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glFog(3G)                      OpenGL Reference                      glFog(3G)



NAME
     glFogf, glFogi, glFogfv, glFogiv - specify fog parameters


C SPECIFICATION
     void glFogf( GLenum pname,
                  GLfloat param )
     void glFogi( GLenum pname,
                  GLint param )


PARAMETERS
     pname   Specifies a single-valued fog parameter.  GLFOGMODE,
             GLFOGDENSITY, GLFOGSTART, GLFOGEND, and GLFOGINDEX are
             accepted.

     param   Specifies the value that pname will be set to.

C SPECIFICATION
     void glFogfv( GLenum pname,
                   const GLfloat *params )
     void glFogiv( GLenum pname,
                   const GLint *params )


PARAMETERS
     pname
          Specifies a fog parameter.  GLFOGMODE, GLFOGDENSITY,
          GLFOGSTART, GLFOGEND, GLFOGINDEX, GLFOGCOLOR, and
          GLFOGOFFSETVALUESGIX are accepted.

     params
          Specifies the value or values to be assigned to pname.  GLFOGCOLOR
          requires an array of four values to specify the RGBA components of
          the fog color.  GLFOGOFFSETVALUESGIX requires an array of four
          values to specify a reference point in eye-space coordinates, and a
          Z offset in eye-space coordinates.  All other parameters accept an
          array containing only a single value.

DESCRIPTION
     Fog is initially disabled.  While enabled, fog affects rasterized
     geometry, bitmaps, and pixel blocks, but not buffer clear operations. To
     enable and disable fog, call glEnable and glDisable with argument GLFOG.

     glFog assigns the value or values in params to the fog parameter
     specified by pname.  The following values are accepted for pname:

     GLFOGMODE         params is a single integer or floating-point value
                         that specifies the equation to be used to compute the
                         fog blend factor, f.  Four symbolic constants are
                         accepted:  GLLINEAR, GLEXP, GLEXP2, and
                         GLFOGFUNCSGIS.  The equations corresponding to



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glFog(3G)                      OpenGL Reference                      glFog(3G)



                         these symbolic constants are defined below.  The
                         initial fog mode is GLEXP.

     GLFOGDENSITY      params is a single integer or floating-point value
                         that specifies density, the fog density used in both
                         exponential fog equations.  Only nonnegative
                         densities are accepted.  The initial fog density is
                         1.

     GLFOGSTART        params is a single integer or floating-point value
                         that specifies start, the near distance used in the
                         linear fog equation.  The initial near distance is 0.

     GLFOGEND          params is a single integer or floating-point value
                         that specifies end, the far distance used in the
                         linear fog equation.  The initial far distance is 1.

     GLFOGINDEX        params is a single integer or floating-point value
                         that specifies i , the fog color index.  The initial
                                         f
                         fog index is 0.

     GLFOGCOLOR        params contains four integer or floating-point values
                         that specify C , the fog color.  Integer values are
                                       f
                         mapped linearly such that the most positive
                         representable value maps to 1.0, and the most
                         negative representable value maps to -1.0.
                         Floating-point values are mapped directly.  After
                         conversion, all color components are clamped to the
                         range [0,1].  The initial fog color is (0,0,0,0).

     GLFOGOFFSETVALUESGIX
                         params contains four integer or floating-point
                         values.  The first three specify a reference point as
                         X, Y, and Z eye coordinates.  The fourth specifies a
                         Z offset in eye coordinates.  The offset is used to
                         modify z in the fog equations described below, so
                         that bright objects (such as emissive objects
                         representing light sources) will have a more
                         realistic appearance in heavily-fogged environments.
                         The significance of the reference point is discussed
                         below.  Integer values are mapped linearly such that
                         the most positive representable value maps to 1.0,
                         and the most negative representable value maps to
                         -1.0.  Floating-point values are mapped directly.
                         The initial value is (0,0,0,0).

     Fog blends a fog color with each rasterized pixel fragment's
     posttexturing color using a blending factor f.  Factor f is computed in
     one of four ways, depending on the fog mode.






