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glEvalCoord(3G)                OpenGL Reference                glEvalCoord(3G)



NAME
     glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f,
     glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv - evaluate
     enabled one- and two-dimensional maps


C SPECIFICATION
     void glEvalCoord1d( GLdouble u )
     void glEvalCoord1f( GLfloat u )
     void glEvalCoord2d( GLdouble u,
                         GLdouble v )
     void glEvalCoord2f( GLfloat u,
                         GLfloat v )


PARAMETERS
     u  Specifies a value that is the domain coordinate u to the basis
        function defined in a previous glMap1 or glMap2 command.

     v  Specifies a value that is the domain coordinate v to the basis
        function defined in a previous glMap2 command.  This argument is not
        present in a glEvalCoord1 command.

C SPECIFICATION
     void glEvalCoord1dv( const GLdouble *u )
     void glEvalCoord1fv( const GLfloat *u )
     void glEvalCoord2dv( const GLdouble *u )
     void glEvalCoord2fv( const GLfloat *u )


PARAMETERS
     u    Specifies a pointer to an array containing either one or two domain
          coordinates.  The first coordinate is u.  The second coordinate is
          v, which is present only in glEvalCoord2 versions.

DESCRIPTION
     glEvalCoord1 evaluates enabled one-dimensional maps at argument u.
     glEvalCoord2 does the same for two-dimensional maps using two domain
     values, u and v.  To define a map, call glMap1 and glMap2; to enable and
     disable it, call glEnable and glDisable.

     When one of the glEvalCoord commands is issued, all currently enabled
     maps of the indicated dimension are evaluated.  Then, for each enabled
     map, it is as if the corresponding GL command had been issued with the
     computed value.  That is, if GLMAP1INDEX or GLMAP2INDEX is enabled, a
     glIndex command is simulated.  If GLMAP1COLOR4 or GLMAP2COLOR4 is
     enabled, a glColor command is simulated.  If GLMAP1NORMAL or
     GLMAP2NORMAL is enabled, a normal vector is produced, and if any of
     GLMAP1TEXTURECOORD1, GLMAP1TEXTURECOORD2,
     GLMAP1TEXTURECOORD3, GLMAP1TEXTURECOORD4,
     GLMAP2TEXTURECOORD1, GLMAP2TEXTURECOORD2,
     GLMAP2TEXTURECOORD3, or GLMAP2TEXTURECOORD4 is enabled, then an



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glEvalCoord(3G)                OpenGL Reference                glEvalCoord(3G)



     appropriate glTexCoord command is simulated.

     For color, color index, normal, and texture coordinates the GL uses
     evaluated values instead of current values for those evaluations that are
     enabled, and current values otherwise, However, the evaluated values do
     not update the current values.  Thus, if glVertex commands are
     interspersed with glEvalCoord commands, the color, normal, and texture
     coordinates associated with the glVertex commands are not affected by the
     values generated by the glEvalCoord commands, but only by the most recent
     glColor, glIndex, glNormal, and glTexCoord commands.

     No commands are issued for maps that are not enabled.  If more than one
     texture evaluation is enabled for a particular dimension (for example,
     GLMAP2TEXTURECOORD1 and GLMAP2TEXTURECOORD2), then only the
     evaluation of the map that produces the larger number of coordinates (in
     this case, GLMAP2TEXTURECOORD2) is carried out.  GLMAP1VERTEX4
     overrides GLMAP1VERTEX3, and GLMAP2VERTEX4 overrides
     GLMAP2VERTEX3, in the same manner.  If neither a three- nor a four-
     component vertex map is enabled for the specified dimension, the
     glEvalCoord command is ignored.

     If you have enabled automatic normal generation, by calling glEnable with
     argument GLAUTONORMAL, glEvalCoord2 generates surface normals
     analytically, regardless of the contents or enabling of the
     GLMAP2NORMAL map.  Let

         Pp   Pp
     m = -- X --
         Pu   Pv

     Then the generated normal n is


         m

       _____
     n=
       ||m||



     If automatic normal generation is disabled, the corresponding normal map
     GLMAP2NORMAL, if enabled, is used to produce a normal.  If neither
     automatic normal generation nor a normal map is enabled, no normal is
     generated for glEvalCoord2 commands.

ASSOCIATED GETS
     glIsEnabled with argument GLMAP1VERTEX3
     glIsEnabled with argument GLMAP1VERTEX4
     glIsEnabled with argument GLMAP1INDEX
     glIsEnabled with argument GLMAP1COLOR4
     glIsEnabled with argument GLMAP1NORMAL
     glIsEnabled with argument GLMAP1TEXTURECOORD1
     glIsEnabled with argument GLMAP1TEXTURECOORD2
     glIsEnabled with argument GLMAP1TEXTURECOORD3
     glIsEnabled with argument GLMAP1TEXTURECOORD4
     glIsEnabled with argument GLMAP2VERTEX3


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glEvalCoord(3G)                OpenGL Reference                glEvalCoord(3G)



     glIsEnabled with argument GLMAP2VERTEX4
     glIsEnabled with argument GLMAP2INDEX
     glIsEnabled with argument GLMAP2COLOR4
     glIsEnabled with argument GLMAP2NORMAL
     glIsEnabled with argument GLMAP2TEXTURECOORD1
     glIsEnabled with argument GLMAP2TEXTURECOORD2
     glIsEnabled with argument GLMAP2TEXTURECOORD3
     glIsEnabled with argument GLMAP2TEXTURECOORD4
     glIsEnabled with argument GLAUTONORMAL
     glGetMap


MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not handle 1D maps for
     colors correctly.


SEE ALSO
     glBegin, glColor, glEnable, glEvalMesh, glEvalPoint, glIndex, glMap1,
     glMap2, glMapGrid, glNormal, glTexCoord, glVertex


































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