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glDrawElements(3G)             OpenGL Reference             glDrawElements(3G)



NAME
     glDrawElements - render primitives from array data


C SPECIFICATION
     void glDrawElements( GLenum mode,
                          GLsizei count,
                          GLenum type,
                          const GLvoid *indices )


PARAMETERS
     mode     Specifies what kind of primitives to render.  Symbolic constants
              GLPOINTS, GLLINESTRIP, GLLINELOOP, GLLINES,
              GLTRIANGLESTRIP, GLTRIANGLEFAN, GLTRIANGLES, GLQUADSTRIP,
              GLQUADS, and GLPOLYGON are accepted.

     count    Specifies the number of elements to be rendered.

     type     Specifies the type of the values in indices. Must be one of
              GLUNSIGNEDBYTE, GLUNSIGNEDSHORT, or GLUNSIGNEDINT.

     indices  Specifies a pointer to the location where the indices are
              stored.

DESCRIPTION
     glDrawElements specifies multiple geometric primitives with very few
     subroutine calls. Instead of calling a GL function to pass each
     individual vertex, normal, texture coordinate, edge flag, or color, you
     can prespecify separate arrays of vertexes, normals, and so on and use
     them to construct a sequence of primitives with a single call to
     glDrawElements.

     When glDrawElements is called, it uses count sequential elements from an
     enabled array, starting at indices to construct a sequence of geometric
     primitives. mode specifies what kind of primitives are constructed, and
     how the array elements construct these primitives. If more than one array
     is enabled, each is used. If GLVERTEXARRAY is not enabled, no geometric
     primitives are constructed.

     Vertex attributes that are modified by glDrawElements have an unspecified
     value after glDrawElements returns. For example, if GLCOLORARRAY is
     enabled, the value of the current color is undefined after glDrawElements
     executes. Attributes that aren't modified remain well defined.

NOTES
     glDrawElements is available only if the GL version is 1.1 or greater.

     glDrawElements is included in display lists. If glDrawElements is entered
     into a display list, the necessary array data (determined by the array
     pointers and enables) is also entered into the display list. Because the
     array pointers and enables are client-side state, their values affect



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glDrawElements(3G)             OpenGL Reference             glDrawElements(3G)



     display lists when the lists are created, not when the lists are
     executed.

ERRORS
     GLINVALIDENUM is generated if mode is not an accepted value.

     GLINVALIDVALUE is generated if count is negative.

     GLINVALIDOPERATION is generated if glDrawElements is executed between
     the execution of glBegin and the corresponding glEnd.


SEE ALSO
     glArrayElement, glColorPointer, glDrawArrays, glEdgeFlagPointer,
     glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer,
     glTexCoordPointer, glVertexPointer







































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