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glEnable(3G)                   OpenGL Reference                   glEnable(3G)



NAME
     glEnable, glDisable - enable or disable server-side GL capabilities


C SPECIFICATION
     void glEnable( GLenum cap )


PARAMETERS
     cap  Specifies a symbolic constant indicating a GL capability.

C SPECIFICATION
     void glDisable( GLenum cap )


PARAMETERS
     cap  Specifies a symbolic constant indicating a GL capability.

DESCRIPTION
     glEnable and glDisable enable and disable various capabilities.  Use
     glIsEnabled or glGet to determine the current setting of any capability.
     The initial value for each capability with the exception of GLDITHER is
     GLFALSE. The initial value for GLDITHER is GLTRUE.

     Both glEnable and glDisable take a single argument, cap, which can assume
     one of the following values:

     GLALPHATEST            If enabled, do alpha testing. See glAlphaFunc.

     GLAUTONORMAL           If enabled, generate normal vectors when either
                              GLMAP2VERTEX3 or GLMAP2VERTEX4 is used to
                              generate vertices. See glMap2.

     GLBLEND                 If enabled, blend the incoming RGBA color values
                              with the values in the color buffers. See
                              glBlendFunc.

     GLCALLIGRAPHICFRAGMENTSGIX
                              If enabled, send fragment information to the
                              calligraphic interface as fragments are written
                              to the color buffer(s).

     GLCLIPPLANEi           If enabled, clip geometry against user-defined
                              clipping plane i.  See glClipPlane.

     GLCOLORARRAYEXT       If enabled, glArrayElementEXT and
                              glDrawArraysEXT will transfer colors from the
                              array supplied to glColorPointerEXT.  See
                              glColorPointerEXT.






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glEnable(3G)                   OpenGL Reference                   glEnable(3G)



     GLCOLORLOGICOP        If enabled, apply the currently selected logical
                              operation to the incoming RGBA color and color
                              buffer values. See glLogicOp.

     GLCOLORMATERIAL        If enabled, have one or more material parameters
                              track the current color.  See glColorMaterial.

     GLCOLORTABLESGI       If enabled, the colors produced by the pixel
                              transfer operation are mapped by a lookup table
                              before being used by convolution.  See
                              glColorTableSGI.

     GLCONVOLUTION1DEXT    If enabled, perform one-dimensional convolution
                              during pixel transfers.  See
                              glConvolutionFilter1DEXT.

     GLCULLFACE             If enabled, cull polygons based on their winding
                              in window coordinates. See glCullFace.

     GLDEPTHTEST            If enabled, do depth comparisons and update the
                              depth buffer. Note that even if the depth buffer
                              exists and the depth mask is non-zero, the depth
                              buffer is not updated if the depth test is
                              disabled. See glDepthFunc and glDepthRange.

     GLDITHER                If enabled, dither color components or indices
                              before they are written to the color buffer.

     GLEDGEFLAGARRAYEXT   If enabled, glArrayElementEXT and
                              glDrawArraysEXT will transfer edge flags from
                              the array supplied to glEdgeFlagPointerEXT.  See
                              glEdgeFlagPointerEXT.

     GLFOG                   If enabled, blend a fog color into the
                              posttexturing color.  See glFog.

     GLFOGOFFSETSGIX       If enabled, apply an offset to the Z value used
                              for computing fog.  See glFog.

     GLHISTOGRAMEXT         If enabled, compute a histogram during pixel
                              transfers.  See glHistogramEXT.

     GLINDEXARRAYEXT       If enabled, glArrayElementEXT and
                              glDrawArraysEXT will transfer color indices from
                              the array supplied to glIndexPointerEXT.  See
                              glIndexPointerEXT.

     GLINDEXLOGICOP        If enabled, apply the currently selected logical
                              operation to the incoming index and color buffer
                              indices. See glLogicOp.





