glInitNames(3G) OpenGL Reference glInitNames(3G)
NAME
glInitNames - initialize the name stack
C SPECIFICATION
void glInitNames( void )
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers. glInitNames causes the name stack to be initialized
to its default empty state.
The name stack is always empty while the render mode is not GLSELECT.
Calls to glInitNames while the render mode is not GLSELECT are ignored.
ERRORS
GLINVALIDOPERATION is generated if glInitNames is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GLNAMESTACKDEPTH
glGet with argument GLMAXNAMESTACKDEPTH
SEE ALSO
glLoadName, glPushName, glRenderMode, glSelectBuffer
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