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glLineStipple(3G)              OpenGL Reference              glLineStipple(3G)



NAME
     glLineStipple - specify the line stipple pattern


C SPECIFICATION
     void glLineStipple( GLint factor,
                         GLushort pattern )


PARAMETERS
     factor   Specifies a multiplier for each bit in the line stipple pattern.
              If factor is 3, for example, each bit in the pattern is used
              three times before the next bit in the pattern is used.  factor
              is clamped to the range [1, 256] and defaults to 1.

     pattern  Specifies a 16-bit integer whose bit pattern determines which
              fragments of a line will be drawn when the line is rasterized.
              Bit zero is used first; the default pattern is all 1's.

DESCRIPTION
     Line stippling masks out certain fragments produced by rasterization;
     those fragments will not be drawn.  The masking is achieved by using
     three parameters:  the 16-bit line stipple pattern pattern, the repeat
     count factor, and an integer stipple counter s.

     Counter s is reset to 0 whenever glBegin is called, and before each line
     segment of a glBegin(GLLINES)/glEnd sequence is generated.  It is
     incremented after each fragment of a unit width aliased line segment is
     generated, or after each i fragments of an i width line segment are
     generated.  The i fragments associated with count s are masked out if

                         pattern bit (s / factor) mod 16

     is 0, otherwise these fragments are sent to the frame buffer.  Bit zero
     of pattern is the least significant bit.

     Antialiased lines are treated as a sequence of 1xwidth rectangles for
     purposes of stippling.  Whether rectagle s is rasterized or not depends
     on the fragment rule described for aliased lines, counting rectangles
     rather than groups of fragments.

     To enable and disable line stippling, call glEnable and glDisable with
     argument GLLINESTIPPLE.  When enabled, the line stipple pattern is
     applied as described above.  When disabled, it is as if the pattern were
     all 1's.  Initially, line stippling is disabled.

ERRORS
     GLINVALIDOPERATION is generated if glLineStipple is executed between
     the execution of glBegin and the corresponding execution of glEnd.






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glLineStipple(3G)              OpenGL Reference              glLineStipple(3G)



ASSOCIATED GETS
     glGet with argument GLLINESTIPPLEPATTERN
     glGet with argument GLLINESTIPPLEREPEAT
     glIsEnabled with argument GLLINESTIPPLE


SEE ALSO
     glLineWidth, glPolygonStipple















































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