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gluSphere(3G)                  OpenGL Reference                  gluSphere(3G)



NAME
     gluSphere - draw a sphere


C SPECIFICATION
     void gluSphere( GLUquadric* quad,
                     GLdouble radius,
                     GLint slices,
                     GLint stacks )


PARAMETERS
     quad    Specifies the quadrics object (created with gluNewQuadric).

     radius  Specifies the radius of the sphere.

     slices  Specifies the number of subdivisions around the z axis (similar
             to lines of longitude).

     stacks  Specifies the number of subdivisions along the z axis (similar to
             lines of latitude).


DESCRIPTION
     gluSphere draws a sphere of the given radius centered around the origin.
     The sphere is subdivided around the z axis into slices and along the z
     axis into stacks (similar to lines of longitude and latitude).

     If the orientation is set to GLUOUTSIDE (with gluQuadricOrientation),
     then any normals generated point away from the center of the sphere.
     Otherwise, they point toward the center of the sphere.

     If texturing is turned on (with gluQuadricTexture), then texture
     coordinates are generated so that t ranges from 0.0 at z=-radius to 1.0
     at z=radius (t increases linearly along longitudinal lines), and s ranges
     from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis,
     to 0.75 at the -x axis, and back to 1.0 at the +y axis.


SEE ALSO
     gluCylinder, gluDisk, gluNewQuadric, gluPartialDisk,
     gluQuadricOrientation, gluQuadricTexture













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