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glFog(3G)                      OpenGL Reference                      glFog(3G)



     Let z be the distance in eye coordinates from the origin to the fragment
     being fogged.  If GLFOGOFFSETSGIX is enabled, subtract the Z offset
     specified by GLFOGOFFSETVALUESGIX from z, and clamp the result so
     that it is greater than or equal to zero.

     The equation for GLLINEAR fog is

                                      __end_-_z__
                                  f =
                                      end - start



     The equation for GLEXP fog is

                                      -density * z
                                 f = e



     The equation for GLEXP2 fog is

                                                  2
                                    -(density * z)
                               f = e



     The blending factor for GLFOGFUNCSGIS fog is determined by
     interpolating a set of application-defined control points.  glFogFuncSGIS
     is used to specify the control points.  Each control point consists of a
     pair of floating-point numbers.  The first number of the pair specifies a
     value of z, and the second number of the pair specifies a value of f.
     The GL fits a curve through all the control points.  This curve may be
     piecewise linear or it may be smoothed, but it will pass through the
     control points exactly (limited only by the resolution of the
     implementation).  If a given z is less than or equal to the z of the
     first control point, then the resulting value of f is the f of the first
     control point.  If z is greater than or equal to the z of the last
     control point, then the resulting value of f is the f of the last control
     point.  Otherwise, f is determined by finding the point on the curve that
     corresponds to the given z.


     Regardless of the fog mode, f is clamped to the range [0,1] after it is
     computed.  Then, if the GL is in RGBA color mode, the fragment's color C
                                                                             r
     is replaced by


                                 C ' = fC +(1-f)C
                                  r      r       f

     In color index mode, the fragment's color index i  is replaced by
                                                      r

                                 i ' = i +(1-f)i
                                  r     r       f

NOTES
     In perspective projections, a Z offset in eye coordinates will map to
     different Z offsets in window coordinates at various points in the range
     of Z.  Machines that evaluate the fog blending factor by using a window Z
     coordinate to index a table must therefore compute the window-coordinate
     Z offset relative to some reference point.  This is the purpose of the



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glFog(3G)                      OpenGL Reference                      glFog(3G)



     reference point specified by the first three values in params when pname
     is GLFOGOFFSETVALUESGIX.  For best fog accuracy in perspective
     projections, this reference point must be close to the objects being
     fogged.

     In parallel projections the window-coordinate Z offset does not vary with
     position in the Z range, so the reference point is ignored.

     GLFOGFUNCSGIS is part of the SGISfogfunc extension, not part of the
     core GL command set.  If GLSGISfogfunc is included in the string
     returned by glGetString when called with argument GLEXTENSIONS,
     extension SGISfogfunc is supported by the connection.  See glIntro for
     more information about using extensions.

     GLFOGOFFSETVALUESGIX is part of the SGIXfogoffset extension, and
     similar considerations apply.

ERRORS
     GLINVALIDENUM is generated if pname is not an accepted value, or if
     pname is GLFOGMODE and params is not an accepted value.

     GLINVALIDVALUE is generated if pname is GLFOGDENSITY and params is
     negative.

     GLINVALIDOPERATION is generated if glFog is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glIsEnabled with argument GLFOG
     glIsEnabled with argument GLFOGOFFSETSGIX
     glGet with argument GLFOGCOLOR
     glGet with argument GLFOGFUNCSGIS
     glGet with argument GLMAXFOGFUNCPOINTSSGIS
     glGet with argument GLFOGINDEX
     glGet with argument GLFOGDENSITY
     glGet with argument GLFOGSTART
     glGet with argument GLFOGEND
     glGet with argument GLFOGMODE
     glGet with argument GLFOGOFFSETVALUESGIX


MACHINE DEPENDENCIES
     Fog mode GLFOGFUNCSGIS is supported only on InfiniteReality systems.

     The fog offset capability is supported only on InfiniteReality systems.

     On InfiniteReality systems, fog cannot be used with color-index visuals
     that are 2 or 4 bits deep.  Accordingly, these visuals are marked as
     non-conforming.






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glFog(3G)                      OpenGL Reference                      glFog(3G)



SEE ALSO
     glEnable, glFogFuncSGIS




















































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