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glCopyTexImage1D(3G)           OpenGL Reference           glCopyTexImage1D(3G)



NAME
     glCopyTexImage1D - copy pixels into a 1D texture image


C SPECIFICATION
     void glCopyTexImage1D( GLenum target,
                            GLint level,
                            GLenum internalformat,
                            GLint x,
                            GLint y,
                            GLsizei width,
                            GLint border )


PARAMETERS
     target          Specifies the target texture.  Must be GLTEXTURE1D.

     level           Specifies the level-of-detail number.  Level 0 is the
                     base image level.  Level n is the nth mipmap reduction
                     image.

     internalformat  Specifies the internal format of the texture.  Must be
                     one of the following symbolic constants:  GLALPHA,
                     GLALPHA4, GLALPHA8, GLALPHA12, GLALPHA16,
                     GLLUMINANCE, GLLUMINANCE4, GLLUMINANCE8,
                     GLLUMINANCE12, GLLUMINANCE16, GLLUMINANCEALPHA,
                     GLLUMINANCE4ALPHA4, GLLUMINANCE6ALPHA2,
                     GLLUMINANCE8ALPHA8, GLLUMINANCE12ALPHA4,
                     GLLUMINANCE12ALPHA12, GLLUMINANCE16ALPHA16,
                     GLINTENSITY, GLINTENSITY4, GLINTENSITY8,
                     GLINTENSITY12, GLINTENSITY16, GLRGB, GLR3G3B2,
                     GLRGB4, GLRGB5, GLRGB8, GLRGB10, GLRGB12, GLRGB16,
                     GLRGBA, GLRGBA2, GLRGBA4, GLRGB5A1, GLRGBA8,
                     GLRGB10A2, GLRGBA12, or GLRGBA16.

     x, y            Specify the window coordinates of the left corner of the
                     row of pixels to be copied.

     width           Specifies the width of the texture image.  Must be 0 or
                     2**n + 2*border for some integer n.  The height of the
                     texture image is 1.

     border          Specifies the width of the border.  Must be either 0 or
                     1.

DESCRIPTION
     glCopyTexImage1D defines a one-dimensional texture image with pixels from
     the current GLREADBUFFER.

     The screen-aligned pixel row with left corner at (x,y) and with a length
     of width + 2 * border defines the texture array at the mipmap level
     specified by level.  internalformat specifies the internal format of the



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glCopyTexImage1D(3G)           OpenGL Reference           glCopyTexImage1D(3G)



     texture array.

     The pixels in the row are processed exactly as if glCopyPixels had been
     called, but the process stops just before final conversion.  At this
     point all pixel component values are clamped to the range [0, 1] and then
     converted to the texture's internal format for storage in the texel
     array.

     Pixel ordering is such that lower x screen coordinates correspond to
     lower texture coordinates.

     If any of the pixels within the specified row of the current
     GLREADBUFFER are outside the window associated with the current
     rendering context, then the values obtained for those pixels are
     undefined.

NOTES
     glCopyTexImage1D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     1, 2, 3, and 4 are not accepted values for internalformat.

     An image with 0 width indicates a NULL texture.

ERRORS
     GLINVALIDENUM is generated if target is not one of the allowable
     values.

     GLINVALIDVALUE is generated if level is less than 0.

     GLINVALIDVALUE may be generated if level is greater than log max, where
                                                                   2
     max is the returned value of GLMAXTEXTURESIZE.

     GLINVALIDVALUE is generated if internalformat is not an allowable
     value.

     GLINVALIDVALUE is generated if width is less than 0 or greater than 2 +
     GLMAXTEXTURESIZE, or if it cannot be represented as
     2**n + 2 * (border) for some integer value of n.

     GLINVALIDVALUE is generated if border is not 0 or 1.

     GLINVALIDOPERATION is generated if glCopyTexImage1D is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetTexImage
     glIsEnabled with argument GLTEXTURE1D






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glCopyTexImage1D(3G)           OpenGL Reference           glCopyTexImage1D(3G)



MACHINE DEPENDENCIES
     glCopyTexImage1D and glCopyTexImage1DEXT are not supported on
     RealityEngine, RealityEngine2, and VTX systems.

     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GLCLAMPTOEDGESGIS
     wrap mode.

     On High Impact and Maximum Impact systems the number of bits per
     component, represented internally, is the same for all components and
     will be 4, 8, or 12 bits per component. All specified internal formats
     will receive an equal or greater representation in this scheme, up to the
     12-bit limit.  High Impact and Maximum Impact on Indigo2 systems do not
     support texture internal formats of the type GLINTENSITY or GLALPHA,
     although High Impact and Maximum Impact on Octane systems do support
     these types.

     High Impact and Maximum Impact on Indigo2 systems without the TRAM option
     card support 4 bits per component for GLRGB and GLRGBA, 4/8 bits per
     component for GLLUMINANCEALPHA, and 4/8/12 bits per component for
     GLLUMINANCE.


SEE ALSO
     glCopyPixels, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
     glPixelStore, glPixelTransfer, glTexEnv, glTexGen, glTexImage1D,
     glTexImage2D, glTexSubImage1D, glTexSubImage2D, glTexParameter

























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