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glEnable(3G)                   OpenGL Reference                   glEnable(3G)



     GLINTERLACESGIX        If enabled, modifies the behavior of
                              glDrawPixels, glCopyPixels, glTexImage2D,
                              glTexSubImage2DEXT, glCopyTexImage2DEXT and
                              glCopyTexSubImage2DEXT, such that the source
                              image is considered to be a field of an
                              "interlaced" frame.  That is, the effective
                              source image has height equal to twice the
                              original height, with rows $(0,2,4,...)$
                              corresponding to rows $(0,1,2,...)$ of original
                              source image, and rows $(1,3,5,...)$ made of
                              "transparent" pixels that do not affect the
                              corresponding destination pixels in the target
                              image.  Thus, two successive operations can be
                              used to assemble a complete frame by interlacing
                              two fields.  See the reference pages for the
                              above commands for more details.

     GLIRINSTRUMENT1SGIX   If enabled, allows the gathering of instrument
                              measurements that can be used to identify
                              graphics pipeline bottlenecks. See the reference
                              pages for glFlushRasterSGIX,
                              glGetInstrumentsSGIX, glInstrumentsBufferSGIX,
                              glPollInstrumentsSGIX, glReadInstrumentsSGIX,
                              glStartInstrumentsSGIX, and
                              glStopInstrumentsSGIX for more details.

     GLLIGHTi                If enabled, include light i in the evaluation of
                              the lighting equation. See glLightModel and
                              glLight.

     GLLIGHTING              If enabled, use the current lighting parameters
                              to compute the vertex color or index.
                              Otherwise, simply associate the current color or
                              index with each vertex. See glMaterial,
                              glLightModel, and glLight.

     GLLINESMOOTH           If enabled, draw lines with correct filtering.
                              Otherwise, draw aliased lines.  See glLineWidth.

     GLLINESTIPPLE          If enabled, use the current line stipple pattern
                              when drawing lines. See glLineStipple.

     GLMAP1COLOR4          If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate RGBA values.  See
                              glMap1.

     GLMAP1INDEX            If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate color indices.  See
                              glMap1.






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glEnable(3G)                   OpenGL Reference                   glEnable(3G)



     GLMAP1NORMAL           If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate normals.  See glMap1.

     GLMAP1TEXTURECOORD1  If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate s texture coordinates.
                              See glMap1.

     GLMAP1TEXTURECOORD2  If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate s and t texture
                              coordinates.  See glMap1.

     GLMAP1TEXTURECOORD3  If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate s, t, and r texture
                              coordinates.  See glMap1.

     GLMAP1TEXTURECOORD4  If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate s, t, r, and q texture
                              coordinates.  See glMap1.

     GLMAP1VERTEX3         If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate x, y, and z vertex
                              coordinates.  See glMap1.

     GLMAP1VERTEX4         If enabled, calls to glEvalCoord1, glEvalMesh1,
                              and glEvalPoint1 generate homogeneous x, y, z,
                              and w vertex coordinates.  See glMap1.

     GLMAP2COLOR4          If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate RGBA values.  See
                              glMap2.

     GLMAP2INDEX            If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate color indices.  See
                              glMap2.

     GLMAP2NORMAL           If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate normals.  See glMap2.

     GLMAP2TEXTURECOORD1  If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate s texture coordinates.
                              See glMap2.

     GLMAP2TEXTURECOORD2  If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate s and t texture
                              coordinates.  See glMap2.

     GLMAP2TEXTURECOORD3  If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate s, t, and r texture
                              coordinates.  See glMap2.






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glEnable(3G)                   OpenGL Reference                   glEnable(3G)



     GLMAP2TEXTURECOORD4  If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate s, t, r, and q texture
                              coordinates.  See glMap2.

     GLMAP2VERTEX3         If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate x, y, and z vertex
                              coordinates.  See glMap2.

     GLMAP2VERTEX4         If enabled, calls to glEvalCoord2, glEvalMesh2,
                              and glEvalPoint2 generate homogeneous x, y, z,
                              and w vertex coordinates.  See glMap2.

     GLMINMAXEXT            If enabled, compute the minimum and maximum
                              values of each color component during pixel
                              transfers.  See glMinmaxEXT.

