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gluTessVertex(3G)              OpenGL Reference              gluTessVertex(3G)



NAME
     gluTessVertex - specify a vertex on a polygon


C SPECIFICATION
     void gluTessVertex( GLUtesselator* tess,
                         GLdouble *location,
                         GLvoid* data )


PARAMETERS
     tess      Specifies the tessellation object (created with gluNewTess).

     location  Specifies the location of the vertex.

     data      Specifies an opaque pointer passed back to the user with the
               vertex callback (as specified by gluTessCallback).


DESCRIPTION
     gluTessVertex describes a vertex on a polygon that the user is defining.
     Successive gluTessVertex calls describe a closed contour.  For example,
     if the user wants to describe a quadrilateral, then gluTessVertex should
     be called four times.  gluTessVertex can only be called between
     gluTessBeginContour and gluTessEndContour.

     data normally points to a structure containing the vertex location, as
     well as other per-vertex attributes such as color and normal.  This
     pointer is passed back to the user through the GLUTESSVERTEX or
     GLUTESSVERTEXDATA callback after tessellation (see the gluTessCallback
     reference page).



EXAMPLE
     A quadrilateral with a triangular hole in it can be described as follows:


          gluTessBeginPolygon(tobj, NULL);
           gluTessBeginContour(tobj);
             gluTessVertex(tobj, v1, v1);
             gluTessVertex(tobj, v2, v2);
             gluTessVertex(tobj, v3, v3);
             gluTessVertex(tobj, v4, v4);
           gluTessEndContour(tobj);
           gluTessBeginContour(tobj);
             gluTessVertex(tobj, v5, v5);
             gluTessVertex(tobj, v6, v6);
             gluTessVertex(tobj, v7, v7);
           gluTessEndContour(tobj);
          gluTessEndPolygon(tobj);




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gluTessVertex(3G)              OpenGL Reference              gluTessVertex(3G)



NOTES
     It is a common error to use a local variable for location or data and
     store values into it as part of a loop.  For example:

          for (i = 0; i < NVERTICES; ++i) {
            GLdouble data[3];
            data[0] = vertex[i][0];
            data[1] = vertex[i][1];
            data[2] = vertex[i][2];
            gluTessVertex(tobj, data, data);
            }

     This will not work.  Because the pointers specified by  location and data
     might not be dereferenced until gluTessEndPolygon is executed, all the
     vertex coordinates but the very last set could be overwritten before
     tessellation begins.

     Two common symptoms of this problem are a GLUTESSNEEDCOMBINECALLBACK
     error (when a local variable is used for location) and an output polygon
     that consists of a single point (when a local variable is used for data).


SEE ALSO
     gluTessBeginPolygon, gluNewTess, gluTessBeginContour, gluTessCallback,
     gluTessProperty, gluTessNormal, gluTessEndPolygon






























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