glEnableClientState(3G) OpenGL Reference glEnableClientState(3G)
NAME
glEnableClientState, glDisableClientState - enable or disable client-side
capability
C SPECIFICATION
void glEnableClientState( GLenum array )
PARAMETERS
array Specifies the capability to enable. Symbolic constants
GLCOLORARRAY, GLEDGEFLAGARRAY, GLINDEXARRAY,
GLNORMALARRAY, GLTEXTURECOORDARRAY, and GLVERTEXARRAY are
accepted.
C SPECIFICATION
void glDisableClientState( GLenum array )
PARAMETERS
array
Specifies the capability to disable.
DESCRIPTION
glEnableClientState and glDisableClientState enable or disable individual
client-side capabilities. By default, all client-side capabilities are
disabled. Both glEnableClientState and glDisableClientState take a
single argument, array, which can assume one of the following values:
GLCOLORARRAY If enabled, the color array is enabled for
writing and used during rendering when
glDrawArrays or glDrawElement is called. See
glColorPointer.
GLEDGEFLAGARRAY If enabled, the edge flag array is enabled for
writing and used during rendering when
glDrawArrays or glDrawElements is called. See
glEdgeFlagPointer.
GLINDEXARRAY If enabled, the index array is enabled for
writing and used during rendering when
glDrawArrays or glDrawElements is called. See
glIndexPointer.
GLNORMALARRAY If enabled, the normal array is enabled for
writing and used during rendering when
glDrawArrays or glDrawElements is called. See
glNormalPointer.
GLTEXTURECOORDARRAY If enabled, the texture coordinate array is
enabled for writing and used for rendering when
glDrawArrays or glDrawElements is called. See
Page 1
glEnableClientState(3G) OpenGL Reference glEnableClientState(3G)
glTexCoordPointer.
GLVERTEXARRAY If enabled, the vertex array is enabled for
writing and used during rendering when
glDrawArrays or glDrawElements is called. See
glVertexPointer.
NOTES
glEnableClientState is available only if the GL version is 1.1 or
greater.
ERRORS
GLINVALIDENUM is generated if array is not an accepted value.
glEnableClientState is not allowed between the execution of glBegin and
the corresponding glEnd, but an error may or may not be generated. If no
error is generated, the behavior is undefined.
SEE ALSO
glArrayElement, glColorPointer, glDrawArrays, glDrawElements,
glEdgeFlagPointer, glEnable, glGetPointerv, glIndexPointer,
glInterleavedArrays, glNormalPointer, glTexCoordPointer, glVertexPointer
Page 2