Museum

Home

Lab Overview

Retrotechnology Articles

Online Manuals

⇒ glgetlight(3G) — IRIX 6.5.3f

Media Vault

Software Library

Restoration Projects

Artifacts Sought



glGetLight(3G)                 OpenGL Reference                 glGetLight(3G)



NAME
     glGetLightfv, glGetLightiv - return light source parameter values


C SPECIFICATION
     void glGetLightfv( GLenum light,
                        GLenum pname,
                        GLfloat *params )
     void glGetLightiv( GLenum light,
                        GLenum pname,
                        GLint *params )


PARAMETERS
     light   Specifies a light source.  The number of possible lights depends
             on the implementation, but at least eight lights are supported.
             They are identified by symbolic names of the form GLLIGHTi where
             0 < i < GLMAXLIGHTS.

     pname   Specifies a light source parameter for light.  Accepted symbolic
             names are GLAMBIENT, GLDIFFUSE, GLSPECULAR, GLPOSITION,
             GLSPOTDIRECTION, GLSPOTEXPONENT, GLSPOTCUTOFF,
             GLCONSTANTATTENUATION, GLLINEARATTENUATION , and
             GLQUADRATICATTENUATION.

     params  Returns the requested data.

DESCRIPTION
     glGetLight returns in params the value or values of a light source
     parameter.  light names the light and is a symbolic name of the form
     GLLIGHTi for 0<i<GLMAXLIGHTS, where GLMAXLIGHTS is an implementation
     dependent constant that is greater than or equal to eight.  pname
     specifies one of ten light source parameters, again by symbolic name.

     The following parameters are defined:

     GLAMBIENT          params returns four integer or floating-point values
                         representing the ambient intensity of the light
                         source.  Integer values, when requested, are linearly
                         mapped from the internal floating-point
                         representation such that 1.0 maps to the most
                         positive representable integer value, and -1.0 maps
                         to the most negative representable integer value.  If
                         the internal value is outside the range [-1, 1], the
                         corresponding integer return value is undefined. The
                         initial value is (0, 0, 0, 1).

     GLDIFFUSE          params returns four integer or floating-point values
                         representing the diffuse intensity of the light
                         source.  Integer values, when requested, are linearly
                         mapped from the internal floating-point
                         representation such that 1.0 maps to the most



                                                                        Page 1





glGetLight(3G)                 OpenGL Reference                 glGetLight(3G)



                         positive representable integer value, and -1.0 maps
                         to the most negative representable integer value.  If
                         the internal value is outside the range [-1, 1], the
                         corresponding integer return value is undefined. The
                         initial value for GLLIGHT0 is (1, 1, 1, 1); for
                         other lights, the initial value is (0, 0, 0, 0).

     GLSPECULAR         params returns four integer or floating-point values
                         representing the specular intensity of the light
                         source.  Integer values, when requested, are linearly
                         mapped from the internal floating-point
                         representation such that 1.0 maps to the most
                         positive representable integer value, and -1.0 maps
                         to the most negative representable integer value.  If
                         the internal value is outside the range [-1, 1], the
                         corresponding integer return value is undefined. The
                         initial value for GLLIGHT0 is (1, 1, 1, 1); for
                         other lights, the initial value is (0, 0, 0, 0).

     GLPOSITION         params returns four integer or floating-point values
                         representing the position of the light source.
                         Integer values, when requested, are computed by
                         rounding the internal floating-point values to the
                         nearest integer value.  The returned values are those
                         maintained in eye coordinates.  They will not be
                         equal to the values specified using glLight, unless
                         the modelview matrix was identity at the time glLight
                         was called. The initial value is (0, 0, 1, 0).

     GLSPOTDIRECTION   params returns three integer or floating-point values
                         representing the direction of the light source.
                         Integer values, when requested, are computed by
                         rounding the internal floating-point values to the
                         nearest integer value.  The returned values are those
                         maintained in eye coordinates.  They will not be
                         equal to the values specified using glLight, unless
                         the modelview matrix was identity at the time glLight
                         was called.  Although spot direction is normalized
                         before being used in the lighting equation, the
                         returned values are the transformed versions of the
                         specified values prior to normalization. The initial
                         value is (0, 0, -1).

     GLSPOTEXPONENT    params returns a single integer or floating-point
                         value representing the spot exponent of the light.
                         An integer value, when requested, is computed by
                         rounding the internal floating-point representation
                         to the nearest integer. The initial value is 0.

     GLSPOTCUTOFF      params returns a single integer or floating-point
                         value representing the spot cutoff angle of the
                         light.  An integer value, when requested, is computed



                                                                        Page 2





glGetLight(3G)                 OpenGL Reference                 glGetLight(3G)



                         by rounding the internal floating-point
                         representation to the nearest integer. The initial
                         value is 180.

     GLCONSTANTATTENUATION
                         params returns a single integer or floating-point
                         value representing the constant (not distance-
                         related) attenuation of the light.  An integer value,
                         when requested, is computed by rounding the internal
                         floating-point representation to the nearest integer.
                         The initial value is 1.

     GLLINEARATTENUATION
                         params returns a single integer or floating-point
                         value representing the linear attenuation of the
                         light.  An integer value, when requested, is computed
                         by rounding the internal floating-point
                         representation to the nearest integer. The initial
                         value is 0.

     GLQUADRATICATTENUATION
                         params returns a single integer or floating-point
                         value representing the quadratic attenuation of the
                         light.  An integer value, when requested, is computed
                         by rounding the internal floating-point
                         representation to the nearest integer. The initial
                         value is 0.

NOTES
     It is always the case that GLLIGHTi = GLLIGHT0 + i.

     If an error is generated, no change is made to the contents of params.

ERRORS
     GLINVALIDENUM is generated if light or pname is not an accepted value.

     GLINVALIDOPERATION is generated if glGetLight is executed between the
     execution of glBegin and the corresponding execution of glEnd.


SEE ALSO
     glLight













                                                                        Page 3



Typewritten Software • bear@typewritten.org • Edmonds, WA 98026