are computed from font metrics as descent-1, -lbearing,
     rbearing-lbearing, and ascent+descent, respectively.  xmove is taken from
     the glyph's width metric, and ymove is set to zero.  Finally, the glyph's
     image is converted to the appropriate format for glBitmap.

     Using glXUseXFont may be more efficient than accessing the X font and
     generating the display lists explicitly, both because the display lists
     are created on the server without requiring a round-trip of the glyph
     data, and because the server may choose to delay the creation of each
     bitmap until it is accessed.

     Empty display lists are created for all glyphs that are requested and are
     not defined in font.  glXUseXFont is ignored if there is no current GLX
     context.

ERRORS
     BadFont is generated if font is not a valid font.

     GLXBadContextState is generated if the current GLX context is in
     display-list construction mode.






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glXUseXFont(3G)             OpenGL Reference - GLX             glXUseXFont(3G)



     GLXBadCurrentWindow is generated if the drawable associated with the
     current context of the calling thread is a window, and that window is no
     longer valid.


SEE ALSO
     glBitmap, glXMakeCurrent
















































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