Museum

Home

Lab Overview

Retrotechnology Articles

Online Manuals

⇒ gltexsubimage2dext(3G) — IRIX 6.5.3f

Media Vault

Software Library

Restoration Projects

Artifacts Sought



glTexSubImage2DEXT(3G)         OpenGL Reference         glTexSubImage2DEXT(3G)



NAME
     glTexSubImage2DEXT - specify a two-dimensional texture subimage


C SPECIFICATION
     void glTexSubImage2DEXT( GLenum target,
                              GLint level,
                              GLint xoffset,
                              GLint yoffset,
                              GLsizei width,
                              GLsizei height,
                              GLenum format,
                              GLenum type,
                              const GLvoid *pixels )


PARAMETERS
     target   Specifies the target texture.  Must be GLTEXTURE2D or
              GLDETAILTEXTURE2DSGIS.

     level    Specifies the level-of-detail number.  Level 0 is the base image
              level.  Level n is the nth mipmap reduction image.

     xoffset  Specifies a texel offset in the x direction within the texture
              array.

     yoffset  Specifies a texel offset in the y direction within the texture
              array.

     width    Specifies the width of the texture subimage.

     height   Specifies the height of the texture subimage.

     format   Specifies the format of the pixel data.  The following symbolic
              values are accepted:  GLCOLORINDEX, GLRED, GLGREEN, GLBLUE,
              GLALPHA, GLRGB, GLRGBA, GLABGREXT, GLLUMINANCE,
              GLLUMINANCEALPHA, and GLDEPTHCOMPONENT.

     type     Specifies the data type of the pixel data.  The following
              symbolic values are accepted:  GLUNSIGNEDBYTE, GLBYTE,
              GLBITMAP, GLUNSIGNEDSHORT, GLSHORT, GLUNSIGNEDINT, GLINT,
              GLFLOAT, GLUNSIGNEDBYTE332EXT,
              GLUNSIGNEDSHORT4444EXT, GLUNSIGNEDSHORT5551EXT,
              GLUNSIGNEDINT8888EXT, and GLUNSIGNEDINT1010102EXT.

     pixels   Specifies a pointer to the image data in memory.


DESCRIPTION
     Texturing maps a portion of a specified texture image onto each graphical
     primitive for which texturing is enabled.  Two-dimensional texturing is
     enabled and disabled using glEnable and glDisable with argument



                                                                        Page 1





glTexSubImage2DEXT(3G)         OpenGL Reference         glTexSubImage2DEXT(3G)



     GLTEXTURE2D.

     glTexSubImage2DEXT redefines a contiguous subregion of an existing two-
     dimensional texture image.  The texels referenced by pixels replace the
     portion of the existing texture array with x indices xoffset and
     xoffset+width-1, inclusive, and y indices yoffset and yoffset+height-1,
     inclusive (But, see discussion of GLINTERLACESGIX below).  This region
     may not include any texels outside the range of the texture array as it
     was originally specified.  It is not an error to specify a subtexture
     with zero width or height, but such a specification has no effect.

     When GLINTERLACESGIX is disabled, then counting from zero, each Nth
     texel from pixels is assigned to texture array indices [i,j], where i =
     xoffset+(N mod width) and j = yoffset+((N div width) mod height).

     If GLINTERLACESGIX is enabled, then every other row of the destination
     texture is skipped.  That is, the destination row for texel N is
     yoffset+2((N div width) mod height).  A complete video frame may be
     assembled in texture memory by invoking glTexSubImage2DEXT on two
     consecutive video fields, with yoffset values that differ by one.

NOTES
     Texturing has no effect in color index mode.

     glPixelStore and glPixelTransfer modes affect texture images in exactly
     the way they affect glDrawPixels.

     glTexSubImage2DEXT is part of the EXTsubtexture extension.

     If type is set to GLUNSIGNEDBYTE332EXT,
     GLUNSIGNEDSHORT4444EXT, GLUNSIGNEDSHORT5551EXT,
     GLUNSIGNEDINT8888EXT, or GLUNSIGNEDINT1010102EXT and the
     EXTpackedpixels extension is not supported then a GLINVALIDENUM error
     is generated.

     See glIntro for more information on using extensions.

ERRORS
     GLINVALIDENUM is generated when target is not one of the allowable
     values.

     GLINVALIDOPERATION is generated when the texture array has not been
     defined by a previous glTexImage2D operation.

