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glXIntro(3G)                OpenGL Reference - GLX                glXIntro(3G)



NAME
     glXIntro - Introduction to OpenGL in the X window system



OVERVIEW
     OpenGL is a high-performance 3-D-oriented renderer.  It is available in
     the X window system through the GLX extension.  Use glXQueryExtension and
     glXQueryVersion to establish whether the GLX extension is supported by an
     X server, and if so, what version is supported.

     GLX extended servers make a subset of their visuals available for OpenGL
     rendering.  Drawables created with these visuals can also be rendered
     using the core X renderer and with the renderer of any other X extension
     that is compatible with all core X visuals.

     GLX extends drawables with several buffers other than the standard color
     buffer.  These buffers include back and auxiliary color buffers, a depth
     buffer, a stencil buffer, and a color accumulation buffer.  Some or all
     are included in each X visual that supports OpenGL.

     To render using OpenGL into an X drawable, you must first choose a visual
     that defines the required OpenGL buffers.  glXChooseVisual can be used to
     simplify selecting a compatible visual.  If more control of the selection
     process is required, use XGetVisualInfo and glXGetConfig to select among
     all the available visuals.

     Use the selected visual to create both a GLX context and an X drawable.
     GLX contexts are created with glXCreateContext, and drawables are created
     with either XCreateWindow or glXCreateGLXPixmap.  Finally, bind the
     context and the drawable together using glXMakeCurrent.  This
     context/drawable pair becomes the current context and current drawable,
     and it is used by all OpenGL commands until glXMakeCurrent is called with
     different arguments.

     Both core X and OpenGL commands can be used to operate on the current
     drawable.  The X and OpenGL command streams are not synchronized,
     however, except at explicitly created boundaries generated by calling
     glXWaitGL, glXWaitX, XSync, and glFlush.



EXAMPLES
     Below is the minimum code required to create an RGBA-format, OpenGL-
     compatible X window and clear it to yellow.  The code is correct, but it
     does not include any error checking.  Return values dpy, vi, cx, cmap,
     and win should all be tested.

          #include <GL/glx.h>
          #include <GL/gl.h>
          #include <unistd.h>




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glXIntro(3G)                OpenGL Reference - GLX                glXIntro(3G)



          static int attributeListSgl[] = {
                  GLX_RGBA,
                  GLX_RED_SIZE,   1, /*get the deepest buffer  with 1 red bit*/
                  GLX_GREEN_SIZE, 1,
                  GLX_BLUE_SIZE,  1,
                  None };

          static int attributeListDbl[] = {
                  GLX_RGBA,
                  GLX_DOUBLEBUFFER, /*In case Single buffering is not supported*/
                  GLX_RED_SIZE,   1,
                  GLX_GREEN_SIZE, 1,
                  GLX_BLUE_SIZE,  1,
                  None };


          static Bool WaitForNotify(Display *d, XEvent *e, char *arg) {
              return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
          }

          int main(int argc, char **argv) {
              Display *dpy;
              XVisualInfo *vi;
              Colormap cmap;
              XSetWindowAttributes swa;
              Window win;
              GLXContext cx;
              XEvent event;
              int swap_flag = GL_FALSE;


              /* get a connection */
              dpy = XOpenDisplay(0);

              /* get an appropriate visual */
              vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeListSgl);
              if (vi == NULL) {
                 vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeListDbl);
                 swap_flag = GL_TRUE;
              }


              /* create a GLX context */
              cx = glXCreateContext(dpy, vi, 0, GL_TRUE);

              /* create a color map */
              cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
                            vi->visual, AllocNone);

              /* create a window */
              swa.colormap = cmap;
              swa.border_pixel = 0;



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glXIntro(3G)                OpenGL Reference - GLX                glXIntro(3G)



              swa.event_mask = StructureNotifyMask;
              win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 100, 100,
                                  0, vi->depth, InputOutput, vi->visual,
                                  CWBorderPixel|CWColormap|CWEventMask, &swa);
              XMapWindow(dpy, win);
              XIfEvent(dpy, &event, WaitForNotify, (char*)win);

              /* connect the context to the window */
              glXMakeCurrent(dpy, win, cx);

              /* clear the buffer */
              glClearColor(1,1,0,1);
              glClear(GL_COLOR_BUFFER_BIT);
              glFlush();
              if (swap_flag) glXSwapBuffers(dpy,win);


              /* wait a while */
              sleep(10);
          }

     OpenGL programs must be linked with the GL and X11 libraries.  (They also
     require the GLU library if they use any of the routines in the OpenGL
     Utilities.)  For example, to compile the program above, use the following
     command line:

          cc example.c -lGL -lX11



NOTES
     A color map must be created and passed to XCreateWindow.  See the example
     code above.

