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glDrawBuffer(3G)               OpenGL Reference               glDrawBuffer(3G)



NAME
     glDrawBuffer - specify which color buffers are to be drawn into


C SPECIFICATION
     void glDrawBuffer( GLenum mode )


PARAMETERS
     mode  Specifies up to four color buffers to be drawn into.  The following
           symbolic constants are accepted:  GLNONE, GLFRONTLEFT,
           GLFRONTRIGHT, GLBACKLEFT, GLBACKRIGHT, GLFRONT, GLBACK,
           GLLEFT, GLRIGHT, GLFRONTANDBACK, and GLAUXi, where i ranges
           from zero to the number of auxiliary color buffers minus one.  Use
           glGetIntegerv with argument GLAUXBUFFERS to determine the number
           of auxiliary color buffers for the current context.

           The default value of mode is GLFRONT for single-buffered contexts,
           and GLBACK for double-buffered contexts.

DESCRIPTION
     When colors are written to the frame buffer, they are written into the
     color buffers specified by glDrawBuffer.  The specifications are as
     follows:

     GLNONE                  No color buffers are written.

     GLFRONTLEFT            Only the front left color buffer is written.

     GLFRONTRIGHT           Only the front right color buffer is written.

     GLBACKLEFT             Only the back left color buffer is written.

     GLBACKRIGHT            Only the back right color buffer is written.

     GLFRONT                 Only the front left and front right color
                              buffers are written.  If there is no front right
                              color buffer, only the front left color buffer
                              is written.

     GLBACK                  Only the back left and back right color buffers
                              are written.  If there is no back right color
                              buffer, only the back left color buffer is
                              written.

     GLLEFT                  Only the front left and back left color buffers
                              are written.  If there is no back left color
                              buffer, only the front left color buffer is
                              written.






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glDrawBuffer(3G)               OpenGL Reference               glDrawBuffer(3G)



     GLRIGHT                 Only the front right and back right color
                              buffers are written.  If there is no back right
                              color buffer, only the front right color buffer
                              is written.

     GLFRONTANDBACK        All the front and back color buffers (front
                              left, front right, back left, back right) are
                              written.  If there are no back color buffers,
                              only the front left and front right color
                              buffers are written.  If there are no right
                              color buffers, only the front left and back left
                              color buffers are written.  If there are no
                              right or back color buffers, only the front left
                              color buffer is written.

     GLAUXi                  Only auxiliary color buffer i is written.

     If more than one color buffer is selected for drawing, then blending or
     logical operations are computed and applied independently for each color
     buffer and can produce different results in each buffer.

     Monoscopic contexts include only left buffers, and stereoscopic contexts
     include both left and right buffers.  Likewise, single-buffered contexts
     include only front buffers, and double-buffered contexts include both
     front and back buffers.  The context is selected at GL initialization.

NOTES
     It is always the case that GLAUXi = GLAUX0 + i.

ERRORS
     GLINVALIDENUM is generated if mode is not an accepted value.

     GLINVALIDOPERATION is generated if none of the buffers indicated by
     mode exists.

     GLINVALIDOPERATION is generated if glDrawBuffer is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLDRAWBUFFER
     glGet with argument GLAUXBUFFERS


SEE ALSO
     glBlendFunc, glColorMask, glIndexMask, glLogicOp, glReadBuffer










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