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glPassThrough(3G)              OpenGL Reference              glPassThrough(3G)



NAME
     glPassThrough - place a marker in the feedback buffer


C SPECIFICATION
     void glPassThrough( GLfloat token )


PARAMETERS
     token  Specifies a marker value to be placed in the feedback buffer
            following a GLPASSTHROUGHTOKEN.

DESCRIPTION
     Feedback is a GL render mode.  The mode is selected by calling
     glRenderMode with GLFEEDBACK.  When the GL is in feedback mode, no
     pixels are produced by rasterization.  Instead, information about
     primitives that would have been rasterized is fed back to the application
     using the GL.  See the glFeedbackBuffer reference page for a description
     of the feedback buffer and the values in it.

     glPassThrough inserts a user-defined marker in the feedback buffer when
     it is executed in feedback mode. token is returned as if it were a
     primitive; it is indicated with its own unique identifying value:
     GLPASSTHROUGHTOKEN.  The order of glPassThrough commands with respect
     to the specification of graphics primitives is maintained.

NOTES
     glPassThrough is ignored if the GL is not in feedback mode.

ERRORS
     GLINVALIDOPERATION is generated if glPassThrough is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLRENDERMODE


SEE ALSO
     glFeedbackBuffer, glRenderMode
















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