     A GLX context must be created and attached to an X drawable before OpenGL
     commands can be executed.  OpenGL commands issued while no
     context/drawable pair is current are ignored.

     Exposure events indicate that all buffers associated with the specified
     window may be damaged and should be repainted.  Although certain buffers
     of some visuals on some systems may never require repainting (the depth
     buffer, for example), it is incorrect to code assuming that these buffers
     will not be damaged.

     GLX commands manipulate XVisualInfo structures rather than pointers to
     visuals or visual IDs.  XVisualInfo structures contain visual, visualID,
     screen, and depth elements, as well as other X-specific information.








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glXIntro(3G)                OpenGL Reference - GLX                glXIntro(3G)



GLX EXTENSIONS
     The SGIvideosync extension provides a means for synchronization with
     the video frame rate of a monitor--or, in the case of an interlaced
     monitor, with the field rate of the monitor. For more information see:
     glXGetVideoSyncSGI, glXWaitVideoSyncSGI.

     The SGIswapcontrol extension provides new parameters that modify the
     semantics of glXSwapBuffers. With this extension an application can
     specify a minimum periodicity for color buffer swaps, measured in display
     retrace periods.  For more information see glXSwapIntervalSGI.

     The EXTimportcontext allows multiple X clients to share an indirect
     rendering context. Also, two convenience routines are added: one to get
     the display for the current context and one to retrieve the attributes
     that a context was created with. For more information see
     glXGetCurrentDisplayEXT, glXQueryContextInfoEXT, glXGetContextIDEXT,
     glXImportContextEXT, and glXFreeContextEXT.

     The EXTvisualrating extension allows servers to identify a particular
     GLX visual as undesirable. A new visual attribute is introduced,
     providing a way for servers to specify caveats (e.g., slow or non-
     conformant) for a visual. The attribute may be queried using
     glXGetConfig; it is also used by glXChooseVisual to discriminate against
     visuals with caveats.

     This extension allows servers to export visuals with improved features or
     image quality, but lower performance or greater system burden, without
     having to have these visuals selected preferentially.

     The EXTvisualinfo extension allows the user to request a particular X
     visual type to be associated with a GLX visual, and allows the user to
     query the X visual type underlying a GLX visual. In addition, this
     extension provides a means to request a visual with a transparent pixel
     and to query whether a visual supports a transparent pixel value and the
     value of the transparent pixel.

     The SGIXfbconfig extension introduces a new way to describe the
     capabilities of a GLX drawable (i.e., to describe the depth of color
     buffer components and the type and size of ancillary buffers), removes
     the "similarity" requirement when making a context current to a drawable,
     and supports RGBA rendering to one- and two-component Windows and GLX
     Pixmaps. For more information see glXGetFBConfigAttribSGIX,
     glXChooseFBConfigSGIX, glXCreateGLXPixmapWithConfigSGIX,
     glXCreateContextWithConfigSGIX, glXGetVisualFromFBConfigSGIX,
     glXGetFBConfigFromVisualSGIX.

     The SGIXpbuffer extension defines GLX pixel buffers, which are
     additional non-visible rendering buffers for an OpenGL renderer.  GLX
     pixel buffers are typically allocated in non-visible frame buffer memory.
     They are intended to be "static" resources, in that a program will
     typically allocate them only once, rather than as a part of its rendering
     loop. Also the frame buffer resources that are associated with a GLX



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glXIntro(3G)                OpenGL Reference - GLX                glXIntro(3G)



     pixel buffer are static, and are deallocated only when the GLXPbuffer is
     destroyed, or, in the case of a unpreserved GLX pixel buffer, as a result
     of X server activity that changes its frame buffer requirements.  For
     more information see glXCreateGLXPbufferSGIX, glXDestroyGLXPbufferSGIX,
     glXQueryGLXPbufferSGIX, glXSelectEventSGIX, glXGetSelectedEventSGIX.
     SGIXpbuffer is only supported on RealityEngine, RealityEngine2, and VTX
     systems, InfiniteReality systems, Solid Impact systems, High Impact and
     Maximum Impact systems, and O2 systems.

