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glStencilOp(3G)                OpenGL Reference                glStencilOp(3G)



NAME
     glStencilOp - set stencil test actions


C SPECIFICATION
     void glStencilOp( GLenum fail,
                       GLenum zfail,
                       GLenum zpass )


PARAMETERS
     fail   Specifies the action to take when the stencil test fails.  Six
            symbolic constants are accepted:  GLKEEP, GLZERO, GLREPLACE,
            GLINCR, GLDECR, and GLINVERT. The initial value is GLKEEP.

     zfail  Specifies the stencil action when the stencil test passes, but the
            depth test fails.  zfail accepts the same symbolic constants as
            fail. The initial value is GLKEEP.

     zpass  Specifies the stencil action when both the stencil test and the
            depth test pass, or when the stencil test passes and either there
            is no depth buffer or depth testing is not enabled.  zpass accepts
            the same symbolic constants as fail. The initial value is GLKEEP.

DESCRIPTION
     Stenciling, like depth-buffering, enables and disables drawing on a per-
     pixel basis.  You draw into the stencil planes using GL drawing
     primitives, then render geometry and images, using the stencil planes to
     mask out portions of the screen.  Stenciling is typically used in
     multipass rendering algorithms to achieve special effects, such as
     decals, outlining, and constructive solid geometry rendering.

     The stencil test conditionally eliminates a pixel based on the outcome of
     a comparison between the value in the stencil buffer and a reference
     value. To enable and disable the test, call glEnable and glDisable with
     argument GLSTENCILTEST; to control it, call glStencilFunc.

     glStencilOp takes three arguments that indicate what happens to the
     stored stencil value while stenciling is enabled.  If the stencil test
     fails, no change is made to the pixel's color or depth buffers, and fail
     specifies what happens to the stencil buffer contents.  The following six
     actions are possible.

     GLKEEP         Keeps the current value.

     GLZERO         Sets the stencil buffer value to 0.

     GLREPLACE      Sets the stencil buffer value to ref, as specified by
                     glStencilFunc.






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glStencilOp(3G)                OpenGL Reference                glStencilOp(3G)



     GLINCR         Increments the current stencil buffer value.  Clamps to
                     the maximum representable unsigned value.

     GLDECR         Decrements the current stencil buffer value.  Clamps to
                     0.

     GLINVERT       Bitwise inverts the current stencil buffer value.

     Stencil buffer values are treated as unsigned integers.  When incremented
                                                   n
     and decremented, values are clamped to 0 and 2 -1, where n is the value
     returned by querying GLSTENCILBITS.

     The other two arguments to glStencilOp specify stencil buffer actions
     that depend on whether subsequent depth buffer tests succeed (zpass) or
     fail (zfail) (see
     glDepthFunc).  The actions are specified using the same six symbolic
     constants as fail.  Note that zfail is ignored when there is no depth
     buffer, or when the depth buffer is not enabled.  In these cases, fail
     and zpass specify stencil action when the stencil test fails and passes,
     respectively.

NOTES
     Initially the stencil test is disabled.  If there is no stencil buffer,
     no stencil modification can occur and it is as if the stencil tests
     always pass, regardless of any call to glStencilOp.

ERRORS
     GLINVALIDENUM is generated if fail, zfail, or zpass is any value other
     than the six defined constant values.

     GLINVALIDOPERATION is generated if glStencilOp is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLSTENCILFAIL
     glGet with argument GLSTENCILPASSDEPTHPASS
     glGet with argument GLSTENCILPASSDEPTHFAIL
     glGet with argument GLSTENCILBITS
     glIsEnabled with argument GLSTENCILTEST


SEE ALSO
     glAlphaFunc, glBlendFunc, glDepthFunc, glEnable, glLogicOp, glStencilFunc












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