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glLoadMatrix(3G)               OpenGL Reference               glLoadMatrix(3G)



NAME
     glLoadMatrixd, glLoadMatrixf - replace the current matrix with the
     specified matrix


C SPECIFICATION
     void glLoadMatrixd( const GLdouble *m )
     void glLoadMatrixf( const GLfloat *m )


PARAMETERS
     m  Specifies a pointer to 16 consecutive values, which are used as the
        elements of a 4x4 column-major matrix.

DESCRIPTION
     glLoadMatrix replaces the current matrix with the one whose elements are
     specified by m.  The current matrix is the projection matrix, modelview
     matrix, or texture matrix, depending on the current matrix mode (see
     glMatrixMode).

     The current matrix, M,  defines a transformation of coordinates.  For
     instance, assume M refers to the modelview matrix.  If
     v = (v[0],v[1],v[2],v[3]) is the set of object coordinates of a vertex,
     and m points to an array of 16 single- or double-precision floating-point
     values m[0],m[1],...,m[15], then the modelview transformation M(v) does
     the following:



                       | m[0]   m[4]   m[8]    m[12] |     | v[0] |

                       |                             |     |      |
                        m[1]   m[5]    m[9]   m[13]          v[1]
                       |                             |     |      |
                M(v) =                                  x
                       |m[2]   m[6]   m[10]   m[14]  |     | v[2] |

                       |                             |     |      |
                        m[3]   m[7]   m[11]   m[15]          v[3]
                       |                             |     |      |




     Where 'x' denotes matrix multiplication.

     Projection and texture transformations are similarly defined.

NOTES
     While the elements of the matrix may be specified with single or double
     precision, the GL implementation may store or operate on these values in
     less than single precision.

ERRORS
     GLINVALIDOPERATION is generated if glLoadMatrix is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLMATRIXMODE
     glGet with argument GLMODELVIEWMATRIX
     glGet with argument GLPROJECTIONMATRIX



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glLoadMatrix(3G)               OpenGL Reference               glLoadMatrix(3G)



     glGet with argument GLTEXTUREMATRIX
     glGet with argument GLCOLORMATRIXSGI


SEE ALSO
     glLoadIdentity, glMatrixMode, glMultMatrix, glPushMatrix
















































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