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glColorTableSGI(3G)            OpenGL Reference            glColorTableSGI(3G)



NAME
     glColorTableSGI - define a color lookup table


C SPECIFICATION
     void glColorTableSGI( GLenum target,
                           GLenum internalformat,
                           GLsizei width,
                           GLenum format,
                           GLenum type,
                           const GLvoid *table )


PARAMETERS
     target          Must be GLTEXTURECOLORTABLESGI, GLCOLORTABLESGI,
                     GLPOSTCONVOLUTIONCOLORTABLESGI,
                     GLPOSTCOLORMATRIXCOLORTABLESGI,
                     GLPROXYTEXTURECOLORTABLESGI,
                     GLPROXYCOLORTABLESGI,
                     GLPROXYPOSTCONVOLUTIONCOLORTABLESGI, or
                     GLPROXYPOSTCOLORMATRIXCOLORTABLESGI.

     internalformat  The internal format of the color table.  The allowable
                     values are GLALPHA, GLALPHA4EXT, GLALPHA8EXT,
                     GLALPHA12EXT, GLALPHA16EXT, GLLUMINANCE,
                     GLLUMINANCE4EXT, GLLUMINANCE8EXT, GLLUMINANCE12EXT,
                     GLLUMINANCE16EXT, GLLUMINANCEALPHA,
                     GLLUMINANCE4ALPHA4EXT, GLLUMINANCE6ALPHA2EXT,
                     GLLUMINANCE8ALPHA8EXT, GLLUMINANCE12ALPHA4EXT,
                     GLLUMINANCE12ALPHA12EXT, GLLUMINANCE16ALPHA16EXT,
                     GLINTENSITYEXT, GLINTENSITY4EXT, GLINTENSITY8EXT,
                     GLINTENSITY12EXT, GLINTENSITY16EXT, GLRGB,
                     GLRGB2EXT, GLRGB4EXT, GLRGB5EXT, GLRGB8EXT,
                     GLRGB10EXT, GLRGB12EXT, GLRGB16EXT, GLRGBA,
                     GLRGBA2EXT, GLRGBA4EXT, GLRGB5A1EXT, GLRGBA8EXT,
                     GLRGB10A2EXT, GLRGBA12EXT, and GLRGBA16EXT.

     width           The number of entries in the color lookup table specified
                     by table.

     format          The format of the pixel data in table.  The allowable
                     values are GLRED, GLGREEN, GLBLUE, GLALPHA,
                     GLLUMINANCE, GLLUMINANCEALPHA, GLRGB, GLRGBA, and
                     GLABGREXT.

     type            The type of the pixel data in table.  The allowable
                     values are GLUNSIGNEDBYTE, GLBYTE, GLUNSIGNEDSHORT,
                     GLSHORT, GLUNSIGNEDINT, GLINT, GLFLOAT,
                     GLUNSIGNEDBYTE332EXT,
                     GLUNSIGNEDSHORT4444EXT,
                     GLUNSIGNEDSHORT5551EXT,
                     GLUNSIGNEDINT8888EXT, and



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glColorTableSGI(3G)            OpenGL Reference            glColorTableSGI(3G)



                     GLUNSIGNEDINT1010102EXT.

     table           Pointer to a one-dimensional array of pixel data that is
                     processed to build the color table.

DESCRIPTION
     glColorTableSGI is part of the SGIcolortable extension, and is also
     used by the SGItexturecolortable extension.

     glColorTableSGI may be used in two ways: to test the actual size and
     color resolution of a lookup table given a particular set of parameters,
     or to load the contents of a color lookup table.  Use the targets
     GLPROXY* for the first case and the other targets for the second case.

     If target is GLTEXTURECOLORTABLESGI, GLCOLORTABLESGI,
     GLPOSTCONVOLUTIONCOLORTABLESGI, or
     GLPOSTCOLORMATRIXCOLORTABLESGI, glColorTableSGI builds a color
     lookup table from an array of pixels.  The pixel array specified by
     width, format, type, and table is extracted from memory and processed
     just as if glDrawPixels were called, but processing stops after the final
     expansion to RGBA is completed.

     The four scale parameters and the four bias parameters that are defined
     for the table are then used to scale and bias the R, G, B, and A
     components of each pixel.  (Use glColorTableParameterSGI to set these
     scale and bias parameters.)

