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glPrioritizeTexturesEXT(3G)    OpenGL Reference    glPrioritizeTexturesEXT(3G)



NAME
     glPrioritizeTexturesEXT - set texture residence priority


C SPECIFICATION
     void glPrioritizeTexturesEXT( GLsizei n,
                                   const GLuint *textures,
                                   const GLclampf *priorities )


PARAMETERS
     n           The number of textures to be prioritized.

     textures    An array containing the names of the textures to be
                 prioritized.

     priorities  An array containing the texture priorities.  A priority given
                 in an element of priorities applies to the texture named by
                 the corresponding element of textures.

DESCRIPTION
     glPrioritizeTexturesEXT assigns the n texture priorities given in
     priorities to the n textures named in textures.

     On machines with a limited amount of texture memory, OpenGL establishes a
     ``working set'' of textures that are resident in texture memory.  These
     textures may be bound to a texture target much more efficiently than
     textures that are not resident.  By specifying a priority for each
     texture, glPrioritizeTexturesEXT allows applications to guide the OpenGL
     implementation in determining which textures should be resident.

     The priorities given in priorities are clamped to the range [0.0, 1.0]
     before being assigned.  Zero indicates the lowest priority, and hence
     textures with priority zero are least likely to be resident.  One
     indicates the highest priority, and hence textures with priority one are
     most likely to be resident.  However, textures are not guaranteed to be
     resident until they are bound.

     glPrioritizeTexturesEXT silently ignores attempts to prioritize texture
     zero, or any texture name that does not correspond to an existing
     texture.

     glPrioritizeTexturesEXT does not require that any of the textures named
     by textures be bound to a texture target.  glTexParameter may also be
     used to set a texture's priority, but only if the texture is currently
     bound.  This is the only way to set the priority of a default texture.

     glPrioritizeTexturesEXT is included in display lists.







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glPrioritizeTexturesEXT(3G)    OpenGL Reference    glPrioritizeTexturesEXT(3G)



NOTES
     glPrioritizeTexturesEXT is part of the EXTtextureobject extension.  See
     glIntro for more information about using extensions.

ERRORS
     GLINVALIDVALUE is generated if n is negative.

     GLINVALIDOPERATION is generated if glPrioritizeTexturesEXT is executed
     between the execution of glBegin and the corresponding execution of
     glEnd.

ASSOCIATED GETS
     glGetTexParameter with parameter name GLTEXTUREPRIORITYEXT retrieves
     the priority of a currently-bound texture.


SEE ALSO
     glAreTexturesResidentEXT, glBindTextureEXT, glTexImage1D, glTexImage2D,
     glTexImage3DEXT, glTexParameter.




































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