     GLMULTISAMPLESGIS      If enabled, perform multisampling of fragments
                              for single-pass antialiasing and other effects.
                              See glSampleMaskSGIS and glSamplePatternSGIS.

     GLNORMALARRAYEXT      If enabled, glArrayElementEXT and
                              glDrawArraysEXT will transfer surface normals
                              from the array supplied to glNormalPointerEXT.
                              See glNormalPointerEXT.

     GLNORMALIZE             If enabled, normal vectors specified with
                              glNormal are scaled to unit length after
                              transformation. See glNormal.

     GLPIXELTEXGENSGIX    If enabled, pixels drawn with glDrawPixels and
                              glCopyPixels are individually texture-mapped at
                              texture coordinates derived from each pixel's
                              color components. See glPixelTexGenSGIX.

     GLPOINTSMOOTH          If enabled, draw points with proper filtering.
                              Otherwise, draw aliased points.  See
                              glPointSize.

     GLPOLYGONOFFSETFILL   If enabled, and if the polygon is rendered in
                              GLFILL mode, an offset is added to depth values
                              of a polygon's fragments before the depth
                              comparison is performed. See glPolygonOffset.

     GLPOLYGONOFFSETLINE   If enabled, and if the polygon is rendered in
                              GLLINE mode, an offset is added to depth values
                              of a polygon's fragments before the depth
                              comparison is performed. See glPolygonOffset.

     GLPOLYGONOFFSETPOINT  If enabled, an offset is added to depth values
                              of a polygon's fragments before the depth
                              comparison is performed, if the polygon is
                              rendered in GLPOINT mode. See glPolygonOffset.



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glEnable(3G)                   OpenGL Reference                   glEnable(3G)



     GLPOLYGONSMOOTH        If enabled, draw polygons with proper filtering.
                              Otherwise, draw aliased polygons. For correct
                              anti-aliased polygons, an alpha buffer is needed
                              and the polygons must be sorted front to back.

     GLPOLYGONSTIPPLE       If enabled, use the current polygon stipple
                              pattern when rendering polygons. See
                              glPolygonStipple.

     GLPOSTCOLORMATRIXCOLORTABLESGI
                              If enabled, the colors produced by the color
                              matrix operation are mapped by a lookup table
                              before being used by the histogram operation.
                              See glColorTableSGI.

     GLPOSTCONVOLUTIONCOLORTABLESGI
                              If enabled, the colors produced by convolution
                              are mapped by a lookup table before being used
                              by the color matrix operation.  See
                              glColorTableSGI.

     GLREFERENCEPLANESGIX  If enabled, depth values for pixel fragments are
                              computed from a reference plane rather than from
                              the primitive being drawn.  See
                              glReferencePlaneSGIX.

     GLSAMPLEALPHATOMASKSGIS
                              If enabled, convert fragment alpha values to
                              multisample coverage modification masks.  See
                              glSampleMaskSGIS.

     GLSAMPLEALPHATOONESGIS
                              If enabled, set fragment alpha to the maximum
                              permissible value after computing multisample
                              coverage modification masks.  See
                              glSampleMaskSGIS.

     GLSAMPLEMASKSGIS      If enabled, apply a mask to modify fragment
                              coverage during multisampling.  See
                              glSampleMaskSGIS.

     GLSCISSORTEST          If enabled, discard fragments that are outside
                              the scissor rectangle. See glScissor.

     GLSEPARABLE2DEXT      If enabled, perform separable two-dimensional
                              convolution during pixel transfers.  See
                              glSeparableFilter2DEXT.

     GLSPRITESGIX           If enabled, rotate geometry to face the viewer.
                              See glSpriteParameterSGIX.





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glEnable(3G)                   OpenGL Reference                   glEnable(3G)



     GLSTENCILTEST          If enabled, do stencil testing and update the
                              stencil buffer. See glStencilFunc and
                              glStencilOp.

     GLTEXTURE1D            If enabled, one-dimensional texturing is
                              performed (unless two-dimensional texturing is
                              also enabled). See glTexImage1D.