     The SGIXdmpbuffer extension, with the addition of a DigitalMedia
     attribute, defines a type of GLX pixel buffer that can acquire one or
     more of its renderable buffers from a DMbuffer generated by video,
     compression, or other media library. A single DigitalMedia pixel buffer
     can be associated with a sequence of DMbuffers having the same
     configuration, making them directly OpenGL readable and renderable.
     Frame buffer resources that are not acquired from the DMbuffer are
     identical to those of a standard GLX pixel buffer. For more information
     see glXCreateGLXPbufferSGIX, glXAssociateDMPbufferSGIX, DMbuffer,
     dmBufferGetGLPoolParams.  SGIXdmpbuffer is only supported on O2
     systems.

     The SGISmultisample extension provides a mechanism to antialias all
     primitives. (This extension is described in more detail in glIntro.) In
     order to support multisampling both GLX and OpenGL had to be extended.
     The GLX portion of the extension, designated as GLXSGISmultisample,
     includes new visual attributes which can be specified when calling
     glXChooseVisual and glXGetConfig. SGISmultisample is only supported on
     RealityEngine, RealityEngine2, and VTX systems, and InfiniteReality
     systems.

     The SGImakecurrentread extension allows OpenGL pixel operations to
     read pixel data from the buffers of one drawable and draw into the
     buffers of another.  For example, pixels can be copied from one window
     into another, or from a GLX pixel buffer into a window.  For more
     information see glXMakeCurrentReadSGI and glXGetCurrentReadDrawableSGI.
     SGImakecurrentread is only supported on RealityEngine, RealityEngine2,
     and VTX systems, InfiniteReality systems, Solid Impact systems, High
     Impact and Maximum Impact systems, and O2 systems.

     The SGIXvideosource extension allows pixel data to be sourced from a
     video input stream.  It defines a new type of drawable,
     GLXVideoSourceSGIX, that represents the drain node of a Video Library
     (VL) path.  A GLXVideoSourceSGIX may be passed as a parameter to
     glXMakeCurrentReadSGI to indicate that pixel data should be read from the
     specified video source instead of from the framebuffer.  For more
     information, see glXCreateGLXVideoSourceSGIX and
     glXDestroyGLXVideoSourceSGIX.  SGIXvideosource is only supported on
     RealityEngine, RealityEngine2, and VTX systems, and InfiniteReality
     systems.

     The SGIXvideoresize extension allows the frame buffer to be resized to
     the output resolution of the video channel when glXSwapBuffers is called



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glXIntro(3G)                OpenGL Reference - GLX                glXIntro(3G)



     for the window that is bound to the video channel.  SGIXvideoresize is
     only supported on InfiniteReality systems.


USING GLX EXTENSIONS
     Procedure names and tokens for GLX extensions are either suffixed with
     EXT, SGI, SGIS or SGIX. The meaning of these suffixes is described in
     glIntro.

     All supported GLX extensions will have a corresponding definition in
     glx.h and a token in the extension string returned by
     glXQueryExtensionsString. For example, if the SGIvideosync extension is
     supported then GLXSGIvideosync will be defined in glx.h and
     GLXSGIvideosync will appear in the extension string returned by
     glXQueryExtensionsString. The definitions in glx.h can be used at compile
     time to determine if procedure calls corresponding to an extension exist
     in the library. However, extensions which are defined in glx.h might not
     be implemented on all SGI platforms.

     OpenGL also has been extended. Refer to glIntro for more information.


GLX 1.1
     SGI now supports GLX 1.1: this is backwards compatible with GLX 1.0 and
     corresponds to OpenGL version 1.0. Call glXQueryVersion to determine at
     runtime what version of GLX is being used. (If you are doing remote
     rendering, GLX version 1.1 will only be used if both the client and
     server can support it. This allows GLX 1.1 clients and servers to
     communicate with GLX 1.0 clients and servers.)  You can also check the
     GLX version at compile time: GLX_VERSION_1_1 will be defined in glx.h if
     GLX 1.1 calls are supported.

     The following new calls were introduced in GLX 1.1:
     glXQueryExtensionsString, glXQueryServerString, and glXGetClientString.
     GLX extensions cannot be supported in GLX version 1.0, since
     glXQueryExtensionsString is only available in GLX versions 1.1 and later.



SEE ALSO
     glFinish, glFlush, glXChooseVisual, glXCopyContext, glXCreateContext,
     glXCreateGLXPixmap, glXCreateGLXVideoSourceSGIX, glXDestroyContext,
     glXGetClientString, glXGetConfig, glXIsDirect, glXMakeCurrent,
     glXMakeCurrentReadSGI, glXQueryExtension, glXQueryExtensionsString,
     glXQueryServerString, glXQueryVersion, glXSwapBuffers, glXUseXFont,
     glXWaitGL, glXWaitX, XCreateColormap, XCreateWindow, XSync









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