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glTranslate(3G)                OpenGL Reference                glTranslate(3G)



NAME
     glTranslated, glTranslatef - multiply the current matrix by a translation
     matrix


C SPECIFICATION
     void glTranslated( GLdouble x,
                        GLdouble y,
                        GLdouble z )
     void glTranslatef( GLfloat x,
                        GLfloat y,
                        GLfloat z )


PARAMETERS
     x, y, z
            Specify the x, y, and z coordinates of a translation vector.


DESCRIPTION
     glTranslate moves the coordinate system origin to the point specified by
     (x,y,z).  The translation vector is used to compute a 4x4 translation
     matrix:



                              |                    |
                                1    0    0    x
                              |                    |

                              | 0    1    0    y   |

                              |                    |
                                0    0    1    z
                              |                    |

                              | 0    0    0    1   |

     The current matrix (see glMatrixMode) is multiplied by this translation
     matrix, with the product replacing the current matrix.  That is, if M is
     the current matrix and T is the translation matrix, then M is replaced
     with M ⊕ T.

     If the matrix mode is either GLMODELVIEW or GLPROJECTION, all objects
     drawn after glTranslate is called are translated.  Use glPushMatrix and
     glPopMatrix to save and restore the untranslated coordinate system.

ERRORS
     GLINVALIDOPERATION is generated if glTranslate is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLMATRIXMODE
     glGet with argument GLMODELVIEWMATRIX
     glGet with argument GLPROJECTIONMATRIX
     glGet with argument GLTEXTUREMATRIX






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glTranslate(3G)                OpenGL Reference                glTranslate(3G)



SEE ALSO
     glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale




















































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