     Next, the R, G, B, and A values are clamped to the range [0,1].  Each
     pixel is then converted to the internal format specified by
     internalformat.  This conversion simply maps the component values of the
     pixel (R, G, B, and A) to the values included in the internal format
     (red, green, blue, alpha, luminance, and intensity).  The mapping is as
     follows:

      Internal Format      Red   Green   Blue   Alpha   Luminance   Intensity
      _______________________________________________________________________
      GLALPHA                                    A
      GLLUMINANCE                                          R
      GLLUMINANCEALPHA                          A         R
      GLINTENSITYEXT                                                  R
      GLRGB                R      G      B
      GLRGBA               R      G      B       A

     Finally, the red, green, blue, alpha, luminance, and/or intensity
     components of the resulting pixels are stored in the color table.  They
     form a one-dimensional table with indices in the range [0, width - 1].

     If target is GLPROXY*, glColorTableSGI recomputes and stores the values
     of the proxy color table's state variables GLCOLORTABLEFORMATSGI,
     GLCOLORTABLEWIDTHSGI, GLCOLORTABLEREDSIZESGI,
     GLCOLORTABLEGREENSIZESGI, GLCOLORTABLEBLUESIZESGI,
     GLCOLORTABLEALPHASIZESGI, GLCOLORTABLELUMINANCESIZESGI, and



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glColorTableSGI(3G)            OpenGL Reference            glColorTableSGI(3G)



     GLCOLORTABLEINTENSITYSIZESGI.  There is no effect on the image or
     state of any actual color table.  If the specified color table is too
     large to be supported, then all the proxy state variables listed above
     are set to zero.  Otherwise, the color table could be supported by
     glColorTableSGI using the corresponding non-proxy target, and the proxy
     state variables are set as if that target were being defined.

     The proxy state variables can be retrieved by calling
     glGetColorTableParameterSGI with a target of GLPROXY*.  This allows the
     application to decide if a particular glColorTableSGI command would
     succeed, and determine what the resulting color table attributes would
     be.

     If a color table is enabled, and its width is non-zero, then its contents
     are used to replace a subset of the components of each RGBA pixel group,
     based on the internal format of the table.

     Each pixel group has color components (R, G, B, A) which are in the range
     [0.0, 1.0].  The color components are rescaled to the size of the color
     lookup table to form an index.  Then a subset of the components based on
     the internal format of the table are replaced by the table entry selected
     by that index.  If the color components and contents of the table are
     represented as follows:

                 Representation               Meaning
                 _________________________________________________
                       r          Table index computed from R
                       g          Table index computed from G
                       b          Table index computed from B
                       a          Table index computed from A
                      L[i]        Luminance value at table index i
                      I[i]        Intensity value at table index i
                      R[i]        Red value at table index i
                      G[i]        Green value at table index i
                      B[i]        Blue value at table index i
                      A[i]        Alpha value at table index i

     Then the result of color table lookup is as follows:

                                       Resulting Texture Components
               Table Internal Format   R       G       B       A
               _____________________________________________________
               GLALPHA                R       G       B       A[a]
               GLLUMINANCE            L[r]    L[g]    L[b]    At
               GLLUMINANCEALPHA      L[r]    L[g]    L[b]    A[a]
               GLINTENSITY            I[r]    I[g]    I[b]    I[a]
               GLRGB                  R[r]    G[g]    B[b]    A
               GLRGBA                 R[r]    G[g]    B[b]    A[a]

     When GLTEXTURECOLORTABLESGI is enabled, the filtered colors resulting
     from texturing are mapped by the texture color lookup table. The result
     of the table lookup is passed to the texture environment function to be



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glColorTableSGI(3G)            OpenGL Reference            glColorTableSGI(3G)



     applied to pixel fragments.

     The texture color table can be used to expand the range of colors
     represented by small texels, to select a small ``window'' from a texture
     image with larger dynamic range, to provide simple lighting for volume
     rendering, to implement a restricted kind of color-index texture, or to
     linearize the results of color-space conversions performed by
     multidimensional texturing.

