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glShadeModel(3G)               OpenGL Reference               glShadeModel(3G)



NAME
     glShadeModel - select flat or smooth shading


C SPECIFICATION
     void glShadeModel( GLenum mode )


PARAMETERS
     mode  Specifies a symbolic value representing a shading technique.
           Accepted values are GLFLAT and GLSMOOTH.  The initial value is
           GLSMOOTH.

DESCRIPTION
     GL primitives can have either flat or smooth shading.  Smooth shading,
     the default, causes the computed colors of vertices to be interpolated as
     the primitive is rasterized, typically assigning different colors to each
     resulting pixel fragment.  Flat shading selects the computed color of
     just one vertex and assigns it to all the pixel fragments generated by
     rasterizing a single primitive.  In either case, the computed color of a
     vertex is the result of lighting if lighting is enabled, or it is the
     current color at the time the vertex was specified if lighting is
     disabled.

     Flat and smooth shading are indistinguishable for points.  Starting when
     glBegin is issued and counting vertices and primitives from 1, the GL
     gives each flat-shaded line segment i the computed color of vertex i+1,
     its second vertex.  Counting similarly from 1, the GL gives each flat-
     shaded polygon the computed color of the vertex listed in the following
     table.  This is the last vertex to specify the polygon in all cases
     except single polygons, where the first vertex specifies the flat-shaded
     color.

                       primitive type of polygon i   vertex
                       ____________________________________
                       Single polygon (i == 1)         1
                       Triangle strip                 i+2
                       Triangle fan                   i+2
                       Independent triangle            3i
                       Quad strip                     2i+2
                       Independent quad                4i

     Flat and smooth shading are specified by glShadeModel with mode set to
     GLFLAT and GLSMOOTH, respectively.

ERRORS
     GLINVALIDENUM is generated if mode is any value other than GLFLAT or
     GLSMOOTH.

     GLINVALIDOPERATION is generated if glShadeModel is executed between the
     execution of glBegin and the corresponding execution of glEnd.




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glShadeModel(3G)               OpenGL Reference               glShadeModel(3G)



ASSOCIATED GETS
     glGet with argument GLSHADEMODEL


SEE ALSO
     glBegin, glColor, glLight, glLightModel

















































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