     GLTEXTURE2D            If enabled, two-dimensional texturing is
                              performed. See glTexImage2D.

     GLTEXTURE3DEXT        If enabled, three-dimensional texturing is
                              performed.  See glTexImage3DEXT.

     GLTEXTURECOLORTABLESGI
                              If enabled, the colors produced by texturing are
                              mapped by a lookup table before being used to
                              generate pixel fragments.  See glColorTableSGI.

     GLTEXTURECOORDARRAYEXT
                              If enabled, glArrayElementEXT and
                              glDrawArraysEXT will transfer texture
                              coordinates from the array supplied to
                              glTexCoordPointerEXT.  See glTexCoordPointerEXT.

     GLTEXTUREGENQ         If enabled, the q texture coordinate is computed
                              using the texture generation function defined
                              with glTexGen.  Otherwise, the current q texture
                              coordinate is used.  See glTexGen.

     GLTEXTUREGENR         If enabled, the r texture coordinate is computed
                              using the texture generation function defined
                              with glTexGen.  Otherwise, the current r texture
                              coordinate is used.  See glTexGen.

     GLTEXTUREGENS         If enabled, the s texture coordinate is computed
                              using the texture generation function defined
                              with glTexGen.  Otherwise, the current s texture
                              coordinate is used. See glTexGen.

     GLTEXTUREGENT         If enabled, the t texture coordinate is computed
                              using the texture generation function defined
                              with glTexGen.  Otherwise, the current t texture
                              coordinate is used.  See glTexGen.

     GLVERTEXARRAYEXT      If enabled, glArrayElementEXT and
                              glDrawArraysEXT will transfer vertex coordinates
                              from the array supplied to glVertexPointerEXT.
                              See glVertexPointerEXT.






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glEnable(3G)                   OpenGL Reference                   glEnable(3G)



NOTES
     GLPOLYGONOFFSETFILL, GLPOLYGONOFFSETLINE, GLPOLYGONOFFSETPOINT,
     GLCOLORLOGICOP, and GLINDEXLOGICOP are only available if the GL
     version is 1.1 or greater.

ERRORS
     GLINVALIDENUM is generated if cap is not one of the values listed
     previously.

     GLINVALIDOPERATION is generated if glEnable or glDisable is executed
     between the execution of glBegin and the corresponding execution of
     glEnd.


MACHINE DEPENDENCIES
     GLCOLORTABLESGI, GLPOSTCOLORMATRIXCOLORTABLESGI and
     GLPOSTCONVOLUTIONCOLORTABLESGI are part of the SGIcolortable
     extension which is not supported on RealityEngine, RealityEngine2, and
     VTX systems.

     The SGIXinterlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, and on O2
     systems.

     On RealityEngine, RealityEngine2, and VTX systems, do not enable or
     disable GLVERTEXARRAY, GLVERTEXARRAYEXT, GLNORMALARRAY,
     GLNORMALARRAYEXT, GLCOLORARRAY, GLCOLORARRAYEXT,
     GLINDEXARRAY,GLINDEXARRAYEXT, GLTEXTURECOORDARRAY,
     GLTEXTURECOORDARRAYEXT, GLEDGEFLAGARRAY or GLEDGEFLAGARRAYEXT
     between a call to glNewList and the corresponding call to glEndList.
     Instead, enable or disable before the call to glNewList.


SEE ALSO
     glAlphaFunc, glBlendFunc, glClipPlane, glColorMaterial,
     glConvolutionFilter1DEXT, glConvolutionFilter2DEXT, glCullFace,
     glDepthFunc, glDepthRange, glEnableClientState, glFog, glGet,
     glHistogramEXT, glIsEnabled, glLight, glLightModel, glLineWidth,
     glLineStipple, glLogicOp, glMap1, glMap2, glMaterial, glMinmaxEXT,
     glNormal, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple,
     glReferencePlaneSGIX, glScissor, glSeparableFilter2DEXT, glStencilFunc,
     glStencilOp, glTexGen, glTexImage1D, glTexImage2D, glTexImage3DEXT













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