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glXCopyContext(3G)          OpenGL Reference - GLX          glXCopyContext(3G)



NAME
     glXCopyContext - copy state from one rendering context to another


C SPECIFICATION
     void glXCopyContext( Display *dpy,
                          GLXContext src,
                          GLXContext dst,
                          GLuint mask )


PARAMETERS
     dpy   Specifies the connection to the X server.


     src   Specifies the source context.


     dst   Specifies the destination context.


     mask  Specifies which portions of src state are to be copied to dst.


DESCRIPTION
     glXCopyContext copies selected groups of state variables from src to dst.
     mask indicates which groups of state variables are to be copied.  mask
     contains the bitwise OR of the same symbolic names that are passed to the
     OpenGL command glPushAttrib.  The single symbolic constant
     GLALLATTRIBBITS can be used to copy the maximum possible portion of
     rendering state.

     The copy can be done only if the renderers named by src and dst share an
     address space.  Two rendering contexts share an address space if both are
     nondirect using the same server, or if both are direct and owned by a
     single process.  Note that in the nondirect case it is not necessary for
     the calling threads to share an address space, only for their related
     rendering contexts to share an address space.

     Not all values for OpenGL state can be copied.  For example, pixel pack
     and unpack state, render mode state, and select and feedback state are
     not copied.  The state that can be copied is exactly the state that is
     manipulated by OpenGL command  glPushAttrib.

     An implicit glXFlush is done by glXCopyContext if src is the current
     context for the calling thread.


NOTES
     Two rendering contexts share an address space if both are nondirect using
     the same server, or if both are direct and owned by a single process.




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glXCopyContext(3G)          OpenGL Reference - GLX          glXCopyContext(3G)



     A process is a single execution environment, implemented in a single
     address space, consisting of one or more threads.

     A thread is one of a set of subprocesses that share a single address
     space, but maintain separate program counters, stack spaces, and other
     related global data.  A thread that is the only member of its subprocess
     group is equivalent to a process.


ERRORS
     BadMatch is generated if rendering contexts src and dst do not share an
     address space or were not created with respect to the same screen.

     BadAccess is generated if dst is current to any thread (including the
     calling thread) at the time glXCopyContext is called.

     GLXBadCurrentWindow is generated if src is the current context and the
     current drawable is a window that is no longer valid.

     GLXBadContext is generated if either src or dst is not a valid GLX
     context.

     BadValue is generated if undefined mask bits are specified.



MACHINE DEPENDENCIES
     On all SGI systems, src must be the current context and, except in the
     case of direct rendering contexts on InfiniteReality, RealityEngine,
     RealityEngine2, and VTX systems, dst must have been made current to some
     thread prior to the copy.

     On RealityEngine, RealityEngine2, and VTX, on InfiniteReality, on High
     Impact and Maximum Impact, on Solid Impact systems, and on O2 systems, it
     is not possible to use a context for rendering to both windows and
     pixmaps.


SEE ALSO
     glPushAttrib, glXCreateContext, glXIsDirect















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