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glLineWidth(3G)                OpenGL Reference                glLineWidth(3G)



NAME
     glLineWidth - specify the width of rasterized lines


C SPECIFICATION
     void glLineWidth( GLfloat width )


PARAMETERS
     width  Specifies the width of rasterized lines.  The initial value is 1.

DESCRIPTION
     glLineWidth specifies the rasterized width of both aliased and
     antialiased lines.  Using a line width other than 1 has different
     effects, depending on whether line antialiasing is enabled.  To enable
     and disable line antialiasing, call glEnable and glDisable with argument
     GLLINESMOOTH. Line antialiasing is initially disabled.

     If line antialiasing is disabled, the actual width is determined by
     rounding the supplied width to the nearest integer.  (If the rounding
     results in the value 0, it is as if the line width were 1.)  If
     | DELTA x | >= | DELTA y |,
     i pixels are filled in each column that is rasterized, where i is the
     rounded value of width.  Otherwise, i pixels are filled in each row that
     is rasterized.

     If antialiasing is enabled, line rasterization produces a fragment for
     each pixel square that intersects the region lying within the rectangle
     having width equal to the current line width, length equal to the actual
     length of the line, and centered on the mathematical line segment.  The
     coverage value for each fragment is the window coordinate area of the
     intersection of the rectangular region with the corresponding pixel
     square.  This value is saved and used in the final rasterization step.

     Not all widths can be supported when line antialiasing is enabled. If an
     unsupported width is requested, the nearest supported width is used.
     Only width 1 is guaranteed to be supported; others depend on the
     implementation.  To query the range of supported widths and the size
     difference between supported widths within the range, call glGet with
     arguments GLLINEWIDTHRANGE and GLLINEWIDTHGRANULARITY.

NOTES
     The line width specified by glLineWidth is always returned when
     GLLINEWIDTH is queried.  Clamping and rounding for aliased and
     antialiased lines have no effect on the specified value.

     Nonantialiased line width may be clamped to an implementation-dependent
     maximum.  Although this maximum cannot be queried, it must be no less
     than the maximum value for antialiased lines, rounded to the nearest
     integer value.





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glLineWidth(3G)                OpenGL Reference                glLineWidth(3G)



ERRORS
     GLINVALIDVALUE is generated if width is less than or equal to 0.

     GLINVALIDOPERATION is generated if glLineWidth is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLLINEWIDTH
     glGet with argument GLLINEWIDTHRANGE
     glGet with argument GLLINEWIDTHGRANULARITY
     glIsEnabled with argument GLLINESMOOTH


MACHINE DEPENDENCIES
     InfiniteReality systems do not support antialiased lines in color-index
     rendering contexts.  (They are rendered as ordinary lines instead.)


SEE ALSO
     glBlendFunc, glEnable, glHint



































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