Museum

Home

Lab Overview

Retrotechnology Articles

Online Manuals

⇒ gltexsubimage2d(3G) — IRIX 6.5.3f

Media Vault

Software Library

Restoration Projects

Artifacts Sought



glTexSubImage2D(3G)            OpenGL Reference            glTexSubImage2D(3G)



NAME
     glTexSubImage2D - specify a two-dimensional texture subimage


C SPECIFICATION
     void glTexSubImage2D( GLenum target,
                           GLint level,
                           GLint xoffset,
                           GLint yoffset,
                           GLsizei width,
                           GLsizei height,
                           GLenum format,
                           GLenum type,
                           const GLvoid *pixels )


PARAMETERS
     target   Specifies the target texture.  Must be GLTEXTURE2D.

     level    Specifies the level-of-detail number.  Level 0 is the base image
              level.  Level n is the nth mipmap reduction image.

     xoffset  Specifies a texel offset in the x direction within the texture
              array.

     yoffset  Specifies a texel offset in the y direction within the texture
              array.

     width    Specifies the width of the texture subimage.

     height   Specifies the height of the texture subimage.

     format   Specifies the format of the pixel data.  The following symbolic
              values are accepted:  GLCOLORINDEX, GLRED, GLGREEN, GLBLUE,
              GLALPHA, GLRGB, GLRGBA, GLLUMINANCE, and GLLUMINANCEALPHA.

     type     Specifies the data type of the pixel data.  The following
              symbolic values are accepted:  GLUNSIGNEDBYTE, GLBYTE,
              GLBITMAP, GLUNSIGNEDSHORT, GLSHORT, GLUNSIGNEDINT, GLINT,
              and GLFLOAT.

     pixels   Specifies a pointer to the image data in memory.

DESCRIPTION
     Texturing maps a portion of a specified texture image onto each graphical
     primitive for which texturing is enabled.  To enable and disable two-
     dimensional texturing, call glEnable and glDisable with argument
     GLTEXTURE2D.

     glTexSubImage2D redefines a contiguous subregion of an existing two-
     dimensional texture image.  The texels referenced by pixels replace the
     portion of the existing texture array with x indices xoffset and



                                                                        Page 1





glTexSubImage2D(3G)            OpenGL Reference            glTexSubImage2D(3G)



     xoffset + width - 1, inclusive, and y indices yoffset and
     yoffset + height - 1, inclusive. This region may not include any texels
     outside the range of the texture array as it was originally specified.
     It is not an error to specify a subtexture with zero width or height, but
     such a specification has no effect.

NOTES
     glTexSubImage2D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     glPixelStore and glPixelTransfer modes affect texture images in exactly
     the way they affect glDrawPixels.


MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support color
     matrix transformations on images as they are loaded to or read back from
     texture memory.

     RealityEngine, RealityEngine2, and VTX systems do not support convolving
     images as they are loaded into texture memory.

     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GLCLAMPTOEDGESGIS
     wrap mode.

     RealityEngine, RealityEngine2, and VTX systems do not support histogram
     or minmax operations on images as they are being loaded into texture
     memory.

     The SGIXinterlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, and on O2
     systems.

     The EXTpackedpixels extension is not supported on RealityEngine,
     RealityEngine2, and VTX systems.

     On RealityEngine, RealityEngine2, and VTX systems, glTexSubImage2D and
     glTexSubImage2DEXT are supported with the following restrictions:

          1.  Performance is significantly better if the texture subimage X
              offset, Y offset, width and height are multiples of 32.

          2.  glTexSubImage2D and glTexSubImage2DEXT may be used only with a
              texture that was created using glTexImage2D with a NULL texture
              image.





                                                                        Page 2





glTexSubImage2D(3G)            OpenGL Reference            glTexSubImage2D(3G)



          3.  glTexSubImage2D and glTexSubImage2DEXT may not be used with a
              mipmap texture.  Only level 0 is supported.

          4.  Only the following texel format and type combinations are
              supported:  GLLUMINANCE and GLUNSIGNEDBYTE, GLLUMINANCE and
              GLUNSIGNEDSHORT, GLLUMINANCEALPHA and GLUNSIGNEDBYTE,
              GLLUMINANCEALPHA and GLUNSIGNEDSHORT, GLRGB and
              GLUNSIGNEDBYTE and GLRGBA and GLUNSIGNEDBYTE.  Any other
              combination of format and type will result in a GLINVALIDENUM
              error.

          5.  Using glTexSubImage2D or glTexSubImage2DEXT in conjunction with
              pixel mapping results in a GLINVALIDOPERATION error (see
              glPixelTransfer and glPixelMap).

          6.  glTexSubImage2D and glTexSubImage2DEXT may not be used in
              display lists or when rendering remotely.

          7.  GLINTERLACESGIX is not supported (see glEnable).

     On High Impact and Maximum Impact systems, if the right side of the image
     to be transferred to texture memory is not the right side of the texture,
     then its index must be a multiple of 32, where index = xoffset+width.
     Otherwise it will generate a GLINVALIDVALUE error.


ERRORS
     GLINVALIDENUM is generated if target is not GLTEXTURE2D.

     GLINVALIDOPERATION is generated if the texture array has not been
     defined by a previous glTexImage2D operation.

     GLINVALIDVALUE is generated if level is less than 0.

     P GLINVALIDVALUE may be generated if level is greater than log max,
                                                                     2
     where max is the returned value of GLMAXTEXTURESIZE.

     GLINVALIDVALUE is generated if xoffset <  -b,
     (xoffset + width) > (w - b), yoffset <  -b, or
     (yoffset + height) > (h - b).  Where w is the GLTEXTUREWIDTH, h is the
     GLTEXTUREHEIGHT, and b is the border width of the texture image being
     modified.  Note that w and h include twice the border width.

     GLINVALIDVALUE is generated if width or height is less than 0.

     GLINVALIDENUM is generated if format is not an accepted format
     constant.

     GLINVALIDENUM is generated if type is not a type constant.






                                                                        Page 3





glTexSubImage2D(3G)            OpenGL Reference            glTexSubImage2D(3G)



     GLINVALIDENUM is generated if type is GLBITMAP and format is not
     GLCOLORINDEX.

     GLINVALIDOPERATION is generated if glTexSubImage2D is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetTexImage
     glIsEnabled with argument GLTEXTURE2D

SEE ALSO
     glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
     glCopyTexSubImage2D, glDrawPixels, glPixelStore, glPixelTransfer,
     glTexEnv, glTexGen, glTexImage1D, glTexImage2D, glTexSubImage1D,
     glTexParameter








































                                                                        Page 4


Typewritten Software • bear@typewritten.org • Edmonds, WA 98026