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glInitNames(3G)                OpenGL Reference                glInitNames(3G)



NAME
     glInitNames - initialize the name stack


C SPECIFICATION
     void glInitNames( void )


DESCRIPTION
     The name stack is used during selection mode to allow sets of rendering
     commands to be uniquely identified.  It consists of an ordered set of
     unsigned integers.  glInitNames causes the name stack to be initialized
     to its default empty state.

     The name stack is always empty while the render mode is not GLSELECT.
     Calls to glInitNames while the render mode is not GLSELECT are ignored.

ERRORS
     GLINVALIDOPERATION is generated if glInitNames is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLNAMESTACKDEPTH
     glGet with argument GLMAXNAMESTACKDEPTH


SEE ALSO
     glLoadName, glPushName, glRenderMode, glSelectBuffer



























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