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glMap1(3G)                     OpenGL Reference                     glMap1(3G)



NAME
     glMap1d, glMap1f - define a one-dimensional evaluator


C SPECIFICATION
     void glMap1d( GLenum target,
                   GLdouble u1,
                   GLdouble u2,
                   GLint stride,
                   GLint order,
                   const GLdouble *points )
     void glMap1f( GLenum target,
                   GLfloat u1,
                   GLfloat u2,
                   GLint stride,
                   GLint order,
                   const GLfloat *points )


PARAMETERS
     target  Specifies the kind of values that are generated by the evaluator.
             Symbolic constants GLMAP1VERTEX3, GLMAP1VERTEX4,
             GLMAP1INDEX, GLMAP1COLOR4, GLMAP1NORMAL,
             GLMAP1TEXTURECOORD1, GLMAP1TEXTURECOORD2,
             GLMAP1TEXTURECOORD3, and GLMAP1TEXTURECOORD4 are
             accepted.

     u1, u2  Specify a linear mapping of u, as presented to glEvalCoord1, to
             u', the variable that is evaluated by the equations specified by
             this command.

     stride  Specifies the number of floats or doubles between the beginning
             of one control point and the beginning of the next one in the
             data structure referenced in points.  This allows control points
             to be embedded in arbitrary data structures.  The only constraint
             is that the values for a particular control point must occupy
             contiguous memory locations.

     order   Specifies the number of control points.  Must be positive.

     points  Specifies a pointer to the array of control points.


DESCRIPTION
     Evaluators provide a way to use polynomial or rational polynomial mapping
     to produce vertices, normals, texture coordinates, and colors.  The
     values produced by an evaluator are sent to further stages of GL
     processing just as if they had been presented using glVertex, glNormal,
     glTexCoord, and glColor commands, except that the generated values do not
     update the current normal, texture coordinates, or color.





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glMap1(3G)                     OpenGL Reference                     glMap1(3G)



     All polynomial or rational polynomial splines of any degree (up to the
     maximum degree supported by the GL implementation) can be described using
     evaluators.  These include almost all splines used in computer graphics,
     including B-splines, Bezier curves, Hermite splines, and so on.

     Evaluators define curves based on Bernstein polynomials.  Define p(u') as

                                                   n
                     p(u')  =  sum from i=0 to n  B (u') * R
                                                   i        i


                                      n
     where R  is a control point and B (u') is the ith Bernstein polynomial of
            i                         i
     degree n (order = n+1):


                                      (   )
                            n          n     i      n-i
                           B (u')  =  |   |u' (1-u')
                            i
                                      (i  )



     Recall that

                                         (   )
                               0          n
                              0  = 1 and |   |  =  1

                                         (0  )


     glMap1 is used to define the basis and to specify what kind of values are
     produced.  Once defined, a map can be enabled and disabled by calling
     glEnable and glDisable with the map name, one of the nine predefined
     values for target described below.  glEvalCoord1 evaluates the one-
     dimensional maps that are enabled.  When glEvalCoord1 presents a value u,
     the Bernstein functions are evaluated using u', where

                            u'  =  (u - u1) / (u2 - u1)


     target is a symbolic constant that indicates what kind of control points
     are provided in points, and what output is generated when the map is
     evaluated.  It can assume one of nine predefined values:

     GLMAP1VERTEX3         Each control point is three floating-point
                              values representing x, y, and z.  Internal
                              glVertex3 commands are generated when the map is
                              evaluated.

     GLMAP1VERTEX4         Each control point is four floating-point values
                              representing x, y, z, and w.  Internal glVertex4
                              commands are generated when the map is
                              evaluated.

     GLMAP1INDEX            Each control point is a single floating-point
                              value representing a color index.  Internal
                              glIndex commands are generated when the map is
                              evaluated.  The current index is not updated
                              with the value of these glIndex commands,



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glMap1(3G)                     OpenGL Reference                     glMap1(3G)



                              however.

     GLMAP1COLOR4          Each control point is four floating-point values
                              representing red, green, blue, and alpha.
                              Internal glColor4 commands are generated when
                              the map is evaluated.  The current color is not
                              updated with the value of these glColor4
                              commands, however.

     GLMAP1NORMAL           Each control point is three floating-point
                              values representing the x, y, and z components
                              of a normal vector.  Internal glNormal commands
                              are generated when the map is evaluated.  The
                              current normal is not updated with the value of
                              these glNormal commands, however.

     GLMAP1TEXTURECOORD1  Each control point is a single floating-point
                              value representing the s texture coordinate.
                              Internal glTexCoord1 commands are generated when
                              the map is evaluated.  The current texture
                              coordinates are not updated with the value of
                              these glTexCoord commands, however.

     GLMAP1TEXTURECOORD2  Each control point is two floating-point values
                              representing the s and t texture coordinates.
                              Internal glTexCoord2 commands are generated when
                              the map is evaluated.  The current texture
                              coordinates are not updated with the value of
                              these glTexCoord commands, however.

     GLMAP1TEXTURECOORD3  Each control point is three floating-point
                              values representing the s, t, and r texture
                              coordinates.  Internal glTexCoord3 commands are
                              generated when the map is evaluated.  The
                              current texture coordinates are not updated with
                              the value of these glTexCoord commands, however.

     GLMAP1TEXTURECOORD4  Each control point is four floating-point values
                              representing the s, t, r, and q texture
                              coordinates.  Internal glTexCoord4 commands are
                              generated when the map is evaluated.  The
                              current texture coordinates are not updated with
                              the value of these glTexCoord commands, however.

     stride, order, and points define the array addressing for accessing the
     control points.  points is the location of the first control point, which
     occupies one, two, three, or four contiguous memory locations, depending
     on which map is being defined.  order is the number of control points in
     the array.  stride tells how many float or double locations to advance
     the internal memory pointer to reach the next control point.





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glMap1(3G)                     OpenGL Reference                     glMap1(3G)



NOTES
     As is the case with all GL commands that accept pointers to data, it is
     as if the contents of points were copied by glMap1 before it returned.
     Changes to the contents of points have no effect after glMap1 is called.

ERRORS
     GLINVALIDENUM is generated if target is not an accepted value.

     GLINVALIDVALUE is generated if u1 is equal to u2.

     GLINVALIDVALUE is generated if stride is less than the number of values
     in a control point.

     GLINVALIDVALUE is generated if order is less than one or greater than
     GLMAXEVALORDER.

     GLINVALIDOPERATION is generated if glMap1 is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetMap
     glGet with argument GLMAXEVALORDER
     glIsEnabled with argument GLMAP1VERTEX3
     glIsEnabled with argument GLMAP1VERTEX4
     glIsEnabled with argument GLMAP1INDEX
     glIsEnabled with argument GLMAP1COLOR4
     glIsEnabled with argument GLMAP1NORMAL
     glIsEnabled with argument GLMAP1TEXTURECOORD1
     glIsEnabled with argument GLMAP1TEXTURECOORD2
     glIsEnabled with argument GLMAP1TEXTURECOORD3
     glIsEnabled with argument GLMAP1TEXTURECOORD4


SEE ALSO
     glBegin, glColor, glEnable, glEvalCoord, glEvalMesh, glEvalPoint, glMap2,
     glMapGrid, glNormal, glTexCoord, glVertex


















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