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glPolygonMode(3G)              OpenGL Reference              glPolygonMode(3G)



NAME
     glPolygonMode - select a polygon rasterization mode


C SPECIFICATION
     void glPolygonMode( GLenum face,
                         GLenum mode )


PARAMETERS
     face  Specifies the polygons that mode applies to.  Must be GLFRONT for
           front-facing polygons, GLBACK for back-facing polygons, or
           GLFRONTANDBACK for front- and back-facing polygons.

     mode  Specifies how polygons will be rasterized.  Accepted values are
           GLPOINT, GLLINE, and GLFILL.  The initial value is GLFILL for
           both front- and back-facing polygons.

DESCRIPTION
     glPolygonMode controls the interpretation of polygons for rasterization.
     face describes which polygons mode applies to:  front-facing polygons
     (GLFRONT), back-facing polygons (GLBACK), or both (GLFRONTANDBACK).
     The polygon mode affects only the final rasterization of polygons.  In
     particular, a polygon's vertices are lit and the polygon is clipped and
     possibly culled before these modes are applied.

     Three modes are defined and can be specified in mode:

     GLPOINT      Polygon vertices that are marked as the start of a boundary
                   edge are drawn as points.  Point attributes such as
                   GLPOINTSIZE and GLPOINTSMOOTH control the rasterization
                   of the points.  Polygon rasterization attributes other than
                   GLPOLYGONMODE have no effect.

     GLLINE       Boundary edges of the polygon are drawn as line segments.
                   They are treated as connected line segments for line
                   stippling; the line stipple counter and pattern are not
                   reset between segments (see glLineStipple).  Line
                   attributes such as GLLINEWIDTH and GLLINESMOOTH control
                   the rasterization of the lines.  Polygon rasterization
                   attributes other than GLPOLYGONMODE have no effect.

     GLFILL       The interior of the polygon is filled.  Polygon attributes
                   such as GLPOLYGONSTIPPLE and GLPOLYGONSMOOTH control
                   the rasterization of the polygon.

EXAMPLES
     To draw a surface with filled back-facing polygons and outlined front-
     facing polygons, call

          glPolygonMode(GLFRONT, GLLINE);




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glPolygonMode(3G)              OpenGL Reference              glPolygonMode(3G)



NOTES
     Vertices are marked as boundary or nonboundary with an edge flag.  Edge
     flags are generated internally by the GL when it decomposes polygons;
     they can be set explicitly using glEdgeFlag.

ERRORS
     GLINVALIDENUM is generated if either face or mode is not an accepted
     value.

     GLINVALIDOPERATION is generated if glPolygonMode is executed between
     the execution of glBegin and the corresponding execution of glEnd.


ASSOCIATED GETS
     glGet with argument GLPOLYGONMODE

SEE ALSO
     glBegin, glEdgeFlag, glLineStipple, glLineWidth, glPointSize,
     glPolygonStipple




































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