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glDeleteTextures(3G)           OpenGL Reference           glDeleteTextures(3G)



NAME
     glDeleteTextures - delete named textures


C SPECIFICATION
     void glDeleteTextures( GLsizei n,
                            const GLuint *textures )


PARAMETERS
     n         Specifies the number of textures to be deleted.

     textures  Specifies an array of textures to be deleted.

DESCRIPTION
     glDeleteTextures deletes n textures named by the elements of the array
     textures.  After a texture is deleted, it has no contents or
     dimensionality, and its name is free for reuse (for example by
     glGenTextures).  If a texture that is currently bound is deleted, the
     binding reverts to 0 (the default texture).

     glDeleteTextures silently ignores 0's and names that do not correspond to
     existing textures.

NOTES
     glDeleteTextures is available only if the GL version is 1.1 or greater.

ERRORS
     GLINVALIDVALUE is generated if n is negative.

     GLINVALIDOPERATION is generated if glDeleteTextures is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glIsTexture


SEE ALSO
     glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D,
     glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures,
     glTexImage1D, glTexImage2D, glTexImage3DEXT, glTexImage4DEXT,
     glTexParameter













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