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glSpriteParameterSGIX(3G)      OpenGL Reference      glSpriteParameterSGIX(3G)



NAME
     glSpriteParameterfSGIX, glSpriteParameteriSGIX, glSpriteParameterfvSGIX,
     glSpriteParameterivSGIX - set sprite parameters


C SPECIFICATION
     void glSpriteParameterfSGIX( GLenum pname,
                                  GLfloat param )
     void glSpriteParameteriSGIX( GLenum pname,
                                  GLint param )


PARAMETERS
     pname   The parameter to be set. Must be GLSPRITEMODESGIX.

     param   The parameter value.  Must be one of GLSPRITEAXIALSGIX or
             GLSPRITEOBJECTALIGNEDSGIX or GLSPRITEEYEALIGNEDSGIX.



C SPECIFICATION
     void glSpriteParameterfvSGIX( GLenum pname,
                                   const GLfloat *params )
     void glSpriteParameterivSGIX( GLenum pname,
                                   const GLint *params )


PARAMETERS
     pname
          The parameter to be set. Must be one of GLSPRITEMODESGIX or
          GLSPRITEAXISSGIX or GLSPRITETRANSLATIONSGIX.

     params
          Must be a pointer to a scalar (GLSPRITEMODESGIX) or to a three-
          valued vector (GLSPRITEAXISSGIX or GLSPRITETRANSLATIONSGIX for
          x, y, z, respectively).

DESCRIPTION
     glSpriteParameterSGIX is part of the GLSGIXsprite extension.  This
     extension provides support for geometry that rotates to face the eye, in
     the manner of Iris Performer billboards.  This is most useful for fast
     approximate rendering of objects that have rough spherical or cylindrical
     symmetry, such as trees, smoke, and clouds, where the objects are modeled
     as simple geometry covered by a complex partially-transparent texture
     map.

     Sprite geometry is modelled in a canonical frame in which +Z is the up
     vector, and -Y is the front vector which is rotated to point to the eye.

     Rendering sprite geometry requires applying a transformation to
     primitives before applying the current modelview matrix.  This
     transformation is based on the current modelview matrix, the sprite



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glSpriteParameterSGIX(3G)      OpenGL Reference      glSpriteParameterSGIX(3G)



     rendering mode, and the constraints on sprite motion.

     glSpriteParameterSGIX sets the value of a sprite parameter.  pname
     specifies the parameter to be changed.

     When pname is GLSPRITEMODESGIX, param specifies the sprite rendering
     mode.  param must be one of the following values:

     GLSPRITEAXIALSGIX
               The front of the object is rotated about an axis so that it
               faces the eye as much as the axis constraint allows.

     GLSPRITEOBJECTALIGNEDSGIX
               The front of the object is rotated about a point to face the
               eye. The remaining rotational degree of freedom is specified by
               aligning the top of the object with a specified axis in object
               coordinates.

     GLSPRITEEYEALIGNEDSGIX
               The front of the object is rotated about a point to face the
               eye. The remaining rotational degree of freedom is specified by
               aligning the top of the object with a specified axis in eye
               coordinates.

     When pname is either GLSPRITEAXISSGIX or GLSPRITETRANSLATIONSGIX,
     params is a pointer to a four-element vector that specifies the sprite
     rotation axis or sprite translation, respectively.

     The rendering of sprite geometry is enabled with glEnable and disabled
     with glDisable using the constant GLSPRITESGIX.

NOTES
     When using sprites, the current projection matrix must not include a
     rotation.

     Be aware that user-defined clipping planes, texture coordinates produced
     by certain glTexGen modes, and the current raster position will be
     affected by the combined sprite and modelview transformation if they are
     specified while GLSPRITESGIX is enabled.

     glSpriteParameterSGIX is part of the GLSGIXsprite extension, not part
     of the core GL command set.  See glIntro for information about using
     extensions.

ERRORS
     GLINVALIDENUM is generated if pname is not an accepted value.

     GLINVALIDENUM is generated if glSpriteParameterfSGIX or
     glSpriteParameteriSGIX parameter pname is the GLSPRITEMODESGIX and
     parameter param is not one of the accepted values.





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glSpriteParameterSGIX(3G)      OpenGL Reference      glSpriteParameterSGIX(3G)



     GLINVALIDOPERATION is generated if glSpriteParameterSGIX is executed
     between the execution of glBegin and the corresponding execution of
     glEnd.

ASSOCIATED GETS
     glIsEnabled with argument GLSPRITESGIX
     glGet with argument GLSPRITEMODESGIX
     glGet with argument GLSPRITEAXISSGIX
     glGet with argument GLSPRITETRANSLATIONSGIX
     glGetString with argument GLEXTENSIONS


SEE ALSO







































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