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glScale(3G)                    OpenGL Reference                    glScale(3G)



NAME
     glScaled, glScalef - multiply the current matrix by a general scaling
     matrix


C SPECIFICATION
     void glScaled( GLdouble x,
                    GLdouble y,
                    GLdouble z )
     void glScalef( GLfloat x,
                    GLfloat y,
                    GLfloat z )


PARAMETERS
     x, y, z
            Specify scale factors along the x, y, and z axes, respectively.

DESCRIPTION
     glScale produces a nonuniform scaling along the x, y, and z axes. The
     three parameters indicate the desired scale factor along each of the
     three axes.

     The current matrix (see glMatrixMode) is multiplied by this scale matrix,
     and the product replaces the current matrix as if glScale were called
     with the following matrix as its argument:




                                |                 |
                                   x   0   0   0
                                |                 |

                                |  0   y   0   0  |

                                |                 |
                                   0   0   z   0
                                |                 |

                                |  0   0   0   1  |

     If the matrix mode is either GLMODELVIEW or GLPROJECTION, all objects
     drawn after glScale is called are scaled.

     Use glPushMatrix and glPopMatrix to save and restore the unscaled
     coordinate system.

NOTES
     If scale factors other than 1 are applied to the modelview matrix and
     lighting is enabled, lighting often appears wrong.  In that case, enable
     automatic normalization of normals by calling glEnable with the argument
     GLNORMALIZE.

ERRORS
     GLINVALIDOPERATION is generated if glScale is executed between the
     execution of glBegin and the corresponding execution of glEnd.





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glScale(3G)                    OpenGL Reference                    glScale(3G)



ASSOCIATED GETS
     glGet with argument GLMATRIXMODE
     glGet with argument GLMODELVIEWMATRIX
     glGet with argument GLPROJECTIONMATRIX
     glGet with argument GLTEXTUREMATRIX


SEE ALSO
     glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glTranslate













































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