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glGenTextures(3G)              OpenGL Reference              glGenTextures(3G)



NAME
     glGenTextures - generate texture names


C SPECIFICATION
     void glGenTextures( GLsizei n,
                         GLuint *textures )


PARAMETERS
     n         Specifies the number of texture names to be generated.

     textures  Specifies an array in which the generated texture names are
               stored.

DESCRIPTION
     glGenTextures returns n texture names in textures.  There is no guarantee
     that the names form a contiguous set of integers; however, it is
     guaranteed that none of the returned names was in use immediately before
     the call to glGenTextures.

     The generated textures have no dimensionality; they assume the
     dimensionality of the texture target to which they are first bound (see
     glBindTexture).

     Texture names returned by a call to glGenTextures are not returned by
     subsequent calls, unless they are first deleted with glDeleteTextures.

NOTES
     glGenTextures is available only if the GL version is 1.1 or greater.

ERRORS
     GLINVALIDVALUE is generated if n is negative.

     GLINVALIDOPERATION is generated if glGenTextures is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glIsTexture


MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support texture
     name sharing.  Texture names are always local to the rendering context
     which was active at the time the names were created.

     The implementation on O2 systems uses a minimum of 64K bytes for every
     texture object defined.







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glGenTextures(3G)              OpenGL Reference              glGenTextures(3G)



SEE ALSO
     glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glDeleteTextures,
     glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexImage3DEXT,
     glTexParameter



















































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