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glGetMap(3G)                   OpenGL Reference                   glGetMap(3G)



NAME
     glGetMapdv, glGetMapfv, glGetMapiv - return evaluator parameters


C SPECIFICATION
     void glGetMapdv( GLenum target,
                      GLenum query,
                      GLdouble *v )
     void glGetMapfv( GLenum target,
                      GLenum query,
                      GLfloat *v )
     void glGetMapiv( GLenum target,
                      GLenum query,
                      GLint *v )


PARAMETERS
     target  Specifies the symbolic name of a map.  Accepted values are
             GLMAP1COLOR4, GLMAP1INDEX, GLMAP1NORMAL,
             GLMAP1TEXTURECOORD1, GLMAP1TEXTURECOORD2,
             GLMAP1TEXTURECOORD3, GLMAP1TEXTURECOORD4,
             GLMAP1VERTEX3, GLMAP1VERTEX4, GLMAP2COLOR4,
             GLMAP2INDEX, GLMAP2NORMAL, GLMAP2TEXTURECOORD1,
             GLMAP2TEXTURECOORD2, GLMAP2TEXTURECOORD3,
             GLMAP2TEXTURECOORD4, GLMAP2VERTEX3, and GLMAP2VERTEX4.

     query   Specifies which parameter to return.  Symbolic names GLCOEFF,
             GLORDER, and GLDOMAIN are accepted.

     v       Returns the requested data.

DESCRIPTION
     glMap1 and glMap2 define evaluators.  glGetMap returns evaluator
     parameters.  target chooses a map, query selects a specific parameter,
     and v points to storage where the values will be returned.

     The acceptable values for the target parameter are described in the
     glMap1 and glMap2 reference pages.

     query can assume the following values:

     GLCOEFF       v returns the control points for the evaluator function.
                    One-dimensional evaluators return order control points,
                    and two-dimensional evaluators return uorderxvorder
                    control points.  Each control point consists of one, two,
                    three, or four integer, single-precision floating-point,
                    or double-precision floating-point values, depending on
                    the type of the evaluator.  The GL returns two-dimensional
                    control points in row-major order, incrementing the uorder
                    index quickly and the vorder index after each row.
                    Integer values, when requested, are computed by rounding
                    the internal floating-point values to the nearest integer



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glGetMap(3G)                   OpenGL Reference                   glGetMap(3G)



                    values.

     GLORDER       v returns the order of the evaluator function.  One-
                    dimensional evaluators return a single value, order. The
                    initial value is 1.  Two-dimensional evaluators return two
                    values, uorder and vorder. The initial value is 1,1.

     GLDOMAIN      v returns the linear u and v mapping parameters.  One-
                    dimensional evaluators return two values, u1 and u2, as
                    specified by glMap1.  Two-dimensional evaluators return
                    four values (u1, u2, v1, and v2) as specified by glMap2.
                    Integer values, when requested, are computed by rounding
                    the internal floating-point values to the nearest integer
                    values.

NOTES
     If an error is generated, no change is made to the contents of v.

ERRORS
     GLINVALIDENUM is generated if either target or query is not an accepted
     value.

     GLINVALIDOPERATION is generated if glGetMap is executed between the
     execution of glBegin and the corresponding execution of glEnd.


SEE ALSO
     glEvalCoord, glMap1, glMap2



























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