glLoadMatrix(3G) OpenGL Reference glLoadMatrix(3G)
NAME
glLoadMatrixd, glLoadMatrixf - replace the current matrix with the
specified matrix
C SPECIFICATION
void glLoadMatrixd( const GLdouble *m )
void glLoadMatrixf( const GLfloat *m )
PARAMETERS
m Specifies a pointer to 16 consecutive values, which are used as the
elements of a 4x4 column-major matrix.
DESCRIPTION
glLoadMatrix replaces the current matrix with the one whose elements are
specified by m. The current matrix is the projection matrix, modelview
matrix, or texture matrix, depending on the current matrix mode (see
glMatrixMode).
The current matrix, M, defines a transformation of coordinates. For
instance, assume M refers to the modelview matrix. If
v = (v[0],v[1],v[2],v[3]) is the set of object coordinates of a vertex,
and m points to an array of 16 single- or double-precision floating-point
values m[0],m[1],...,m[15], then the modelview transformation M(v) does
the following:
| m[0] m[4] m[8] m[12] | | v[0] |
| | | |
m[1] m[5] m[9] m[13] v[1]
| | | |
M(v) = x
|m[2] m[6] m[10] m[14] | | v[2] |
| | | |
m[3] m[7] m[11] m[15] v[3]
| | | |
Where 'x' denotes matrix multiplication.
Projection and texture transformations are similarly defined.
NOTES
While the elements of the matrix may be specified with single or double
precision, the GL implementation may store or operate on these values in
less than single precision.
ERRORS
GLINVALIDOPERATION is generated if glLoadMatrix is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GLMATRIXMODE
glGet with argument GLMODELVIEWMATRIX
glGet with argument GLPROJECTIONMATRIX
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glLoadMatrix(3G) OpenGL Reference glLoadMatrix(3G)
glGet with argument GLTEXTUREMATRIX
glGet with argument GLCOLORMATRIXSGI
SEE ALSO
glLoadIdentity, glMatrixMode, glMultMatrix, glPushMatrix
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