     GLINVALIDVALUE is generated if level is less than zero or greater than
     log (max), where max is the returned value of GLMAXTEXTURESIZE.
        2

     GLINVALIDVALUE is generated if width < -TEXTURE_BORDER or if
     height < -TEXTURE_BORDER, where TEXTURE_BORDER is the border width of the
     texture array.





                                                                        Page 2





glTexSubImage2DEXT(3G)         OpenGL Reference         glTexSubImage2DEXT(3G)



     GLINVALIDVALUE is generated if xoffset<-TEXTURE_BORDER,
     (xoffset+width)>(TEXTURE_WIDTH-TEXTURE_BORDER), yoffset<-TEXTURE_BORDER,
     or (yoffset+interlacexheight)>(TEXTURE_HEIGHT-TEXTURE_BORDER).  Where
     TEXTURE_WIDTH, TEXTURE_HEIGHT, and TEXTURE_BORDER are the state values of
     the texture image being modified, and interlace is 1 if GLINTERLACESGIX
     is disabled and 2 otherwise.  Note that TEXTURE_WIDTH and TEXTURE_HEIGHT
     include twice the border width.

     GLINVALIDENUM is generated when format is not an accepted format
     constant.

     GLINVALIDENUM is generated when type is not a type constant.

     GLINVALIDENUM is generated if type is GLBITMAP and format is not
     GLCOLORINDEX.

     GLINVALIDOPERATION is generated if glTexSubImage2DEXT is executed
     between the execution of glBegin and the corresponding execution of
     glEnd.

ASSOCIATED GETS
     glGetTexImage
     glIsEnabled with argument GLTEXTURE2D


MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support color
     matrix transformations on images as they are loaded to or read back from
     texture memory.

     RealityEngine, RealityEngine2, and VTX systems do not support convolving
     images as they are loaded into texture memory.

     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GLCLAMPTOEDGESGIS
     wrap mode.

     RealityEngine, RealityEngine2, and VTX systems do not support histogram
     or minmax operations on images as they are being loaded into texture
     memory.

     The SGIXinterlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, and on O2
     systems.

     The EXTpackedpixels extension is not supported on RealityEngine,
     RealityEngine2, and VTX systems.





                                                                        Page 3





glTexSubImage2DEXT(3G)         OpenGL Reference         glTexSubImage2DEXT(3G)



     On RealityEngine, RealityEngine2, and VTX systems, glTexSubImage2D and
     glTexSubImage2DEXT are supported with the following restrictions:

          1.  Performance is significantly better if the texture subimage X
              offset, Y offset, width and height are multiples of 32.

          2.  glTexSubImage2D and glTexSubImage2DEXT may be used only with a
              texture that was created using glTexImage2D with a NULL texture
              image.

          3.  glTexSubImage2D and glTexSubImage2DEXT may not be used with a
              mipmap texture.  Only level 0 is supported.

          4.  Only the following texel format and type combinations are
              supported:  GLLUMINANCE and GLUNSIGNEDBYTE, GLLUMINANCE and
              GLUNSIGNEDSHORT, GLLUMINANCEALPHA and GLUNSIGNEDBYTE,
              GLLUMINANCEALPHA and GLUNSIGNEDSHORT, GLRGB and
              GLUNSIGNEDBYTE and GLRGBA and GLUNSIGNEDBYTE.  Any other
              combination of format and type will result in a GLINVALIDENUM
              error.

          5.  Using glTexSubImage2D or glTexSubImage2DEXT in conjunction with
              pixel mapping results in a GLINVALIDOPERATION error (see
              glPixelTransfer and glPixelMap).

          6.  glTexSubImage2D and glTexSubImage2DEXT may not be used in
              display lists or when rendering remotely.

          7.  GLINTERLACESGIX is not supported (see glEnable).

     On High Impact and Maximum Impact systems, if the right side of the image
     to be transferred to texture memory is not the right side of the texture,
     then its index must be a multiple of 32, where index = xoffset+width.
     Otherwise it will generate a GLINVALIDVALUE error.


SEE ALSO
     glDrawPixels, glFog, glPixelStore, glPixelTransfer, glTexEnv, glTexGen,
     glTexImage2D, glTexParameter.
















                                                                        Page 4


Typewritten Software • bear@typewritten.org • Edmonds, WA 98026