     When GLCOLORTABLESGI is enabled, the colors resulting from the pixel
     map operation (if it is enabled) are mapped by the color lookup table
     before being passed to the convolution operation. The colors resulting
     from the convolution operation are modified by the post convolution color
     lookup table when GLPOSTCONVOLUTIONCOLORTABLESGI is enabled. These
     modified colors are then sent to the color matrix operation. Finally, if
     GLPOSTCOLORMATRIXCOLORTABLESGI is enabled, the colors resulting
     from the color matrix operation are mapped by the post color matrix color
     lookup table before being used by the histogram operation.

NOTES
     If target is set to GLTEXTURECOLORTABLESGI, GLCOLORTABLESGI,
     GLPOSTCONVOLUTIONCOLORTABLESGI or
     GLPOSTCOLORMATRIXCOLORTABLESGI then width must be a power of two or
     a GLINVALIDVALUE error is generated.  All machines support table widths
     up to and including 256; some machines also support larger tables.

     If target is set to GLTEXTURECOLORTABLESGI and the
     SGItexturecolortable extension is not supported then an
     GLINVALIDENUM error is generated.

     If target is set to GLCOLORTABLESGI,
     GLPOSTCONVOLUTIONCOLORTABLESGI, or
     GLPOSTCOLORMATRIXCOLORTABLESGI and the SGIcolortable extension is
     not supported then an GLINVALIDENUM error is generated.

     If type is set to GLUNSIGNEDBYTE332EXT,
     GLUNSIGNEDSHORT4444EXT, GLUNSIGNEDSHORT5551EXT,
     GLUNSIGNEDINT8888EXT, or GLUNSIGNEDINT1010102EXT and the
     EXTpackedpixels extension is not supported then a GLINVALIDENUM error
     is generated.

     See glIntro for more information on using extensions.

ERRORS
     GLINVALIDENUM is generated if target is not one of the allowable
     values.

     GLINVALIDENUM is generated if internalformat is not one of the
     allowable values.






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glColorTableSGI(3G)            OpenGL Reference            glColorTableSGI(3G)



     GLINVALIDVALUE is generated if width is less than zero.

     GLINVALIDENUM is generated if format is not one of the allowable
     values.

     GLINVALIDENUM is generated if type is not one of the allowable values.

     GLTABLETOOLARGEEXT is generated if the requested color table is too
     large to be supported by the implementation, and target is not a
     GLPROXY* target.

     GLINVALIDOPERATION is generated if glColorTableSGI is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetColorTableParameterSGI


MACHINE DEPENDENCIES
     On RealityEngine, RealityEngine2, and VTX systems, SGIcolortable is
     supported with these restrictions:

          1.  Only the texture color table is supported.  The target color
              table must be GLTEXTURECOLORTABLESGI or
              GLPROXYTEXTURECOLORTABLESGI.

          2. The maximum image width is 256 pixels.

          3. Only image types GLUNSIGNEDBYTE and GLUNSIGNEDSHORT are
             supported.

          4. The GLUNPACKSWAPBYTES pixel storage mode is not supported.
             Calling glColorTableSGI when GLUNPACKSWAPBYTES is GLTRUE
             results in a GLINVALIDOPERATION error.

          5. The packed pixel types GLUNSIGNEDBYTE332EXT,
             GLUNSIGNEDSHORT4444EXT, GLUNSIGNEDSHORT5551EXT,
             GLUNSIGNEDINT8888EXT, and GLUNSIGNEDINT1010102EXT
             are not supported.

     The SGItexturecolortable extension is supported on RealityEngine,
     RealityEngine2, and VTX systems and on InfiniteReality systems.

     The SGItexturecolortable extension is supported on High Impact and
     Maximum Impact.  However, on Indigo2 systems certain combinations of
     texture internal format and texture color table internal format do not
     work:

                          Texture         Texture Color Table
                     ________________________________________





                                                                        Page 5





glColorTableSGI(3G)            OpenGL Reference            glColorTableSGI(3G)



                     GLLUMINANCE         GLRGB
                     GLLUMINANCEALPHA   GLRGB
                     all formats          GLRGBA
                     all formats          GLINTENSITY

     High Impact and Maximum Impact on Octane systems support all texture
     color table formats except GLRGBA, or GLINTENSITY with texture format
     GLRGBA.

     On High Impact and Maximum Impact systems, the texture color table will
     give incorrect results if GLFOGFUNCSGIS is enabled.


SEE ALSO
     glColorTableParameterSGI, glCopyColorTableSGI, glGetColorTableSGI.








































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